nikethebike Posted November 21, 2013 Posted November 21, 2013 1. Extract the DDS file you want to edit by using x-packer. 2. Open it in paint.NET 3. Make your changes. 4. Save as... DDS DXT1 Cluster fit Uniform 5. Make sure "Generate Mip Maps" has not been checked. 6. Press OK. 7. Open the original file in a hex editor. 8. Note down the size of the file or the offset at which the file ends. 9. Open your new file in a hex editor. 10. Pad the end of the new file with zeroes so that it has the exact same size (ends at same offset) as the original. 11. Inject the file using x-packer. 12. Done! 1 Quote
Mathayus Posted March 12, 2014 Posted March 12, 2014 Thanks, I´ll give it a try. I did the zeroes part with freezing issues. Quote
cparker33 Posted April 23, 2014 Posted April 23, 2014 (edited) Thanks for the tutorial! I have a quick question, I have edited some textures using paint.net but noticed during the game, the model looks more saturated. Basically it looks like the texture moves with the model causing a grainy look. Any solution to this? Is there a plugin I need to install or are there any other adjustments I need to make? I saved the dds file the way Nike mentioned in the first post. Thanks for your help Edited April 24, 2014 by cparker33 Quote
King87 Posted October 28, 2014 Posted October 28, 2014 Is it a way to make renders in dds format without the blur effect i seem to get after saving it? It's like no transparency to be more clear. Just wondering. Thanks Quote
Red Rooster Posted October 28, 2014 Posted October 28, 2014 Renders have to have an alpha layer. Make them with Photoshop and add an alpha channel Quote
MKKHAN Posted April 28, 2020 Posted April 28, 2020 On 11/21/2013 at 6:10 AM, nikethebike said: 1. Extract the DDS file you want to edit by using x-packer. 2. Open it in paint.NET 3. Make your changes. 4. Save as... DDS DXT1 Cluster fit Uniform 5. Make sure "Generate Mip Maps" has not been checked. 6. Press OK. 7. Open the original file in a hex editor. 8. Note down the size of the file or the offset at which the file ends. 9. Open your new file in a hex editor. 10. Pad the end of the new file with zeroes so that it has the exact same size (ends at same offset) as the original. 11. Inject the file using x-packer. 12. Done! Can someone help me with this I did the same but the size still not same Original file size 15407F My new file 10007F How to make it same Quote
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