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Popular Content

Showing content with the highest reputation since 12/28/2019 in Posts

  1. 7 points
  2. 3 points
    maybe it's in these plans but they are not lacking many people: Jaxson Ryker, Mia Yim, Trent Seven (but model LeonRick is good), Io Shirai. (i think) the others have already been done
  3. 3 points
    Very impressive work Tekken! Can’t wait for Sabu’s backup (Sandman, Dreamer, Tazz) if those are in the work to be release one day as they look awesome as well!
  4. 2 points
    Hi, I'm starting this little thread where I will post animation ports from 2k20 and other miscellaneous bits and pieces. The first port is Hacksaw Jim Duggan's entrance and Victory motions which were motion captured for the game and listed as Mr Red White and Blue. The entrance in WWE 2k20 has the 2x4 missing. I resized a stick prop supplied by @motishow for the entrance. Thanks to @jakey1988 for his assistance with the rope animation. The facial animations for the 2k20 entrances aren't working in 2k19. Hopefully we can find a fix soon. The zip file contains the entrance and victory animation files, 2x4 prop and ring announcer name. I have used the original ID for the animations in 2k20 (264 and 6184). THIS ANIMATION IS NOW INCLUDED IN THE PORTED AND MODDED ENTRANCES PACK. DOWNLOAD LINK IS BELOW THIS POST. The Hacksaw Jim Duggan mod in the entrance video below was created by @matt2282p INSTRUCTIONS; Unzip and place the files in the appropriate folders. Rebuild the def file. 4TH NOVEMBER : Hollywood Hulk Hogan 2k20 Title Victory animation and 2k20 gfx files (Titantron, mini, wall , ramp and apron trons) - You will need to inject into a pac file. Humberto Carrillo 2k20 entrance and gfx files (Titantron, mini, wall, ramp and apron trons) - You will need to inject into a pac file.) DOWNLOAD LINK : https://mega.nz/#!gr4EWCyZ!V53jB41VvCPniR36GAov-GR8eRyFBjj_6Mj1An0TGlY (The ZIP contains the animation and gfx files and a modded cae_item_p20.pac with the string names for the entrances so you can select in CAE. Hollywood Hogan is listed as Hulk Hogan Champion Humberto Carrillo is listed as The Luchadore Enjoy. 6TH November : MATT RIDDLE 2k20 entrance ported (Entrance with some facial animation, theme with Bro chants and Create Entrance Menu listing) This is on evt 680. DOWNLOAD LINK: https://mega.nz/#!MrR1RYbY!gb3GYCoyg0faOEkpF8ORqeh8yXy5TXjR1FvuXVt3i0c Here is a video preview of the ported entrance. All credit for the Matt Riddle character mod in the video goes to @Joe Mashups. 25th January update Motions added : Rhea Ripley 2k20 Victory motion Toni Storm 2k20 Victory motion Becky Lynch 2k20 Title Victory motion Matt Riddle Victory motion Trent Seven Victory motion Moustache Mountain Tag Victory motion Minor fixes : Fixed an issue with the facial animation in Becky Lynch Champion entrance Fixed a few minor issues with Hacksaw Jim Duggan's entrance ALL MOTIONS ARE SELECTABLE IN CREATE VICTORY. DOWNLOAD LINK : https://mega.nz/#!RUZSxIaZ!TJbYIrQgr16c3dVBc3Vw72Wkx8sxVRMYC7rD2Z49An0 instructions : Download, unzip and copy all the files to the appropriate folders. Ensure you also copy the updated rtcs_step_p30.pac file to the pac\evt folders. This file handles the breakout\Run - In for entrance and Victory motions. It also ensures the opponent is at ringside while your selected character enters the ring during the entrance to avoid bumping into each other. 22nd January Update Kevin Owens 2k20 Entrance added (listed as Kevon Owens 3 in CAE) Trent Seven 2k20 entrance added Heavy Machinery 2k20 tag entrance added (Listed as Heavy Machinery 2) Moustache Mountain (Tyler Bate and Trent Seven) 2k20 tag entrance added (Listed as Moustache Mountain) You will notice Drew Mcintyre 2 is listed in CAE. I haven't uploaded the motion file yet as I am trying to work on the facial animations. 18th JANUARY UPDATE : Mark Andrews entrance added Keith Lee Victory motion added. Kazuchika Okada 2k20 entrance added . 14th JANUARY UPDATE Jeff Hardy 2k20 entrance added. 9th JANUARY UPDATE : Chyna 2k20 entrance and Victory motions added (the titantrons and theme music are also included) Undisputed Era 4 Man 2k20 Victory motion - Set the trio victory to Undisputed Era quartet. Modifications to the effects data file for Matt Riddle , Keith lee and Rhea Ripley's entrances with data from 2k20. UNDISPUTED ERA 2K20 4-MAN ENTRANCE (added 2nd January) This is the Undisputed Era 2k20 4 man stable entrance ported to 2k19. There are a few issues with 4 man entrances in 2k19 which were not addressed by the developers so the entrance doesn't work as well as it should. Here are a few points to take note of. The 4 man entrance is loaded with Adam Cole, Bobby Fish, Kyle O Reilly and Roderick Strong. The cast settings needs to be in that order in Create Entrance or the Roderick Strong character will be invisible in the entrance. The entrance with all four characters loaded works in the following matches. Single matches with Cole, O Reilly and Fish and 3 managers. Tag matches with with two managers Roderick Strong is not loaded in the 4 -man entrance in a 8-man tag match and instead has his single entrance loaded. The 4 man entrance with not load all four characters if any other superstar is used. Instructions : Place all files in the appropriate folders. The zip also includes the 2k20 theme mixed with the crowd chant "Let's go Baybay" which is uttered when the characters are in the ring . You will find the entrance listed as UNDISPUTED ERA QUARTET in cae under Trio entrance. PREVIOUS UPDATES : 29th NOVEMBER : 2k19 2 belt title entrances mod. UPDATED . ADDITONAL ENTRANCES ADDED : Becky Lynch 2k20 title entrance. Ronda Rousey 2k20 Title entrance Unleashed Randy Orton (Bump in the Night DLC) entrance Tazz (Human Suplex Machine ) entrance Tommy Dreamer (Hardcore Icon) Entrance 2 BELT TITLE ENTRANCES This is a title entrances mod which places a second championship belt around the waist when the characters are holding more than 1 title. This was possible with some title entrances in WWE 2K15, and the Rock Champion 1 in 2k16 and 2k17. This mod is not replacing the title entrances in the game. I have created duplicates and assigned unused ID's. I have also included a modified string.win.pac with additional names for easy identification in Create entrance menu. The following title entrances have been duplicated modified for 2 belt entrances : Stone Cold Title entrance - Listed as Steve Austin Champion (2 belt) Generic Champion entrance 1 - Listed as Generic Champion 1 (2 Belt) Randy Orton Champion entrance - Listed as Randy Orton Champion (2 belt) Roman Reigns 2k20 Champion ported entrance - Listed as Roman Reigns Champion The Rock Champion entrance 1 - Listed as The Rock Champion 1 (2 belt) The Rock Champion entrance 2 - Listed as The Rock Champion2 (2 belt) I will be adding the 2k17 Rock champion entrance 1 in a future update. ADDITIONAL ENTRANCES : Tommaso Ciampa Kyle O'Reilly. 19TH DECEMBER UPDATE : AJ SStyles 2K20 entrance added Toni Storm 2k20 entrance (No glasses prop) Rhea Ripley 2k20 entrance added Mia Yim 2k20 entrance added Keith Lee 2k20 entrance added Bobby Lasley and Lio Rush entrance with manager added I have not previewed these entrances as I Don't have the proper mods. 24th December update : Buddy Murphy 2k20 entrance Cedric Alexander 2k20 entrance added The Fiend Bray Wyatt entrance and Victory. : There are minor issues with the lantern prop in the entrance and the modded decapttated head lantern prop glitching with the entrance. The entrance and Victory motions also have effects light timing data in the 2k20 files that are difficult to port over as the format of the effects files are different in 2k20. I have also included the entrance theme and Victory theme mixed with the additional 2k20 voiceover and sound effects. I need to fix a few issues with the ring rope animation for Jeff Hardy and Daniel Bryan's 2k20 entrances. I will upload both later on. Ensure you place the modded string.win.pac in the mods/superstring folder so it replaces the default modded one. I had to duplicate the entrances on separate slots as the game engine will not assign the belts on their default slots (This is probably due to some hardcoded instructions) Here is a video showcasing the ported entrances (Tazz entrance is not previewed) 2K20 PORTED MOVES UPDATE 7 : 23rd january 6 additional moves added : 1. Feint DDT - Trent Seven 2. Seventh Heaven - Trent Seven (His second signature move in 2k20) 3. One- Handed Spinebuster 3 - Irish whip rebound grapple for Bobby Lashley and Trent Seven in 2k20 (There is a minor glitch with the animation file. Other than that it works fine) 4. Assisted Burning Hammer - Moustache Mountain tag finisher / Tyler Bate Corner tag. 5. Head Wrench 1 - The Fiend Bray Wyatt - Ground upper grapple Neck snap motion but not assigned to his moveset 6 Head Wrench 2 - The Fiend Bray Wyatt - Seated rear grapple motion assigned to his moveset. DOWNLOAD LINK: https://mega.nz/#!YNhi1aCJ!aMMZUdY0ZQzY-uu5CtH0qVXBn91e6t8BV2EHjj_kZ80 Instructions: Download the zip and place all the files your game folders as outlined in the folder structure. Note: You might notice a few minor glitches during gameplay. I am aware of them and will be working on possible fixes. Here is a video preview of the moves added. UPDATE 6 : 18TH JANUARY. 3 additional moves added. 1. Sit-out Package Powerbomb - One of Mia Yim's signature moves 2. Storm Zero -Toni Storm's finisher. Contrary to the information I posted, there are differences in the Storm Zero and Tiger Bomb move animations 3. Stundog Millionaire - One of Mark Andrews signatures moves Minor fixes: Fireman's Carry Spinebuster (2k20) can now be selected as a grapple move as well as a rebound grapple. Here is a video preview of the moves added. UPDATE 5 : (13th January) 1. Avalanche Spinebuster (2k20) - Dominik Dijakovik. - There is a minor issue with the selling animation but it works fine. 2. Fireman's carry Spinebuster (2k20) - Dominik Dijakovik 3. Tilt-A-Whirl Slam 3 (2k20) - Dominik Dijakovik 4. One-hand Spinebuster 2 (2k20) - Keith Lee's second signature move 5. Super Chokeslam 2 (2k20) - Dominik Dijakovik (not in the preview) Top rope front. - Also knows as Avalanche sit-out chokeslam Moves from previous games : Diving Five Knuckle Shuffle (2k18) -The old animation with the "You can't see me " taunt which was removed in the 2k19 version. Codebreaker 1 (2k15) - The old Codebreaker animation which was replaced in wwe 2k16 with the current one (not shown in the video) Here is a preview of the moves. 2K20 PORTED MOVES UPDATE 4: A few moved added with minor fixes (6th January) Moves ported : 1. Riptide -Rhea Ripley's finisher 2. DDT 18 - Assigned to Chyna's moveset ( I still need to fix the impact sound sync) 3. Canadian Rack DDT - Buddy Murphy 4. Hawaiian Drop - Kona Reeves 5. Protect Yo Neck 1 - Mia Yim 6. Double Leg Takedown and Double Stomp - Assigned to Bump in the Night DLC character Demon King Finn Balor (Still need to fix the sound and slow down the animation) 7. Burning Hammer 2 - Trent Seven (Not in the video) RENAMED MOVE : I discovered the Storm Zero (Toni Storm's finisher) is actually the 2k18 Tiger Bomb 2 (Listed as Tiger Bomb (2k18) in the ported moves pack). I renamed it to Tiger Bomb (Storm Zero). Minor fixes : Fixed an issue with the Stunner (2k20) where the attacker grabbed the opponents neck if the move is reversed. This is a chokeslam reversal . Moved the hidden-Truth Straddle Dodge move to the Irish whip rebound actions category. This also contains all the previously ported 2k20 moves. Here is a video preview of the ported moves UPDATE 2 (With minor fixes) 5th December MOVES ADDED : Irish Curse / Brogue Kick Combo - Assigned to Fed -Up Sheamus DLC character. Stunner -The new stunner assigned to Kevin Owens Elbow Drop & Boot Scrape - Ground strike Assigned to Hollywood Hulk Hogan as a second signature Choking Headbutt - Assigned to the Fiend Top rope snapmare Mandible Claw 4 -Assigned to the Fiend . (There is an issue with the finger motions not working properly in 2k19, but besides the, it works fine. I just feel though it's not perfect, the animation fits the Fiend better than Mankind's mandible Claw motion TAUNTS ADDED - There is an issue with the finger motions not working properly. Bobby Lashley 1 Bobby Lashley 2 Hollywood Hulk Hogan 3 Hollywood Hulk Hogan 4 The Fiend 1. MINOR FIXES. Fixed the sound fx for Feast Your Eyes 1 The Spinning Tombstone piledriver has been moved to a new slot. This enables the game to place the move in the Rebound Grapples category as it is in WWE 2K20 Here is a preview of the ported moves and taunts. PREVIOUSLY PORTED. WWE 2K20 BACKPORTED MOVES WITH MINOR FIXES UPDATE 2 (With minor fixes) I have added a few new moves to the list from wwe 2k20. Do remember there are still minor issues to be fixed and combo pins aren't working . Moves added : These all contain portions of the sfx audio. The sfx data for the moves in 2k20 isn't compatible with 19 so I had to use data from 19. Crossface 2 - Assigned to Io Shirai Spirit Bomb - Keith Lee's second finisher Kamigoye Kick 1 - Assigned to Buddy Murphy Psycho Cutter - Not sure who it's assigned to Tombstone Piledriver - The new 2k20 animation Aztec Press - Humberto Carrillo's finisher. Triple Hip Attack - Assigned to Toni Storm. Fiendish Uranage - The Fiend's uranage move. MINOR FIXES : Added portions of the sfx audio for some previously ported moves Bro 2 sleep / German Suplex Combo Spinning Tombstone Piledriver Seven Star Lariat 1 Bro - Derek 1 PREVIOUSLY ADDED MOVES LIST. Axe Bomber Bro - Mission 1 Bro - Mission 2 Bro Derek 1 Bro Derek 2 Bro 2 Sleep / German Suplex Combo Feast Your Eyes 1 Pedigree 4 Seven Star Lariat 1 Spinning Tombstone Piledriver Basement Punches (Not previewed) 2 new moves added. 1. Ground Zero - One of Keith Lee's finisher moves 2. Piper's pit - One of Ronda Rousey's signature moves. Minor fixes : Pedigree 4 - Fixed and issue with the animation being a bit too snappy / Body target part modified to include the head Bro2sleep /German Suplex Combo - Fixed an issue with the animation not looping when previewed/ fixed an issue where a pin can't be executed immediately after the move.
  5. 2 points
    Hello all, I decided to post here my pofos (and possibly movesets, but I do it very rarely). I would update the link so that you can recover the pofos easily. I will also take the opportunity to make an updated list of updated pofos. Link : http://www.mediafire.com/folder/6pahfqilsbubh/Pofos_%26_movesets Don't hesitate if need to leave your requests, I would do them as soon as I could. Enjoy Ben
  6. 2 points
    CM PUNK 2019 Custom attire (Ups to Cus7ate9 for the shirt!) Kevin Owens 2K20 Port out now http://2kmodz.com/file/53f3e5c1932f737a66a848652fa79a3c Stone Cold 2K20 Port WIP Hulk Hogan 2K20 port
  7. 2 points
    Here is a Link to the Github Webpage Currently for 2K20 files the tool is exclusively read only as I continue to work on it. I will update this thread as the tool is updated. So far you can extract DDS files & baseline files from the bakedfiles. Injection will include more testing, now that there is an update I am comparing the new files to the older files.
  8. 2 points
    Click the fancy text or image to download, no adfly, no hurdles, enjoy. Warning: English version only, I will consider other language versions on demand and popularity. There appears to be an issue with saving changes. I am looking into this right now! Quick Notes: This tool is intended for use while the game is NOT running! Backup your save as you should before testing any mods however any mistakes made are easily fixed but better be safe than sorry. I'd just like to add that this tool only makes changes to 2 of the files contained within the package and doesn't change anything in the games actual files so is a very safe mod for testing. Multiple attires that are usually set by default (eg: Triple H) are not set with this mod, easily fixed though, just click the little box on the left of Triple H's name, then set his attire names and click the boxes next to the attire names as to what role that attire can be used for, left for in ring, right for manager only, both boxes for both in ring and manager use or neither to hide that attire. Attire names from the default string aren't set, again just set these yourself, there's only about a dozen that use multiple attires by default so with this tool you can easily set those as you wish anyway. None of your default files are altered, I always like to use modded files that operate in a mods folder and nothing is ever needed to be touched in the games default files. So with that said if you happen to not want to use this tool anymore you can simply delete the folder and undo the changes to the Chunk0.def file and it will go right back to using the default files. If using other modding tools make sure that they aren't using clashing files in the Chunk0.def file, for example alternative attire unlocker would be wanting to use a modified misc01start.pac file which would clash with the one in my package, the three files you need to ensure aren't clashing are listed in the Chunk0.def file instructions below and can be easily fixed by nulling/commenting out the clashing files with a semi colon ; misc01_start_p30.pac profile_dat.pac profile_mvs.pac profile_pro.pac stringdiff_win.pac stringrtg_win.pac stringsst_win.pac string_win.pac What is it? This is a small tool that combines 3 mods under one roof to offer quick modification, it was something I started at the end of last year but decided to finish it now that the game has all the DLC and updates. It combines PerfectPlextra (extra slots to expand the roster) along with Perfectionary which is an alternative to the super string mod and it also features extra attire controls. It uses the latest official release files (albeit modified) which include the strings, misc01_dlc30 and profile dat, mvs and pro. You are able to quickly select which of the characters you want to use extra attires (up to 10 attires across up to 100 characters) and rename them. The names will be saved so if you switch out a character with extra attires for someone else then switch back later you can be rest assured your names for the attires will be saved. You can rename your roster with up to 35 characters per string type which also provides a hex output at the bottom of the window for those curious. This is my first real attempt at a GUI based tool so I can't guarantee no bugs but please do report any so I can improve and fix anything you find. I have tried to make it as simple and user friendly as possible, its not the prettiest of tools out there but I tried to use soft colours and a simple sharp format with good contrast for intuity. To install: I'd advise first being familiar with modding basics, you will need a nulled Chunk0.arc, most tools have this feature, CCT for example, you can always do it yourself by making a notepad.txt file and renaming it to Chunk0.arc (ensuring to change from .txt to .arc) and simply replacing the original in the WWE 2K19. Unzip into a mods folder in your main folder of WWE 2K19 and you will now have a folder like so. You can move the PerfectPackage.exe and Settings.cfg to somewhere else if you prefer but both files must be kept together, eg, a unique folder in Program Files folder. You can change the Ref List if you wish to add names to it manually (mod names for quick reference) just don't change the layout of the lines as the tool assumes the line order is as I have set it. Now you will want to change the Chunk0.def file so the game knows to ignore the default files and instead read the modded files. I suggest personally placing the following at the very top of the Chunk0.def file. mods\PerfectPackage\PerfecTailor_misc01_start.pac mods\PerfectPackage\Perfectionary_Strings.pac mods\PerfectPackage\PerfectPlextra_Profile.pac Now you will want to 'null out' the files that aren't required so use the search function and look for pac\root\misc01_start_p30.pac and null the line (comment it out) by simply placing a semi colon at the start of the line, this makes the game skip that line as it thinks its just junk text. ;pac\root\misc01_start_p30.pac Now do the same for the following entries. pac\profile\profile_dat.pac pac\profile\profile_mvs.pac pac\profile\profile_pro.pac You don't need to do this for the DLC entries, so it will look like this. ;pac\profile\profile_dat.pac pac\profile\profile_dat_p10.pac pac\profile\profile_dat_p30.pac ;pac\profile\profile_mvs.pac pac\profile\profile_mvs_p10.pac pac\profile\profile_mvs_p30.pac ;pac\profile\profile_pro.pac pac\profile\profile_pro_p10.pac pac\profile\profile_pro_p30.pac and finally the strings files. pac\string\win\stringdiff_win.pac pac\string\win\stringrtg_win.pac pac\string\win\stringsst_win.pac pac\string\win\string_win.pac Which should be nulled/commented out like so: ;pac\string\win\stringdiff_win.pac ;pac\string\win\stringrtg_win.pac ;pac\string\win\stringsst_win.pac ;pac\string\win\string_win.pac To get started: Set your two paths, the first being the PerfectPackage Dir path, just choose any file in the PerfectPackage folder, it only needs to grab the path of the folder. Then direct the Chunk0.arc path, this is just to tell the tool where your game folder is, these will be saved for future reference in the Settings.cfg. First time you set these paths you must RESTART THE APP! for some reason the first time it doesn't set the paths ready for use properly, my sloppy programming obviously but restarting the tool will have them appear correctly and thus the tool will work properly now. The list on the left is where you select your character, the little box on the far left of the name is where you can set if they have multiple attires or not (up to 100 can be selected), with a character selected you can now click on the 8 name string entries and modify them as you wish. The 10 attire strings can also be changed to your liking, and you can also set if the attire is for in ring only, in ring and manager, manager only or neither (wont show in game), I would suggest at least the first attire being set as either in ring, manager or both rather than neither as it may cause a crash? (needs further testing). Once you have set your characters names and attires how you want them simply hit the save button in the bottom right. The test button doesn't do anything (for you anyway) and will be removed in a future release. FAQ: Do I need PerfectPlextra? Not if you use this tool, it is combined into the package. Will it work with other tools? It will work with and I suggest to be used alongside Custom Character Tools and Data Editor, just don't use the SuperString feature if you want to use my built in Perfectionary string editor (the main point of this tool). I am unsure of its compatibility with WrestlePLUS or WrestleMINUS tools, there may be clashes regarding alternative attire control and most definitely with string editing. I previously used SuperString and the names in game appear messed up? It is because SuperString relies on unique string ID's whereas I use the games default method. The problem is easily fixed with Data Editor by setting the names to the Wrestler ID's. I'd advise extracting the pofo from the game to retain any other changes you may have made to the characters pofo, then fix the name ID's (shown below) and reinject it. Hopefully a certain tool would be able to directly fix the string ID's without the need to extract and/or reinject the pofo. Perhaps a useful addition for CCT 😁? @TheVisitorX Suggested to work alongside with
  9. 2 points
    This mod will unlock all hidden arenas from 2k18 without replacing any. Comes with thumbs for menu Download https://mega.nz/#!TWoCgQCQ!wi-3hKF36zncH7HsujiQGGVfYm6EIxHw9brqyL4QXGU
  10. 2 points
  11. 2 points
  12. 2 points
    Kevin Owens 2K20 port update with 2k20 hair and beard, alt attire NXT takeover war games
  13. 1 point
    Welcome to my mod thread for 2K19 *Before installing arena mods, it’s important to ensure that you have backups of your game files, should you wish to uninstall this mod in the future* WWE SmackDown 2020 Download available at: http://2kmodz.com/file/62683866c23b0158fa8778e08327da30 Raw (Ruthless Aggression) Download available at: http://2kmodz.com/file/9bb658f24d4de95d779cd595d2148fac No Way Out '03 Download available at: http://2kmodz.com/file/7b496c23047457baf816cf510ab60fb8 SmackDown '2006 Completed as a request. Download available at: http://2kmodz.com/file/288c2c83103a59af8d35ccae59179138 WrestleMania 20 (2004) This mod replaces Night of Champions 2010, with a WrestleMania 20 arena mod. https://streamable.com/ovqib Download Available at http://2kmodz.com/file/9300eadb98b9d675f87dcf67502e91c5 NXT UK (Nov, 2018) This mod replaces the in-game Metropolitan Center, with an NXT UK arena mod. Download Available at http://2kmodz.com/file/0f5ec8b4c6d0b1bc5e807c638b4ed2a1 Raw Is War 2000/01 This mod replaces in-game Raw Is War 98, with a custom Raw is War 2000/01. This mod is an enhancement of a mod released for WWE 2K18, with improved accuracy, new custom lighting setup and additional features for added detail. If you use any of my mods in a video or online in any capacity, please link my social media. Download Available at http://2kmodz.com/file/4e86648263424454b3449b427112f768
  14. 1 point
    Hi, I am putting together a short tutorial on assigning different entrances to alternate attire character pacs in the game. There are no alternate entrances for alternate attires assigned to any character by default in 2k19, however if you have alternate attires for a character with an entrance which uses prop objects, you might want to modify an entrance file by changing the prop ID assigned to it. Let me break this down . Let's assume I have installed a retro Hulk Hogan mod with a character ID of ch47502 ch47504 for the in-ring and entrance attires respectively,with shirt prop which is ripped in the entrance file being the yellow Hulk Rules shirt. I might have downloaded an alternate attire with a red Hulkamania shirt and a red shirt prop object which he ripped in his entrance, an additional yellow shirt with Hulk Still Rules written on it with it's own prop. when the other two are set as alternate attires, by modifying the evt_data file (located in the pac/evt folder), a specified alternate entrance will be used when each alternate character is selected. For illustration purposes, lets say the EVT ID for the retro entrance with the Yellow Hulk Rules t shirt is 1109 The evt ID for the retro entrance with the red Hulkamania shirt is 1110 . This will be alternate attire 1 or the second attire ch47512 and ch47514 The evt ID for the retro entrance with the Yellow Hulk Still Rules T shirt is 1120. This will be alternate attire 2 or the third attire ch47522 and ch47524 You will need to modify the evt_data file. Its the same process to decompress the file as I explained in a previous tutorial. I will go through the steps here. 1. Open the evt_data file in Pac editor select the MASS EXTRACT option in the window. This will decompress the file. 2. Open the folder @6A95E7DD7C121B66.pac, locate the file 00.1024. It should be the first file listed in the subfolder. 3. I will recommend you open the file with notepad on your pc. You will see the following data At present, there are no entries this year as this was not implemented for any character unlike in previous games. What we need to do is to add the data to this file 102400 0 0 0 0 0 0 8 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 To add an entry, place the cursor on the second row preceeding the 1and press enter to create a blank row which you will type in. Do remember the evt ID's for the alternate attires are 1110 and 1120. For the first additional attire, we will type in 47512 1109 1110 0 0 0 0 (a space after each set of numbers) 47512 is the alternate attire id, 1109 Is the main entrance, 1110 is the alternate entrance. add the 4 zeros with a space after each one. By default the game will always assign the main entrance file for all attires. With this data, we are giving a command in the form of a programming IF statement. The second additional attire will be written this way 47522 1109 1120 0 0 0 0 47522 is the alternate attire, 1109 is the main entrance ID, 1120 is the evt ID for the second attire. The structure of the data is in this format (Alternate attire character ID) (Main Entrance ID) (Alternate entrance ID) 0 0 0 0 The instruction simply says. IF an alternate attire is selected, play the entrance ID if available, ELSE play the default entrance. I have highlighted IF AVAILABLE to further point out if the entrance file assigned to the alternate entrance is not in the game folder, the game will resort wo assigning the default entrance. When the new entries are added, the data will be displayed as shown. You can add as many entries as you want. Let me further highlight one little scenario. If I added a third alternate attire (this will be the 4th attire) and I did not assign any entrance in the evt_data file, the default entrance will be used. 102400 0 0 0 0 0 0 8 47512 1109 1110 0 0 0 0 47522 1109 1120 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 When you are done, save the file. open the 6A95E7DD7C121B66.pac file in PAC EDITOR, Highlight the 00.bpe, click on INJECT AS BPE in the program window, select the modified 00.1024 file (not the bpe file) when prompted. You will get the FILE INJECTION COMPLETED . Open the evt_data.pac file with PAC EDITOR, inject the 6A95E7DD7C121B66.pac into it. Copy the file back to the pac/evt folder .All done.
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    Data Editor for WWE 2K19 Data Editor for WWE 2k19 is free and designed to work in tandem with Custom Character Tools 2019 to make modding easier and more accessible for everyone Latest version: 2019.0.0.8.2 Alpha | Synopsis: A program for WWE 2k19 on the PC that features a GUI, allows users to easily edit, create and save .pofo, .moveset, .team_info, .match and .attire_names files and install them into the game with the help of Custom Character Tools 2019 unlocking alternate attires for wrestlers and changing attire names, applying a workaround to enable winning music for all attires of a wrestler, announcer settings, fix crashes with mods and more. The current release is a public alpha release and some functions may not work as intended and require more testing as well as help from the community. Please try it out and leave your feedback, especially if something doesn't work, but also let me know what works well and what you like. The Readme file includes more detailed information. This Tool only works properly with the official Steam version with the latest Patches of WWE 2k19. Please follow this thread so you get updates whenever a new version is released. Please always download, install and use the latest version of the tool, as many bugs and issues that may have been in previous versions may be fixed and additional features available. You can always find the latest version here or via the built-in Updater. Download Links (Latest Version): Data Editor for WWE 2k19 Download (95.13MB, Data Editor 2k19.zip archive - no annoying ad redirection link, please donate instead) Ads may trick you. Do not download anything else from the link except the file described above. Note: If the Data Editor for WWE 2k19 is already installed, you may also use the "Check for Data Editor Updates" button in the "Data Editor for WWE 2k19 Settings" section of the Data Editor for WWE 2k19 or use the included "Update.exe" file to update it to the latest version. Readme: Tutorials: Click Here to watch and/or read Data Editor for WWE 2k19 Tutorials to learn how to use the Data Editor for WWE 2k19 to it's full potential. Screenshots: Click Here to view Data Editor for WWE 2k19 Screenshots. Known Bugs and Issues: Click Here to view currently Known Bugs and Issues with Data Editor. More Information: Click Here to visit the Data Editor for WWE 2k19 page on the Smacktalks Community Wiki. If you like this free software, please donate to show your gratitude.
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    Hi, This tutorial covers assigning crowd chants to alternate attires. First here are a few scenarios you might have noticed during gameplay : 1. There are no crowd "Goldberg" chants during his entrance or gameplay when additional alternate attires slots (attire 3 and above) are assigned to the character. 2. There are no crowd "Yes " chants during entrance or the Yes chants during his signature Yes kick when a custom alternate attire is selected for Daniel Bryan in an additional attire slot. 3. The Roman reigns "Wooah" battle cry taunt has no sound when an alternate attire is used. We will be modifying the sound_p30.pac file. You will also need Pac Editor to decompress the file using the MASS EXTRACT function of the software. Remember to backup the file before modding. 1. Open the sound_p30.pac file in pac editor and click on the MASS EXTRACT button. (A folder with the decompressed files will be created.) 2. Open the @sound_p30.pac folder created. Navigate to the @0BFD09BF523F7140.pac / @012C.pac folder (The 012C.pac file is the commentary script data file. The C8.dat is the ring announcer script file. We will be working with the 012C file) 3. In the @012C.pac folder, you will find the file 67.dat. We will be working with this file. The 67.dat file also contains the commentary ID the game reads to assign commentary to slots. (For instance if you wanted to place a Brock Lesnar mod in a custom mod slot and you want Brock Lesnar commentary on that slot, it will be set in this file, but that's for another day) (One other file in the folder is the 012C.dat file. This file is the commentary script for move names being called out during gameplay. Anyway lets move on) 4.Open the 67.dat file in a hex editor (HxD). Its a lengthy file composed of data in sections. I'll try to make things as brief as possible. We first want to locate the part of the file containing the ID 's you need to modify. These are character ID's in Hex. For instance we know Goldberg has two attires, the ch ID's for both are 36102 (default) and 36112 (alternate attire) 5. Convert one of the values to hex. 36102 in Hex is 8D06. 36112 in Hex is 8D10. We will swap the bytes when searching. 8D 06 we swap to 06 8D. 6. Do a hex search for 06 8D . You will see the following. Here is a screenshot. Each entry is 8 bytes long. The first 4 bytes for the character pac ID, the next 4 bytes for the script ID Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00018C40 06 8D 00 00 D7 34 60 20 10 8D 00 00 C0 3F 60 27 . Here is the block of bytes I highlighted in yellow on the screenshot. You will notice both character ID's are in the file. The 10 8D (8D 10) for his alternate attire. The array of bytes in blue represent the script ID for Goldberg. There is another script ID in Red. This is because the developers slightly altered the chants and commentary for the Goldberg WCW and WWF versions, so different ID's were assigned. Each ID can be used for both attires. This can also be part of what the devs tried to implement in wwe 2k17 where Brian Pillman's alternate attire had a different ring announce name (Flyin Bryan/ Loose Cannon Bryan Pillman) I don't think it worked in the game. An additional alternate attire ID can be added just after the second one. The next alternate attire will be 36122 (8D 1A ) We write this as 1A 8D. Remember its a block of 8 bytes so we add the ID (any one, since both are Goldberg's) so it looks like this 1A 8D 00 00 C0 3F 60 27 , a fourth attire 36132 (8D24) 24 8D 00 00 C0 3F 60 27 . The array of bytes is placed right after the previous attire. You can't just place these anywhere as the game reads the data in ascending order. It won't work otherwise. Here is a screenshot with the two additional entries added. Remember to Paste insert. Not paste write. Lets take a quick look at Daniel Bryan. His ID is 324. His default attire will be 32402 (7E 92) We will search in hex for 92 7E. Do take note, when you are searching for a value, we are searching for ID located in offset columns 0 and 1 or offset columns 8 and 9. Here is a screenshot The 947E (7E94) is his entrance attire (32404) If a character has a separate entrance attire, you will need to add the entrance attire ID after the in-ring. Remember its ascending order 32404 is a greater number than 32402 so it comes second. It wouldn't work if it is placed first. You will notice the script ID's are the same here. Now Daniel Bryan has an extra managers attire (32412) Not listed. If you are using an alternate attire for Bryan, the first will be 32412 and 32414 9If there is an entrance attire) You just follow the same steps I outlined for Goldberg. Roman reigns character pac id is 36802. (8FC2) you will search for C2 8F . Since he has no separate entrance attire, the first alternate attire 36812 (8F CC) will be written as CC 8F. When you are done editing, the offset length will need to be modified as we have added more bytes to the file. Scroll up to the header offsets 08 to 0A contain the offset length of the file. You will need to scroll down to the last byte, highlight it and note its offset value (left below). You will notice as shown in the screenshot, here it's 1DAA8. This offset value might be different when you edit as Ive modified mine a bit. The value will change as data is being added to the file. This value is written down as A8 DA 01. The bytes 88 DA 01 will now be changed to A8 DA 01. Save. Open the 012C.pac file in the @sound_p30.pac\@0BFD09BF523F7140.pac folder in pac editor and inject the modified 67.dat file into it. Open the 0BFD09BF523F7140.pac, select INJECT AS BPE from the program window and select the 012C.pac file you opened previously. Inject. Inject the 0BFD09BF523F7140.pac into the sound_p30.pac file. Place back in your game and restart. That's all. Do not hesitate to ask any questions if you aren't sure of the steps.
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    Squaredcircle Gameplays Ports I plan on releasing some ports from previous games with skin tone corrections, requests welcomed..... Don't forget to say thanks and if you plan on showcasing any of these ports please give credit. Enjoy Harlem Heat / Video Preview https://mega.nz/#F!o0hRQAQZ!dMooujpLSe3spPAuYccPqQ The Funkadactyls / Video Preview https://mega.nz/#F!otA2GI6L!fTVOB7QX-BgWQareqxcoqg Shane McMahon Attitude Era with 2K16 Entrance File / Video Preview https://mega.nz/#F!IhJCXAqB!ZWSus2y4yBA_xL6ieRrZ5A Vader 2K17 https://mega.nz/#F!Q4QCzSLZ!J3Frbzi8XgSC6CLBqQSL2A Trish Stratus 2K18 https://mega.nz/#F!5ogRkCjJ!8QtgP5w_KlIKOoc12CtoZg Xavier Woods 2K15 / Video Preview https://mega.nz/#F!p4AD0aIA!uqemR9sER3RHDHVQn5mF9A Ric Flair 2K16 / Video Preview https://mega.nz/#F!ZoZFTASS!eWQCewwjJgifwYbVXepKTg Ricardo Rodriguez https://mega.nz/#F!U0R1QI4A!PYmtgI8j-GrkyZU9YK3GaA Batista 2K15 / Video Preview https://mega.nz/#F!Mx5HiIqa!URqyg5GzcXB3qe4-oZd6wQ Commentators (JBL / Jerry "The King" Lawler) Jim Ross can be found in Fawuwu Thread https://mega.nz/#F!xpo3USoL!06ELphpdr22TJRchpf2xbQ Asuka 2K17 https://mega.nz/#F!gsBQQIyR!pRyTJJLGonwt7YP9xsTQTg To enable Asuka to have her 2K17 mask you need to download squaredcirclefans mod here - https://mega.nz/#!Nqh0gYAA!kXZ99d0wH4rGj3IQfq7tf0S4AcMkEJs9h8KXwSqtxk8 William Regal 2K16 https://mega.nz/#F!wsQiiALS!21_rcYz_IIK4NbgBso3LlA The Club 2K17 https://mega.nz/#F!Vx4gzCzS!HTQSqWcZvzSO3FMH17umCw Big E 2K15 / Video Preview https://mega.nz/#F!9lZ2XYQS!p0FIR2xfe6-wWFYmDkNwPg Terminator T1 / Video Preview https://mega.nz/#F!p8wXjSaR!tS6r1zeT2sWkBVJgtQj5lA Terminator T2 / Video Preview https://mega.nz/#F!kxp3layb!0v5fCislm3GCDVKaQP_4Cg Brian Pillman / Video Preview https://mega.nz/#F!FtYxAIzY!o3non_ZO8Vq0uxD5krZRfw Justin Roberts https://mega.nz/#F!IoYGWaYT!62RAPWBsJMXy-5NngWTsqQ Will replace JoJo Model Mark Henry 2K15 Hall Of Pain Attire Collection / Video Preview https://mega.nz/#F!Y1ARmarY!A11mee6a0g-TKca9tLotrw Vickie Guerrero / Video Preview https://mega.nz/#F!kwplmI7D!9cF9LGG7_PyY8Zi_k5jaCA Howard Finkel https://mega.nz/#F!AxwzGKIa!ZKh--i9Cdybc9Nxhh6rPLA Lilian Garcia https://mega.nz/#F!I8pnmApY!LNlewWK6DlD4jP5OB90gUw Daniel Bryan GM / Video Preview https://mega.nz/#F!ZwJxXSCZ!aKnrUBxO345bF-UBR7AX9A Damien Sandow 2K15 / Video Preview https://mega.nz/#F!EwomnQ7C!bdC30dZfkW3NnhXV0Y_y5A Demon Balor 2K17 / Video Preview https://mega.nz/#F!l95T1Q4R!j959AknejP4tdlnAWKYfmQ Lucha Dragons 2K16 / Video Preview https://mega.nz/#F!09QRUYrQ!-X0f4v0qyMO87wVcHxOjPA AJ Lee https://mega.nz/#F!FoBzzY5S!bRtchb7NRBLeebmQ6NLKxw "The One" Billy Gunn 2K16 / Video Preview https://mega.nz/#F!h8IXQSSS!A1msozHd3UJAYD0j8FLSJQ Chris Jericho 2K15 / Video Preview https://mega.nz/#F!g153nIwQ!SsdzK8zfr6YR7vigLsTaOw Savio Vega 2K16 https://mega.nz/#F!YxAE0IRK!71SxClZqHHUeumf2ja2c6g Decided to release some WWE 2K20 GFX Ports for 2K19 Thanks to squaredcirclefan for the information on his 2K20 to 2K19 thread of the extra steps needed and Pozzum for the update to Wrestleminus https://mega.nz/#F!w8phyJRB!GQM0ZjfBlHx0z3pDVW34bQ So far it contains the following .bk2 GFX ports Jerry Lawler Michael Cole Tommaso Ciampa Lacey Evans Drake Maverick Keith Lee Matt Riddle Rhea Ripley Io Shirai Mia Yim Toni Storm Hollywood Hulk Hogan Becky Lynch "The Man" Molly Holly Bianca Belair Kevin Owens Humberto Carrillo Lio Rush Buddy Murphy Jeff Hardy Nikki Cross
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    Added today some others pofos : - IMPERIUM Fabian Aichner & Marcel Barthel - Yujiro KUSHIDA - Mark Andrews - Zack Sabre Jr Enjoy
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    great work, will your tool also help someday with gender swapping? thanks
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    Thanks for the unlocked arenas but they are nowhere to be found once I copy the files you provided, please can you explain it or fix it? thanks!
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    **REARRANGED LIST OF MODS, SORTING IT BY NEWEST TO OLDEST FOR EASIER ACCESS** **ADDED NATALYA'S 2K15 ATTIRE**
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    Just curious...is there any way to play a Royal Rumble match with the old 1980's screen filter applied? It's on in regular matches for the shows i've created, but not the actual Rumble match itself in Exhibition/Universe. ALSO...I've never been this more happy in my life replaying some old matches in these authentic arena's your making, thanks again!
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    Yes we can use the same process. Probably if you have a ported champion entrance from a previous game.
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    @motishow Slot 78 is backstage brawl, It was replaced by my backstage interview mod. I'll try move it to another slot next patch.
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    Installed the patch and now i can't play backstage brawl. Anyone with the same problem?
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    **ADDED EDGE - RED & BLACK ATTIRE**
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    **Commission Request** - Thank you @RetroG. WWF SummerSlam '90 added to first post. Rockers, Nasty Boys & Comm Team by: @matt2282p
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    Hi, This tutorial covers assigning separate trons to alternate attires. The developers implemented this in 2k19 for Goldberg and Randy Orton 13. In previous games, it was implemented for Shawn Michaels (2k17) Brian Pillman (2k17) Finn Balor (2k17). This is not an easy tutorial unless you are used to meddling with hex bytes.Let get down to it. The assetconv.pac located in the pac/audio folder file handles this feature. However we will be working with the modded assetconv.pac file by @HanleysFramer and @Elg which enables titantrons to work in entrances for modded character slots. Credit also goes to @pozzum and @kaa992 who coded the assetconv.pac file support in wrestleminus. First I will explain some of the data blocks in the assetconv_p30 file.When this file is decompressed or extracted, you will find a file 9E50420460C2C5BC.vmum located in the folder created by the decompression. Open this file in a hex editor. I will use Randy Orton 13's entry to illustrate Randy Orton 13's ch ID IS 443. Converting 443 to hex will give you 1BB. Reversing the bytes in big endian format gives you BB 01 search for BB 01 . You will find this byte in offset DA98. Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 0000DA90 BB 01 00 00 00 00 00 00 0000DAA0 E0 F6 A3 02 00 00 00 00 00 00 00 00 43 1D 01 00 0000DAB0 E8 74 02 00 0D AD 00 00 D0 6C 04 00 00 00 00 00 0000DAC0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 .. 0000DAD0 23 02 00 00 CA 02 00 00 Each entry is 64 bytes long, beginning with the ID and ending right before the next ID I have highlighted some sets of bytes in colour. Now I don't know all the answers but I will list out what I know the first 4 bytes BB 01 00 00 represent the character ID. The next set of bytes in green represent the attire number E0 F6 A3 02 (02 A3 F6 E0) represents the Audio ID (44300000) The bytes in blue represent the audio ID offset reference . This is used to assign a separate theme for an alternate attire entrance. The bytes in red (43 1D 01 00). represent the titantron ID offset reference. This is used to assign a separate titantron to an alternate attire entrance. The bytes E8 74 02 00 represents the Titantron number. The next set 0D AD 00 00 (AD 0D) 44301 represents the titantron ID The set in purple ,D0 6C 04 00 (046CD0) 290000 represents the minitron ID. Now lets look at the next set of 64 bytes (screenshot below) The next set of Bytes BB 01 00 00 01 is the entry for the second attire, BB 01 00 00 02 is the entry for the 3rd attire. Next , we will examine another set of bytes in the data. those highlighted in yellow below. These are the bytes which the game reads to assign alternate titantrons. Its sort of an override. This reference overrides any value set in Data editor or in the titantron ID. Note these bytes : 43 1D 01, 50 1D 01 and 5D 1D 01.These are offset references. 01 1D 43 , 01 1D 50 and 01 1D 5D are offsets which contain titantron ID's Lets look at this offset. Scroll down to offset 01 1D 43 ,you will find the following blocks of data. You will observe the offsets 011D43 -014D0F contain the titantron ID ent_0443_0_1 offsets 011D50 -011D5C contain the titantron ID ent_0443_0_0 offsets 011D5D -011D69 contain the titantron ID ent_0443_0_1 In this example , attire 1 which has offset reference 011D50 will have titantron ent_0443_0_0 loaded. If this value is changed to ent_0461_0_0, CM Punks titantron will be loaded for the second attire, regardless of the titantron id in the assetconv entry. Attire 3 uses the default titantron, but for some reason, you can't assign a titantron offset reference twice. They had to duplicate the entry. You can add custom entries to this set of bytes. I will explain further on. I will illustrate an example , trying to add an alternate titantron to attire 2 for a CM punk mod entrance. 1. We know CM punk's mod CH id is 468. You can use any modded slot for CM Punk. But we'll use 468. 2. 468 in hex is D4 01. Search for D4 01. You will be looking in offset columns 08 - 09 for the ID's. You will find D401 in offset 5118-5119. These blocks are the entires added for modded slots. The next entry D5 01 is 469 which is not assigned to any mod. we want to use D5 01 for the alternate attire. 1 We will alter the bytes as shown. We then copy and paste write the other data bytes over those for D5 01 as shown. 3. Next , we need to place these bytes elsewhere. The game dowsnt seem to read the alternate attire bytes in these modded assetconv slots, so the trick is to swap with the slot for a default titantron. We need to take not of the last modded titantron slot 999 which is 03E7. The next entry after this is 6C (offset BAD8) this entry and those below it are for default ingame ID's. The game will read the alternate attire bytes when the block is placed here. But we just can't place it anywhere or it won't work. You will need to look for the highest ID before 468 or after 468 and place it there. The ID's are in increasing order.. The default ch pac with a titantron closest in value to 468 is 459 (CB 01)(Chris Jericho 10) The next ID after Jericho is Sting 513 (0201) You will notice the two blocks of bytes are for CB 01 and 0201. What we need to do is copy and paste write (do not insert) the CM Punk data over these bytes. You will need to copy and paste these bytes elsewhere so you don't lose the data. The data structure will then look like this. You will notice D4 01 is after CA 01 and before 02 02. You then paste write the CB01 /02 01 bytes over the CM punk D4 01 /D4 01 in the previous location. We are placing the bytes for the default titantrons in the block for modded character slots. They work fine and don't need to be in numerical order. 4. Next we need to add the titantron offset references. We scroll to the last offset row and add two entries below change both to 468. The 468_0_1 will be used for the alternate attire. You will need to rename the alternate trons as ent_0468_0_1_0 for Raw, ent_0468_0_1_1 for Smackdown and PPV's, ent_0468_0_1_2 for the classic arenas using the 4:3 format titantron. Take note of the offset references. The first is 12600, (this will be 00 26 01 )the second is 1260D ( 0D 26 01). You will place these values in the titantron reference offset slots for the entries as shown Save, reinject, restart your game and test in-game. I will be putting up a tutorial for alternate music with an alternate attire entrance in a few days.
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    Mansoor SSD 2019: - Custom Sculpt V2 - SuperShowDown Attire 2019 [ Credit to ICONIC2K for the logos used ] Download Link: http://j.gs/CqJ2 Joey Janela AEW: - Custom Sculpt - AEW Double Or Nothing Attire Download Link: http://j.gs/Cod6 Hangman Page V2: - Custom Sculpt - AEW Double Or Nothing Attire [ Credit to eXecutionerX for the logos ] - Compatible in Creation Studio Download Link: http://j.gs/CodR 2009 Randy Orton: - Bald Look - Slimmed Down - Compatible in Creation Studio Download Link: http://j.gs/CpYz Dolph Ziggler SSD Attire 2019: - Updated Face - SSD Attire - Updated Hair [ credit to RipZz & Auday for the hair obj ] - Credit to Ahmed3nter for the Jacket Logo Download Link: http://j.gs/CprC Kratos God of War 4: - Compatible in Creation Studio Download Link: http://j.gs/Cq14 The Incredible Hulk: - Compatible in Creation Studio Download Link: http://j.gs/Cq16 Theodore Long 2011: - Custom Sculpt - Compatible in Creation Studio Download Link: http://j.gs/Cq4R GODZILLA: - lol Download Link: http://j.gs/CqDF
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    John Morrison: - Custom Sculpt by me - Credit to @LeonRick for the jacket obj - Compatible in creation studio Download Link: http://j.gs/Ck9Q Johnny Nitro: - Custom Sculpt by me - Credit to @LeonRick for the jacket obj - Compatible in creation studio Download Link: http://j.gs/Ck9U
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    Commissioned Work... Hogan python power Hulk Rules Bandana White attire WCW Tie Dye Shirt w/ Bonus Attire https://mega.nz/#F!xyZCkCSI!aWIo4VlsPAJ-KzdT9ZABkQ Warrior Green Promo Purple Promo Blue Promo Pink Promo MSG Show 03-90 Summerslam 89 Survivor Series 89 Survivor Series 90 2 match attires. Royal Rumble 91 2 hair options Maniac Warrior https://mega.nz/#F!szxEya6I!NizbGrz5VhBKvxQY8pKi2g Randy Savage Macho Maniac Pink Promo w/ bonus Tie Dye Attire 1988 Regis Promo Royal Rumble 91 Royal Rumble 93 WCW Mega Powers What up Mach https://mega.nz/#F!guJlXYxL!FBIYMr-b0tH0wXC9IE_iKg Rockers SummerSlam 90 https://mega.nz/#F!k2QhXA6R!HafkTpn2c7Zn9Cq3JAAPmg Rick Rude Summerslam 89 https://mega.nz/#F!5zp3QART!x5ei4WTn7EJ7ImWHACj43Q Jim Neidhart New Foundation https://mega.nz/#F!EnZiFARB!ymgDPev0IObZ_oyBCaja_g Ric Flair Royal Rumble 92 https://mega.nz/#F!Iq5HgaiR!NC1BuNsHc0gdZAZPRaWuwg Bruno Sammartino https://mega.nz/#F!YmwGWALK!wJUsvQVQRtnq8Ud5qIElRQ Superstar Billy Graham w/ The Grand Wizard https://mega.nz/#F!EyoGCIZL!dRe7OVQLD-u0MGxH3mckJw https://mega.nz/#F!RqZwQCJA!N9gLttfP8MIjFAUr7QfkiA Terry Funk https://mega.nz/#F!MnQA0QQT!9EosiiV2XptiZ0W7KxUySQ Fuji 1981 https://mega.nz/#F!QzpTTCRA!3pinhhVVhl7tbnH1Oidorw Adrian Adonis 1984 https://mega.nz/#F!dnoTFIpA!gxGqKNR4NusTpoj44t_hSA Mike Rotunda Varsity Club https://mega.nz/#F!wnJlzSDZ!SuYyePUNG-2A0ViXxwFONw Hillbilly Jim https://mega.nz/#F!4yBCECbQ!1c23sZzkQ0_1ayvZ6VqJfQ Kerry Von Erich 1984 NWA Title Win https://mega.nz/#F!8qJH3Aza!undWlL_fylEMtWB8VXmWtA Sarge 1984 https://mega.nz/#F!EnZiFARB!ymgDPev0IObZ_oyBCaja_g Jimmy Snuka https://mega.nz/#F!ViplkTxQ!bHxr6EXZ7jzHMtUYOlU27w Bull Nakano https://mega.nz/#F!UzgHiKpC!rQQRT4RIyOq9EVAkHyCLVA Mr Perfect Royal Rumble 90 https://mega.nz/#F!djxGwSTZ!TsFUIWWnc_VqbDouoou2uw Warlord https://mega.nz/#F!Q3xVXCgD!3fSMMR1RJ_p3TNfGo6Nkzg Scott Steiner https://mega.nz/#F!k2oVVAYZ!-CLG0joHY7aRZej51k81Jg Sting 19 Pack https://mega.nz/#F!xzJxFCAY!h1hPqEqBc7uEXYObTTlpuQ GoodFather https://mega.nz/#F!UyY31a4R!YnNRJa6a1AWnvnJi6thT9A Dean Malenko https://mega.nz/#F!hnIiTYha!SiIv7whNtOEsQZ2ZEd8tqQ Kanyon https://mega.nz/#F!MzQCmQZC!ndaLQDqyT_KqdByWpeGf2A Rey Mysterio https://mega.nz/#F!FuBB0S5L!daa_O6DYXy2J8XBSqCpL8Q Dudley Boyz Bubba Ray Dvon https://mega.nz/#F!cjJ2SKCJ!wEGlwlDDA5pkafEn7Vrn3A
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    Not specified but reuploaded https://mega.nz/#F!OEVBhCZQ!AEHy52pCKv4egEXHvLWNsQ
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    [big]I've managed to hack-in Undertaker from SVR05 and made it compatible in newer games.To date,SVR 05 models were incompatible in newer games,but indeed they are compatible in newer games. Here are the features of SVR05 Models *Follows the same bone system as that of newer models except for the tongue(could be made transparent),which is less important.So no worries. *Works in all Player Slots *These Can be made compatible in newer games. *We could only have blood on the face,but not on the body(again which is less important) Now why didn't SVR 05 Models work in newer games?. Reason-Newer games have two separate PAC Files for Wrestlers,Inring and Entrance,but SVR 05 had only one pac for both. The inring textures are of smaller Resolution thats why when SVR 05 Models of higher resolution failed to load when these were imported over low resolution inring models. SVR05 models Can be made compatible in newer games by remapping/resizing textures into the low resolution in-ring texture format which the newer games could read.big]SCREENSHOTS[/bi TUTORIAL Before reading the tutorial,you need some requisites in order to follow the tutorial. *Basic Knowledge of Adobe Photoshop Alpha Fixing Tutorial By Cue or Alpha Fixing Tutorial by 80las(Compulsory for people who does not know how to fix alpha) *Basic Copy/Paste knowledge while using a Hex Editor(I Recommend Hex Editor Neo) *Common Sense *Interest *Patience So i do not encourage people who does not possess the above to read the tutorial. Here are some details: *)The newer SVR Games only reads in-ring pac files which is of lesser file size than 630 kb.If it exceeds that file size,the model will only work during the entrance,if we try to skip entrance,the game will freeze.our objective is to make the pac file size as small as possible. In Order to do that we need to re-size the SVR05 models into a smaller resolution. Its Recommended to download all the resources which i have provided below. These are the steps: SECTION 1 Resizing/Remapping the textures ------------------------------------------ *First extract the character from SVR 05 which you want to hack into newer games.(In this case I will use Legend Undertaker or Phenom gimmick of undertaker from SVR 05) *Export all textures from the pac file along with their txc files. *Count the number of textures it has,in the case of undertaker,it has 17 tm2 textures in total. *Now count the number of 256 Colors textures it has(In the case of undertaker the model has 4 256 colors TM2 textures,all the rest are in 16 colors) *Next we need to find a wrestler from newer games with similar attributes for files.(In this example we are converting undertaker) in this case i'm using Umaga to convert Undertaker.Umaga's model has more textures than the undertakers model. Now we need to make sure that Umaga's model has equal or more number of 256 color tm2 textures like Undertaker which it has. Umaga's model has 9 256 color textures.(Use Adobe Photoshop to resize the textures) *Now resize the Undertaker's textures to the resolution of Umaga's textures.For example Undertakers SVR05 face texture is of 256x256 resolution and it is of 256 color format so find a texture of 256 color format from umaga,resize Undertakers face to Umaga's file's resolution(in this case i used Umaga's face texture) i.e 128X64.Now rename umaga's .tm2 file with the undertakers texture name.(for example U_Face.tm2 to tk_face.tm2.Also do the same for the txc files. You can also resize it to lower resolution(it only has to be a multiple of 4) You can also change the color format.If the original texture is of 256 colors,we can change it to 16 colors. *Do the same for the other files. NB-Make the tongue texture transparent and don't resize the blood texture,let it remain as it is.Its already of a smaller resolution.If you resize any textures into a very small resolution,they end up being transparent,so use a fair resolution,keeping in mind the quality. Now here are a list of models from newer games which i would recommend to use for conversion of models from SVR05. For 256 Colors Umaga Kid Kash Vance Archer 16 colors The Rock Masked Kane Vance Archermodel,note down the resolution of textures SECTION 2 Hexing --------------------- Open up the newly converted tm2 texture and its txc file in a hex editor,i recommend Neo Hex Editor. Both tm2 and txc files share common characteristics.The first four lines of both the files is the header part. What you have to do is open the tm2 file in the hex editor and select all the data beginning from the 5th line to the end.Now open up the txc file in the hex editor and paste the data you just copied at the beginning of the 5th line.Now save the file. Now close the hex editor and make sure that both tm2 and txc files are of the same size. Repeat the same for all the textures and their respective txc files. SECTION 3,Creating a new Texture Archive. -------------------------------------------- Place the new textures and their txc's in the directory of Xpacker(inside its main folder)Then open up xpacker and create a new texture archive.Then select the .txc files only,then click create archive and save it as 09.pac. SECTION 4,Injecting the New 09.pac over the old one. ---------------------------------------------------- After creating texture archive,open up the SVR05 pac file and extract 02.YOBJ.Then open up pac file in Xpacker,now inject 02.Yobj which you extracted and then inject the newly created 09.pac texture archive Now check the file size of the Pac file,it should be <630 kb You're done,now import the pac file over the entrance and in-ring slots. I cannot explain anymore simpler than this.I've given examples at many places so that everyone could understand. DISCLAIMER This content should not be reproduced or re-posted anywhere else without my permission.This content has been patented by me. [big]RESOURCES[/big] .txc Samples(Credit dadydodo) Base PAC File SVR 05 Pac Files INDEX OF CONVERTED MODELS Legend Undertaker(1992) (Credit:ERI619) Undertaker(2005) (Credit:ryokudou) Y2J Ponytail (Credit:ryokudou) John Cena (Credit:ryokudou) John Cena Entrance (Credit:ryokudou) Bubba Ray Dudley (Credit:ryokudou Rhyno (Credit:ryokudou) Edge (Credit:ryokudou) Mark Jindrak (Credit:dadydodo) Randy Orton (Credit:ryokudou) The Rock (Credit:ryokudou) Triple H (Credit:ryokudou) Animal(Road Warriors) (Credit:ryokudou) Hawk(Road Warriors) (Credit:ryokudou) Roddy Rowdy Piper Ring Attire (Credit:ryokudou) Batista (Credit:ryokudou) Rene Dupree(Frenchie) (Credit:ryokudou) Matt Hardy Version 1(Pony Tail) (Credit:ryokudou) Shawn Michaels Tights (Credit:ryokudou) Chuck Palumbo (Credit:ryokudou) Brutus BeefCake (Credit:ryokudou) Masked Kane (Credit:ryokudou) D Von Dudley (Credit:ryokudou) Christian (Credit:ryokudou) Rico (Credit:ryokudou) Kurt Angle (Credit:ryokudou) Shawn Michaels Jeans (Credit:ryokudou) Chavo Guerrero (Credit:ryokudou) Hardcore Holly (Credit:ryokudou) Vincent Kennedy Mcmahon In-Ring (Credit:ryokudou) Paul Heyman (Credit:ryokudou) Bradshaw (Credit:ryokudou) Rey Mysterio (Credit:ryokudou) Shelton Benjamin (Credit:ryokudou) Chris Benoit (Credit:ryokudou) Booker T (Credit:ryokudou) Jimmy Snuka (Credit:ERI619) A-Train (Credit:ERI619) The Rock Casual Shirt And Pants (Credit:ERI619) Eddie Guerrero (Credit:The Best)