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Tutorial: How to edit DDS files with paint.NET


nikethebike

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1. Extract the DDS file you want to edit by using x-packer.

2. Open it in paint.NET

3. Make your changes.

4. Save as...

DDS

DXT1

Cluster fit

Uniform

5. Make sure "Generate Mip Maps" has not been checked.

6. Press OK.

7. Open the original file in a hex editor.

8. Note down the size of the file or the offset at which the file ends.

9. Open your new file in a hex editor.

10. Pad the end of the new file with zeroes so that it has the exact same size (ends at same offset) as the original.

11. Inject the file using x-packer.

12. Done!

 

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Thanks for the tutorial!

I have a quick question, I have edited some textures using paint.net but noticed during the game, the model looks more saturated. Basically it looks like the texture moves with the model causing a grainy look. Any solution to this? Is there a plugin I need to install or are there any other adjustments I need to make? I saved the dds file the way Nike mentioned in the first post. Thanks for your help :)

Edited by cparker33
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On 11/21/2013 at 6:10 AM, nikethebike said:

1. Extract the DDS file you want to edit by using x-packer.

2. Open it in paint.NET

3. Make your changes.

4. Save as...

DDS

DXT1

Cluster fit

Uniform

5. Make sure "Generate Mip Maps" has not been checked.

6. Press OK.

7. Open the original file in a hex editor.

8. Note down the size of the file or the offset at which the file ends.

9. Open your new file in a hex editor.

10. Pad the end of the new file with zeroes so that it has the exact same size (ends at same offset) as the original.

11. Inject the file using x-packer.

12. Done!

 

Can someone help me with this I did the same but the size still not same 

Original file size 15407F

My new file 10007F

How to make it same 

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