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Wrestler Mods


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Posted (edited)

Directions :

1 - Open up kpdavatar's code converter thingy

2 - Scroll down and select the BCA99B83 button

3 - Scroll up and select the HEX button

4 - Find the address of the CAW or superstar you want to modify

5 - Clear the Code Box & put the address in the Code box

6 - Find the offset for the characteristic you want to modify

7 - Clear the Hex Offset box and put the offset in the Hex Offset box

8 - Click the Add Offset button

9 - Find the value that represents what you want to change the characteristic to

10 - Put the value in the Code box after the address ( doesn't matter if you leave a space or not )

11 - Convert from NTSC ( US ) to PAL ( Europe ) if necessary

12 - Select the button for your cheat device

NTSC to PAL conversion :

- Clear the Hex Offset box and put 00000300 in the Hex Offset box

- Click the Subtract Offset button

--------------------

Don't get it? Click this

--------------------

Addresses

NOTE : You'll notice that some have ? for the superstar...these are either unused or non-unlockable characters ( like Mike Chioda, Michael Cole, maybe the Cop (s) that comes to arrest you, etc. All selectable wrestlers are listed.

CAW 1 : 004B6460

CAW 2 : 004B68C0

CAW 3 : 004B6D20

CAW 4 : 004B7180

CAW 5 : 004B75E0

CAW 6 : 004B7A40

CAW 7 : 004B7EA0

CAW 8 : 004B8300

CAW 9 : 004B8760

CAW 10 : 004B8BC0

CAW 11 : 004B9020

CAW 12 : 004B9480

CAW 13 : 004B98E0

CAW 14 : 004B9D40

CAW 15 : 004BA1A0

CAW 16 : 004BA600

CAW 17 : 004BAA60

CAW 18 : 004BAEC0

CAW 19 : 004BB320

CAW 20 : 004BB780

CAW 21 : 004BBBE0

CAW 22 : 004BC040

CAW 23 : 004BC4A0

CAW 24 : 004BC900

CAW 25 : 004BCD60

CAW 26 : 004BD1C0

CAW 27 : 004BD620

CAW 28 : 004BDA80

CAW 29 : 004BDEE0

CAW 30 : 004BE340

CAW 31 : 004BE7A0

CAW 32 : 004BEC00

The Rock : 004C0F54

Steve Austin : 004C10C4

Triple H : 004C1234

Undertaker : 004C13A4

Rob Van Dam : 004C1514

Kurt Angle : 004C1684

Chris Jericho : 004C17F4

Kane : 004C1964

Booker T : 004C1AD4

Chris Benoit : 004C1C44

Edge : 004C1DB4

Christian : 004C1F24

Matt Hardy : 004C2094

? : 004C2204

Lita : 004C2374

Bubba Ray Dudley : 004C24E4

D-Von Dudley : 004C2654

? : 004C27C4

Lance Storm : 004C2934

Scott Steiner : 004C2AA4

Stephanie McMahon : 004C2C14

Vince McMahon : 004C2D84

Eric Bischoff : 004C2EF4

Rey Mysterio : 004C3064

? : 004C31D4

Test : 004C3344

Big Show : 004C34B4

Trish Stratus : 004C3624

Tajiri : 004C3794

Rikishi : 004C3904

Ric Flair : 004C3A74

Stacy Keibler : 004C3BE4

Hulk Hogan ( Not Playable Yet ) : 004C3D54

? : 004C3EC4

Rico : 004C4034

? : 004C41A4

? : 004C4314

Chavo Guerrero : 004C4484

Victoria : 004C45F4

John Cena : 004C4764

The Hurricane : 004C48D4

? : 004C4A44

Torrie Wilson : 004C4BB4

? : 004C4D24

Brock Lesnar : 004C4E94

Shawn Michaels : 004C5004

Goldust : 004C5174

Goldberg : 004C52E4

Sable : 004C5454

Mike Chioda : 004C55C4

Michael Cole : 004C5734

Earl Hebner : 004C58A4

Jim Ross : 004C5A14

Jerry Lawler : 004C5B84

Jonathan Coachman : 004C5CF4

Linda McMahon : 004C5E64

Eddie Guerrero : 004C5FD4

? : 004C6144

Sargeant Slaughter : 004C62B4

Rodney Mack : 004C6424

Batista : 004C6594

Randy Orton : 004C6704

Val Venis : 004C6874

Al Snow ( The Rock w/out Elbow pads ) : 004C69E4

A-Train : 004C6B54

Tazz : 004C6CC4

Kevin Nash : 004C6E34

Steven Richards : 004C6FA4

Roddy Piper : 004C7114

Ted Dibiase : 004C7284

Jimmy Snuka : 004C73F4

Sean O'Haire : 004C7564

The Undertaker : 004C76D4

Shelton Benjamin : 004C7844

Charlie Haas : 004C79B4

Animal : 004C7B24

Hawk : 004C7C94

The Ultimate Warrior ( Not Playable Yet ) : 004C7E04

? : 004C7F74

Iron Sheik : 004C80E4

Nicholai Volkoff : 004C8254

George Steele : 004C83C4

Hillbilly Jim : 004C8534

Rhyno : 004C86A4

Jazz : 004C8814

Ultimo Dragon : 004C8984

--------------------

Ability Points :

Codebreaker CAW Ability Points mods w/values

Codebreaker Original Superstar Ability Point mods w/values

AR2 ( GSV2 and below ) CAW Ability Points mods w/values

AR2 ( GSV2 and below ) Original Superstar Ability Point mods w/values

Offset : Characteristic

00000000 : Strength

00000001 : Submission

00000002 : Speed

00000003 : Technique

00000004 : Endurance

00000008 : Season Strength

00000009 : Season Submission

0000000A : Season Speed

0000000B : Season Technique

0000000C : Season Endurance

Values : 00000000-000000FF ( 0 - 127.5 )

Each 1 you add to the value gives you .5 ability points

--------------------

Move Modifiers ( Pretty sure it's complete, any problems please reply )

NOTE : When you force an unselectable value in for moves, the Create Move Set menu will LOCK UP THE GAME if you try to check the move, so check your moves in Exhibition then Save in Options.

Offset : Characteristic

10000010 : Fighting Style

10000014 : Taunt Down

10000016 : Taunt Left

10000018 : Taunt Up

1000001A : Taunt Right

1000001C : Weapon Special 1

1000001E : Weapon Special 2

10000020 : Special 1

10000022 : Special 2

10000026 : Submission Grapple

10000028 : Signature Grapple

1000002A : Power Grapple

1000002C : Quick Grapple

10000030 : Submission Grapple Down

10000032 : Submission Grapple Left

10000034 : Submission Grapple Up

10000036 : Submission Grapple Right

10000038 : Signature Grapple Down

1000003A : Signature Grapple Left

1000003C : Signature Grapple Up

1000003E : Signature Grapple Right

10000040 : Ready Strike

10000042 : Ready Strike Down

10000044 : Ready Strike Down Diagonal

10000046 : Ready Strike Left

10000048 : Ready Strike Up Diagonal

1000004A : Ready Strike Up

1000004C : Ready Strike Right

10000050 : Back Attack Down

10000052 : Back Attack Left

10000054 : Back Attack Up

10000056 : Back Attack Right

1000005A : Groggy Back Attack Down

1000005C : Groggy Back Attack Left

1000005E : Groggy Back Attack Up

10000060 : Groggy Back Attack Right

10000064 : Ground Grapple Upper Down

10000066 : Ground Grapple Upper Left

10000068 : Ground Grapple Upper Up

1000006A : Ground Grapple Upper Right

1000006E : Ground Grapple Lower Down

10000070 : Ground Grapple Lower Left

10000072 : Ground Grapple Lower Up

10000074 : Ground Grapple Lower Right

10000076 : Walking Style

10000078 : The Edge of a Ceiling Front

1000007A : The Edge of a Ceiling Front D-Pad

1000007C : The Edge of a Ceiling Back

1000007E : The Edge of a Ceiling Back D-Pad

10000080 : Ground Strike

10000082 : Ground Strike Up+Down

10000084 : Ground Strike Left+Right

10000086 : Rope Down Grapple

1000008A : Front Turnbuckle Grapple Down

1000008C : Front Turnbuckle Grapple Left

1000008E : Front Turnbuckle Grapple Up

10000090 : Front Turnbuckle Grapple Right

10000092 : Back Turnbuckle Grapple

10000094 : Back Turnbuckle Grapple Down

10000096 : Back Turnbuckle Grapple Left

10000098 : Back Turnbuckle Grapple Up

1000009A : Back Turnbuckle Grapple Right

1000009C : Running Turnbuckle Strike

1000009E : Running Turnbuckle Strike D-Pad

100000A2 : Turnbuckle Down Grapple

100000A4 : Turnbuckle Down Strike

100000A6 : Aerial Ground

100000A8 : Aerial Ground Down

100000AA : Aerial Standing Left

100000AC : Aerial Ground Up

100000AE : Aerial Standing Right

100000B0 : Jump Down Over

100000B2 : Rebound Standing

100000B4 : Rebound Ground

100000B6 : Rebound Over Side

100000BC : Running Grapple

100000BE : Running Grapple D-Pad

100000C0 : Running Strike

100000C2 : Running Strike D-Pad

100000C4 : Squatting Attack

100000C6 : Squatting Attack D-Pad

100000C8 : Running Style

100000CA : Running Back Grapple

100000CC : Groggy Running Back Grapple

100000CE : Counter Grapple

100000D0 : Counter Grapple Up+Down

100000D2 : Counter Grapple Left+Right

100000D4 : Standing Doubleteam

100000D6 : Standing Doubleteam Down

100000D8 : Standing Doubleteam Left

100000DA : Standing Doubleteam Up

100000DC : Standing Doubleteam Right

100000E0 : Turnbuckle Doubleteam Down

100000E2 : Turnbuckle Doubleteam Left

100000E4 : Turnbuckle Doubleteam Up

100000E6 : Turnbuckle Doubleteam Right

100000EC : Entrance Moves

100000EE : Ring In

100000F0 : Ring Out

100000F2 : Combination Strike 2

100000F4 : Combination Strike 3

100000F6 : Favorite 1

100000F8 : Favorite 2

100000FA : Favorite 3

100000FC : Grapple Attack 1st

100000FE : Grapple Attack 2nd

10000100 : Grapple Attack 3rd

10000102 : Power Grapple Down

10000104 : Power Grapple Left

10000106 : Power Grapple Up

10000108 : Power Grapple Right

1000010A : Quick Grapple Down

1000010C : Quick Grapple Left

1000010E : Quick Grapple Up

10000110 : Quick Grapple Right

Credit also to the enforcer for finding a good chunk of these

Values : 0000????

Click for Selectable Move Values

Click for Entrance Moves Values

Click for Fighting Style Values

--------------------

Offset : Characteristic

10000112 : Superstar Size Modifier ( Doesn't work for CAWs )

Values : 0000????

0000 : Microscopic

FFFF : Planetary

Original Values for Superstars' Size - Thanks chinhouse

102B : The Rock

1041 : Steve Austin

102B : Triple H

1097 : Undertaker

0F28 : Rob Van Dam

0F7F : Kurt Angle

0F54 : Chris Jericho

1118 : Kane

1000 : Booker T

0F3E : Chris Benoit

0FD5 : Edge

0FAA : Christian

0F28 : Matt Hardy

102B : Jeff Hardy

0EFD : Lita

0FEA : Bubba Ray Dudley

0F94 : D-Von Dudley

1016 : William Regal

0F54 : Lance Storm

0FD5 : Scott Steiner

0E7C : Stephanie McMahon

0FBF : Vince McMahon

0EFD : Eric Bischoff

0E92 : Rey Mysterio

1081 : Bradshaw

1081 : Test

1184 : Big Show

0E10 : Trish Stratus

0EFD : Tajiri

102B : Rikishi

0FAA : Ric Flair

0F69 : Stacy Keibler

10D8 : Hulk Hogan

0F94 : Rosie

0F69 : Rico

0F94 : Jamal

0FEA : Billy Gunn

0EFD : Chavo Guerrero

0E7C : Victoria

0FEA : John Cena

0F13 : The Hurricane

0EBD : Molly Holly

0F28 : Torrie Wilson

0EE8 : Spike Dudley

1041 : Brock Lesnar

0F69 : Shawn Michaels

1041 : Goldust

1041 : Goldberg

0EFD : Sable

0E92 : Mike Chioda

0EE8 : Michael Cole

0E92 : Earl Hebner

0EFD : Jim Ross

0F94 : Jerry Lawler

0F28 : Jonathan Coachman

0E7C : Linda McMahon

0EFD : Eddie Guerrero

0EFD : Billy Kidman

1081 : Sgt. Slaughter

0FD5 : Rodney Mack

1081 : Batista

102B : Randy Orton

0FD5 : Val Venis

0F69 : Al Snow

10C2 : A-Train

0F28 : Tazz

1184 : Kevin Nash

0F54 : Steven Richards

0EFD : Roddy Piper

1000 : Ted DiBiase

0F94 : Jimmy Snuka

0FD5 : Sean O'Haire

1097 : The Undertaker

0FD5 : Shelton Benjamin

0FD5 : Charlie Haas

1041 : Animal

106C : Hawk

102B : Ultimate Warrior

10D8 : Hulk Hogan

0FBF : Iron Shiek

0F94 : Nicholai Volkoff

0FD5 : George Steele

106C : Hillbilly Jim

0F69 : Rhyno

0EBD : Jazz

0E92 : Ultimo Dragon

If the values are the same as SD4, most superstars will be between 00001000 and 00001200

--------------------

Offset : Characteristic

10000114 : Superstar Identity Modifier ( Doesn't work for CAWs so far )

With this Offset, you can overwrite a Superstar with another eg. you could have 2 Steve Austins by changing the value at Rico's Identity Modifier to 00000001 or you can put a non-unlockable value there to play as one of the non-unlockable characters istead of Rico. The game seems to identify the wrestler normally until you actually start a match, so in season mode you will play with the replaced wrestler's gender, weight class, etc. but during a match you'll have the replacing wrestler's weight class, attributes, etc.

Values : 0000????

Red type indicates no model/skin currently available. This value will cause a lockup

Orange type indicates possible lockups un season mode or if selecting the replaced wrestler's alternate attires in exhibition

0000 The Rock

0001 Steve Austin

0002 Triple H

0003 Undertaker

0004 Rob Van Dam

0005 Kurt Angle

0006 Chris Jericho

0007 Kane

0008 Booker T

0009 Chris Benoit

000A Edge

000B Christian

000C Matt Hardy

000D Jeff Hardy

000E Lita

000F Bubba Ray Dudley

0010 D-Von Dudley

0011 William Regal

0012 Lance Storm

0013 Scott Steiner

0014 Stephanie McMahon

0015 Vince McMahon

0016 Eric Bischoff

0017 Rey Mysterio

0018 Bradshaw

0019 Test

001A Big Show

001B Trish Stratus

001C Tajiri

001D Rikishi

001E Ric Flair

001F Stacy Keibler

0020 Hollywood Hogan

0021 Rosie

0022 Rico

0023 Jamal

0024 Billy Gunn

0025 Chavo Guerrero

0026 Victoria

0027 John Cena

0028 The Hurricane

0029 Molly Holly

002A Torrie Wilson

002B Spike Dudley

002C Brock Lesnar

002D Shawn Michaels

002E Goldust

002F Goldberg

0030 Sable

0031 Mike Chioda

0032 Michael Cole

0033 Earl Hebner

0034 Jim Ross

0035 Jerry Lawler

0036 Jonathan Coachman

0037 Linda McMahon

0038 Eddie Guerrero

0039 Billy Kidman

003A Sargeant Slaughter

003B Rodney Mack

003C Batista

003D Randy Orton

003E Val Venis

003F Al Snow ( The Rock w/out elbow pads, Al Snow's Moveset ) thx CRE3Duke

0040 A-Train

0041 Tazz

0042 Kevin Nash

0043 Steven Richards

0044 Roddy Piper

0045 Ted Dibiase

0046 Jimmy Snuka

0047 Sean O

Edited by tokidoim
Posted (edited)

Good work Tokidiom!

Late... :sleep

Edited by competergames v1
Posted

can someone hack the offsets starting here?

10000020 00000000-SPECIAL 1

10000022 00000000-SPECIAL 2

Posted

Updated Primary Post with the first batch of Move Mods

nosig

Posted (edited)

Once again you are the man.......

Great work

EDIT: The moves work great, but there does seem to be one catch. If you try to go into the create moveset screen, the game will freeze if you try to edit anything that has an unknown value in it. For instance, I have Sweet Chin Music 3 as a ready strike, and if I try to edit the ready strikes the game freezes. Same goes for the Lower grapples. I have the Angle Lock 2 as a lower grapple, and the game freezes when I try to view my lower grapples. I can view and edit the areas that I haven't altered, just not the ones that are hacked. It also doesn't matter if I have the codes turned on or not, because I already saved the data. Even with the codes turned off it freezes. Otherwise, they work GREAT !

Edited by the enforcer
Posted (edited)

Here are some more important move mods I found and tested. I'm just continuing on with what Toki has found for us.......still trying to get the other grapple moves.......

Offset : Characteristic

100000A2 : Turnbuckle Down Grapple

100000A4 : Turnbuckle Down Strike

100000A6 : Aerial Ground

100000A8 : Arial Ground Down

100000AA : Arial Standing Left

100000AC : Arial Ground Up

100000AE : Arial Standing Right

100000B0 : Rebound Jump Over

100000B2 : Rebound Standing

100000B4 : Rebound Ground

100000B6 : Rebound Over Side

100000BC : Running Grapple

100000BE : Running Grapple D-Pad

100000C0 : Running Strike

100000C2 : Running Strike D-Pad

credit: the enforcer

credit 2: Tokidoim (for finding the originals)

EDIT: I found the other grapple offsets ! !

Offset : Characteristic

10000102 : Power Grapple Down

10000104 : Power Grapple Left

10000106 : Power Grapple Up

10000108 : Power Grapple Right

1000010A : Quick Grapple Down

1000010C : Quick Grapple Left

1000010E : Quick Grapple Up

10000110 : Quick Grapple Right

credit: the enforcer

credit 2: Tokidoim (for finding the originals)

Edited by the enforcer
Posted

Updated with complete ( I think ) Move mods

Good Job, enforcer. Did you do it the hard way ( one by one ) or the easy way ( put in a bunch of codes where the move values coincide with the offsets ) ? In any case, it's great to see others taking initiative in actually hacking instead of just looking at labels and ussuming that they have the knowledge to do something with them!

nosig

Posted

great work, now i need to get the money and buy this game

Posted (edited)

WHOOOO! Tokidiom, I just realized something; with those "ability mod" codes of yours, I now have what I've been asking for since the first SmackDown! game... GAMEPLAY SPEED MOD code(s)! Even though I'll have to go through each SuperStar, etc. individually, setting the speeds of Super-Heavyweights like Big Show, Kane, etc. = "0" and Lightweights like Rey Mysterio, Hurricane, etc. = "5", will make them all move the way they are/were supposed to i.e. in real life! FINALLY! So now there's only one left to hack to make SmackDown!'s gameplay as "realistic" as it possibly can be... REMOVAL OF THE ROLL-UP/SOMERSAULT ANIMATION code(s)! Someday, but 'til then... THANKS-A-MILL' TOKIDIOM! IMO, even "Mr. CMGSCCC.com" CMX's codes can't out-do your's here!

Late... :sleep

Edited by competergames v1
Posted

Good Job, enforcer.  Did you do it the hard way ( one by one ) or the easy way ( put in a bunch of codes where the move values coincide with the offsets ) ?  In any case, it's great to see others taking initiative in actually hacking instead of just looking at labels and ussuming that they have the knowledge to do something with them!

The only hard part was figuring out which moves to use to test, since the game freezes when you try to edit the moveset with incorrect values in it.......

Anyway, I'm just glad I was able to help. I sat back and waited and watched for your posts for SYM, I felt like I should've done more. And, since I pretty much understood the concept behind the modifiers, I just needed that first bit you put out for HCTP and I was off.......

Now, all I need is the offsets for the Superstars so I can REALLY mess some people up. If there's anything I can do to help, let me know.

Until then, Happy Hacking.......

Posted (edited)

Updated with Superstar base addys, Season Ability Points mods, and Name mods.

I hope you all appreciate this, I'm missing a lot of TV, and I haven't even gotten to USE any of this stuff, yet!

enforcer : what I did was put in, like about 40 codes at a time and used 1420 for Special 1 ( offset 20 )

1422 for Special 2 ( offset 22 )

1424 for the next line ( nothing there )

1426 for the next line , submission grapple ( offset 26 )

etc.

Then when I started the game, all I had to do was try out all my moves in exhibition. Whenever I did something I wasm't supposed to do, I just figured out which animation I was doing from the NUMERICAL MOVE LIST ( thanx, bro ) and the last digits were the offset.

I STILL wish I had a memory editor

nosig

Edited by tokidoim
Posted

hats off dude,i havent been on the computer too much latley because im real busy but its awesome that you have done this dude.

ill talk to cmx about this.....

Posted

is it safe to presume that all the move mods are the same as last years?

if so

-Taunts-

233C-Swing Right Arm

2602-Taunt Brother 4

2337-Taunt Chuck

232C-Taunt Dancing 1

234C-Taunt Goldust 1

234D-Taunt Goldust 2

234E-Taunt Goldust 3

2334-Taunt HBK 1

2335-Taunt Kurt Angle 1

2336-Taunt Kurt Angle 2

2332-Taunt Molly Holly 1

2604-Taunt RVD 7

2605-Taunt RVD 8

2600-Taunt Tajiri 4

-#-

1449- 3 Handled Credenza (Sp)

17eb- 39 Fire Spin

17B5- 39-Stretch

0960- 3D

0967- 3D B

0DFD- 5 Star Frog Splash (SP)

-A-

151b- Abdominal Stretch 1

1531-Abdominal Stretch 2

1759-Abdominal Stretch 3

1843-Angle Lock 1

1845-Angle Lock 2

139A-Angle Slam 1

14e6- Angel Slam 2

0F0A-Angry Stomp

1838 - Ankle Lock

1766- Arm Bar 1

1745 - Armbar

1315-Arm Drag 4

1592 - Arm Drag 5

13A5-Arm Wrench

1319-Armwrech And Elbow

141A-Arm Wrench Hip Throw

1283-Arm Wrench Hook Kick 1

1283-Arm Wrench & Hook Kick 2

0EA7-Asai Moonsault

14C1-Atomic Drop

1775-Atomic Leg Drop 1 (Sp)

1776-Atomic Leg Drop 2 (Sp)

16da - Austin Attack

12CE-Austin Back Chop

0F0C-Austin Elbow Attack

186C-Austin Elbow Drop

1311-Austin Knee Strike 2

142C-Austin Spinebuster 1

159C-Austin Spinebuster 2

-B-

1414 - Back Bodydrop Pin

1414-Back Body Suplex

Oc95- Backbreaker And Leg Drop

1539-Backdrop & Cocky Pin

0cf1 - Back Elbow Attack

Obbf- Back Elbow Strike

1626- Back Elbow Strike1

1629- Back Elbow Strike 2

0bbf - Back Elbow Smash

1598 - Back Flip To Pancake

142A-Backflip To Pancake 2

14bb- Back Side Slam

1411-Baldo Bomb

0E22-Banzai Drop

0CAE-Back Kick 2

0E74-Baseball Slide

1411- Blado Bomb

0c04 - Blackman Quick Kick

125F- Bearhug 1

131F-Bearhug 2

13b7- Bearhug Front Slam

1679- Beat Head

1401- Belly To Back Slam.

1402- Belly To Back Suplex.

13F5- Belly To Belly

0bbe- Big Boot

1762-Big Elbow Drop And Pin

1419-Big Knee Smash

0DFC- Big Senton Bomb

175C- Big Splash Pin

176c-Big Stomp

17E6- Big Swing

1630 - Big Thump

1421-Body Press Bomb

13da - Body Press Drop

13d9 - Body Press Drop Foreword

13C6-Body Press Front Slam

13BC-Body Press Slam

162e - Body Strikes

1404-Bomb To Facebuster

13b5- Book End 1 (Sp)

1458- Book End 2 (Sp)

1774-Booker T Knee Drop

1453- Booker T Scoop Slam

187e- Booker T Special

1454- Booker T Spine Buster

0CA7-Booker T Spinning Kick

17dc - Boston Crab

183c - Bow Arrow Lock.

17A1- Bow Back Breaker

0bfb - Boxing Body Blow

0bfc - Boxing Strong Upercut

1442- Brain Breaker

13A2-Brainbuster

1410-Brainbuster DDT

13E5- Brainbuster Pin (SP)

0CF3-Bronco Buster

1475- Bubba Cutter (Sp)

0CB5-Bubba Ray Punches 2

1773-Buffalo Sleeper

1764- Butterfly Lock

1772-Buzzsaw Kick (Sp)

-C-

0962- Calf Kick And Sweep

17A4- Camel Clutch 1

17B4-Camel Clutch 2

0c8e - Capporia Spinkick

17a4 - Chicken Wing Cross Face

17B6-Chicken Wing Stretch

162a- Chokeslam

13ad

Posted

Already linked the Move Values thread compiled directly from the MOVES.PAC file by the enforcer. Nick, yo'll confuse everyone!

nosig

Posted (edited)

--------------------

Practical for CAW 1's Signature Grapple Up to be the Last Ride

--------------------

2 things to keep in mind while you're doing this:

1> The first 8 digits of the 16-digit code are the ADDRESS and the last 8 digits are the VALUE

2> The CODE BOX is different from the HEX OFFSET BOX-make sure you're putting the numbers in the right box

Follow along :

1 - Open up kpdavatar's code converter thingy

2 - Scroll down and select the BCA99B83 button

3 - Scroll up and select the HEX button

4 - Find the address of the superstar you want to modify on the first page of the Wrestler Mods thread

CAW 1 : 004B6460

5 - Clear the Code box and put the address in

Code Box should read

004B6460

6 - Find the offset for the characteristic you want to modify

1000003C : Signature Grapple Up

7 - Clear the Hex Offset box and put the offset in

Hex Offset Box should read

1000003C

8 - Click the Add Offset button

This should make the Code box read

104B649C 00000000

9 - Find the value that represents what you want to change the characteristic to

Values : 0000???? This means the first 4 digits of the last 8 digits are 0000 and the last 4 digits of the last 8 digits determine the move. ( If the characteristic's value says 000000?? then the last 2 digits determine the characteristic. )

Click the link and find your move

TheLastRide 13C8

10 - Replace the last 4 digits of the VALUE in the CODE BOX with the value

The Code box should read

104B649C 000013C8

This is the HEX NTSC code to make CAW 1's Signature Grapple Up be the Last Ride

11 - Convert from NTSC ( US ) to PAL ( Europe ) if necessary. Otherwise skip to step 12

NTSC to PAL conversion :

- Clear the HEX OFFSET box and put in 00000300

- Click the Sub Offset button

This should make the Code box read

104B619C 000013C8

This is the HEX PAL code to make CAW 1's Signature Grapple Up be the Last Ride

12 - Select the button for your cheat device ( AR2 (and GS2v2 or earlier) button, CB2 Button, or GSv3 button )

----AR2 (and GS2v2 or earlier)----

If you skipped step 11, the Code box should read

CEB39212 BCA9AE4B

This is the AR2 (and GS2v2 or earlier) NTSC code to make CAW 1's Signature Grapple Up be the Last Ride

If you converted to PAL, the Code box should read

CEB39D12 BCA9AE4B

This is the AR2 (and GS2v2 or earlier) PAL code to make CAW 1's Signature Grapple Up be the Last Ride

----CB2----

If you skipped step 11, the Code box should read

1AD51B74 000013C8

This is the CB2 NTSC code to make CAW 1's Signature Grapple Up be the Last Ride

If you converted to PAL, the Code box should read

1AD51B71 000013C8

This is the CB2 PAL code to make CAW 1's Signature Grapple Up be the Last Ride

----GSv3----

If you skipped step 11, the Code box should read

14C03E7A 34F883B8

This is the GSv3 NTSC code to make CAW 1's Signature Grapple Up be the Last Ride

If you converted to PAL, the Code box should read

14803E7A 34F881B8

This is the GSv3 PAL code to make CAW 1's Signature Grapple Up be the Last Ride

--------------------

This method works the same with all the characteristics.

Edited by tokidoim
Posted

Updated with Superstar base addys, Season Ability Points mods, and Name mods.

I hope you all appreciate this, I'm missing a lot of TV, and I haven't even gotten to USE any of this stuff, yet!

I know that I for one REALLY appreciate your hard work. I think you've just about covered everything, go ahead and enjoy your work for awhile.

If you're interested, I've almost finished creating the codebreaker codes for the entire movesets for all 32 CAWs. Let me know if you want me to PM or email them to you.

Thanks again

the enforcer

Posted

I'm using AR2. I started with GSv3, but it sucked for hacking. I would have gotten a CB2, but they were off the market by then. I can't even find one online. The whole idea was to have the least amount of encryption. So now I only rarely use kpdavatar's converter when I'm making codes. If you go to the Encryption Tab on that page it shows you how the code is encrypted. I just copied down the chart and use that when I'm putting in codes.

If you want to post all that in a separate thread, I'll link to it from the Wrestler Mods thread so CB2 owners can get it easier.

nosig

Posted

You can't get any version of the Codebreaker? I see the new version 7.0 on the shelf fairly often. I haven't picked one up yet because I'm really comfortable with my version 4.0.

As far as the CAW movesets, it would be a HUGE post, but if enough people ask I'll probably go ahead and post it.

Again, I can't thank you enough for your help and hard work. I'm actually learning a little bit how to do this now.......

Posted

The newest versions of CB have more encryption than AR2, so I'm stickin' with it until it ( or I ) dies.

nosig

Posted

Addys need to be switched.

Shooting Star Press 2 is Diving Headbut 2.

Diving Headbut 2 is Shooting Star Press 1.

Shooting Star Press 1 is Shooting Star Press2.

So this most likely means that the digits are NOT the same.

(wow, deja vu... :| )

Posted

Can U guys tell me the code to change Triple H theme song to the old one the one with the cut to macth its entrance?

Posted

Well, I can verify that the Book End they removed, the one without the taunt, is not the same value if it is still even in the game. If not, then I guess this proves it. When I did my Smackdown! both wrestlers just kinda froze there in the last position they were in before I hit L1. They just stood there blinking, it was actually pretty funny looking. But I had to quite the match.

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