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Matchup Screens now working *Tutorial Added*


UndertakerWLF

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For some reason you have a bigger probability of compress and inject sucessfuly is the image have a lot of black parts.

Don't know if i made myself clear

Edited by IamCrazyPT
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Yeah, I thought I'd be okay with this....

 

t06ibl.jpg

 

But will have to just fade out more :(

Try to speak with El Buvor on OSR. I think that he know a better  way to inject them editing things on hxd. But i ain´sure about that.

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Created a more black version, it compressed and injected successfully but then when I put the menu file back into my game the WWE logo just spins whenever that arena is selected. Very frustrating! ahah

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I want to try injecting my edited Nitro matchup screen for WWE´13 over Superstars arena. That depends about the size of the file but i made it smaller last year. I think that the way El Buvor posted for the minitrons will works too for it.

 

 Another thing: we could to try to fix the trons problem for older arenas. That annoy me.

Edited by Mathayus
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I want to try injecting my edited Nitro matchup screen for WWE´13 over Superstars arena. That depends about the size of the file but i made it smaller last year. I think that the way El Buvor posted for the minitrons will works too for it.

 

 Another thing: we could to try to fix the trons problem for older arenas. That annoy me.

I think that the tutorial that El Buvor posted works for almost everything. 

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Apart from that lol....well you did say almost :)

Damn it. But i have a feeling that El Buvor knows something about the MnLayHD. He was the only person that i know that until now have edited something on the MnLayHD

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I don't do anything special with the MnLayHD file. The fact is that X-Packer can't open the texture pac files that are contained here (like the EMBG or EM00 files) so I extract the DDS files manually with HxD. (I can't remember which file is containing the "The Rock" graphics from the menu, it's EMBG or EM00).

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  • 5 months later...

my problem with this I cant open the texure files 1B58, 1B59, and 1B5A.   I uncompress them and just cant open them in xpacker.  Can anyone please help I just wanted to make a couple of matchup screens for WCW arenas to go with the newly discovered nameplate tut.  

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Odd it works for me?

 

Open pac,

Uncompress 1B59 (out of the 3 pacs it should be the middle one)

Open Texture as normal and you should see several Textures to extract.

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My tutorial is for replacing the textures, if you can't extract them you will need to extradct them manually and then use my tutorial to inject them again.

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I followed the tut for the matchup screen and my files were the same size as the originals after i edit them but it wont load.

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I followed the tut for the matchup screen and my files were the same size as the originals after i edit them but it wont load.

I will rewrite a tutorial with prints tomorrow

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Here's the tutorial (Credits to UndertakerWFL for the previous tutorial and all the help)

 

- Extract the texture that you want from the MatchHD;

-Make a copy of the dds file that you want to edit(lets call it bg_copy.dds);

-Drag the bg_copy.dds to an hex editor;

-Replace all the cotent by 00's;

hmYOJzN.jpg

-Then save it. The size must remain the same;

doW9G5H.jpg

- Now edit the bg.dds file on photoshop and save it as dxt1 1bit alpha no minimaps;

- So the size of the edited file will be smaller then the bg_copy.dds;

yARSfLO.jpg

-Now drag the bg.dds and the bg_copy.dds to an hex editor;

- Select everything from the bg.dds and paste the beggining of the bg_copy.dds by pressing ctrl+b;

-So the size must remain the same;

- Now just inject it back on the MatchHD normally

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I now get a crash instead of a never ending loading.

I try a couple different thing and my dds were the same size but the pac itself was a little bigger.

Do i have to compress or update the arc ?

Edited by bugsyboy
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I now get a crash instead of a never ending loading now.

I try a couple different thing and my dds were the same size but the pac itself was a little bigger.

Do i have to compress or update the arc ?

You need to compress and inject the 1b59.zlib.uncompress

Edited by IamCrazyPT
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