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CAW Mods


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Directions :

1 - Open up kpdavatar's code converter thingy

2 - Scroll down and select the BCA99B83 button

3 - Scroll up and select the HEX button

4 - Find the address of the superstar you want to modify

5 - Put the address in the Code box

6 - Find the offset for the characteristic you want to modify

7 - Put the offset in the Hex Offset box

8 - Click the Add Offset button

9 - Find the value that represents what you want to change the characteristic to

10 - Put the value in the Code box after the address ( doesn't matter if you leave a space or not )

11 - Convert from NTSC ( US ) to PAL ( Europe ) if necessary

12 - Select the button for your cheat device

NTSC to PAL conversion :

- Put 00002380 in the Offset box

- Click the Add Offset button

--------------------

CAW 1 : 0040A688

CAW 2 : 0040B15C

CAW 3 : 0040BC30

CAW 4 : 0040C704

CAW 5 : 0040D1D8

CAW 6 : 0040DCAC

CAW 7 : 0040E780

CAW 8 : 0040F254

CAW 9 : 0040FD28

CAW 10 : 004107FC

CAW 11 : 004112D0

CAW 12 : 00411DA4

CAW 13 : 00412878

CAW 14 : 0041334C

CAW 15 : 00413E20

CAW 16 : 004148F4

CAW 17 : 004153C8

CAW 18 : 00415E9C

CAW 19 : 00416970

CAW 20 : 00417444

CAW 21 : 00417F18

CAW 22 : 004189EC

CAW 23 : 004194C0

CAW 24 : 00419F94

CAW 25 : 0041AA68

CAW 26 : 0041B53C

CAW 27 : 0041C010

CAW 28 : 0041CAE4

CAW 29 : 0041D5B8

CAW 30 : 0041E08C

CAW 31 : 0041EB60

CAW 32 : 0041F634

--------------------

Ability Points :

Offset : Characteristic

00000000 : Attack Power

00000001 : Attack Speed

00000002 : Attack Technique

00000003 : Attack Roughneck

00000004 : Defense Power

00000005 : Defense Speed

00000006 : Defense Technique

00000007 : Defense Roughneck

Known Values : 00000000 - 00000005

--------------------

Move Modifiers :

Offset : Characteristic

10000008 : Fighting Style

1000000A : Taunt L2

1000000C : Taunt L2 Down

1000000E : Taunt L2 Left

10000010 : Launt L2 Up

10000012 : Taunt L2 Right

10000014 : Special Weapon 1

10000016 : Special Weapon 2

10000018 : Special 1

1000001A : Special 2

1000001C : Ready Grapple

1000001E : Ready Grapple Down

10000020 : Ready Grapple Left

10000022 : Ready Grapple Up

10000024 : Ready Grapple Right

10000026 : G1 Grapple

10000028 : G1 Grapple Down

1000002A : G1 Grapple Left

1000002C : G1 Grapple Up

1000002E : G1 Grapple Right

10000030 : G2 Grapple Down

10000032 : G2 Grapple Left

10000034 : G2 Grapple Up

10000036 : G2 Grapple Right

10000038 : Ready Strike

1000003A : Ready Strike Down

1000003C : Ready Strike Down Diagonals

1000003E : Ready Strike Left

10000040 : Ready Strike Up Diagonals

10000042 : Ready Strike Up

10000044 : Ready Strike Right

10000048 : Ready Back Grapple Down

1000004A : Ready Back Grapple Left

1000004C : Ready Back Grapple Up

1000004E : Ready Back Grapple Right

10000052 : G1 Back Grapple Down

10000054 : G1 Back Grapple Left

10000056 : G1 Back Grapple Up

10000058 : G1 Back Grapple Right

1000005C : Ground Upper Grapple Down

1000005E : Ground Upper Grapple Left

10000060 : Ground Upper Grapple Up

10000062 : Ground Upper Grapple Right

10000066 : Ground Lower Grapple Down

10000068 : Ground Lower Grapple Left

1000006A : Ground Lower Grapple Up

1000006C : Ground Lower Grapple Right

1000006E : Walking Style

10000070 : The Edge of a Ceiling Front O-button

10000072 : The Edge of a Ceiling Front Direction+O-button

10000074 : The Edge of a Ceiling Back O-button

10000076 : The Edge of a Ceiling Back Direction+O-button

10000078 : Ground Strike

1000007A : Ground Strike Up/Down

1000007C : Ground Strike Left/Right

1000007E : Rope Down

10000082 : TB Grapple Down

10000084 : TB Grapple Left

10000086 : TB Grapple Up

10000088 : TB Grapple Right

1000008C : TB Back Grapple Down

1000008E : TB Back Grapple Left

10000090 : TB Back Grapple Up

10000092 : TB Back Grapple Right

10000094 : TB Standing Strike

10000096 : TB Standing Strike D-Pad

1000009A : TB Down Grapple

1000009C : TB Down Strike

1000009E : Aerial Ground

100000A0 : Aerial Ground Down

100000A2 : Aerial Standing Left

100000A4 : Aerial Ground Up

100000A6 : Aerial Standing Right

100000A8 : Rebound Jump Over

100000AA : Rebound Standing

100000AC : Rebound Ground

100000AE : Rebound Over Side

100000B4 : Running Grapple

100000B6 : Running Grapple D-pad

100000B8 : Running Strike

100000BA : Running Strike D-pad

100000BC : Running Ground Strike

100000BE : Running Ground Strike D-Pad

100000C0 : Running Style

100000C2 : Running Back Grapple

100000C4 : Running Back Grapple D-Pad

100000C6 : Running Counter Grapple

100000C8 : Running Counter Grapple Up/Down

100000CA : Running Counter Grapple Left/Right

100000CC : Doubleteam

100000CE : Doubleteam Down

100000D0 : Doubleteam Left

100000D2 : Doubleteam Up

100000D4 : Doubleteam Right

100000D8 : TB Doubleteam Down

100000DA : TB Doubleteam Left

100000DC : TB Doubleteam Up

100000DE : TB Doubleteam Right

100000E2 : Winning Move

100000E4 : Entrance Moves

100000E6 : Ring In Move

100000E8 : Ring Out Move

100000EA : Combination Strike 2

100000EC : Combination Strike 3

100000EE : Favorite 1

100000F0 : Favorite 2

100000F2 : Favorite 3

Known Values: 0000????

All values that can be used for regular wrestlers are the same for CAWs

--------------------

Offset : Characteristic

000000F5 : Broad Size Modifier

Known Values : 00000012 ( slightly larger than 7'2" )

100000F5 : Specific Size modifier ( 16-bit )

Note: The farther past maximum or minimum size you go, the more deformed the CAW becomes.

You'll have more control if you use this codes in the Edit Height menu

Bigger/Smaller CAW ( HEX )

002E03E8 000000C0

002E0400 00000020

--------------------

Offset : Characteristic

100000F6 : J.R & King will call wrestler by this name

Values : 0000???? ( NOT ALL HAVE BEEN TESTED - This is a copy&paste from the Change Champs in season mode thread, it seems to follow the same pattern )

0000 : The Rock

0001 : Steve Austin

0002 : Triple H

0003 : Undertaker

0004 : Rob Van Dam

0005 : Kurt Angle

0006 : Chris Jericho

0007 : Kane

0008 : Booker T

0009 : Chris Benoit

000A : Edge

000B : Christian

000C : Matt Hardy

000D : Jeff Hardy

000E : Lita

000F : Bubba Ray Dudley

0010 : D-von Dudley

0011 : William Regal

0012 : Lance Storm

0013 : DDP

0014 : Stephanie McMahon

0015 : Vince McMahon

0016 : WSM ( Wouldabeen Shane McMahon )

0017 : Farooq

0018 : Bradshaw

0019 : Test

001A : Big Show

001B : Trish Stratus

001C : Tajiri

001D : Rikishi

001E : Ric Flair

001F : Stacy Kiebler

0020 : Hulk Hogan

0021 : Kevin Nash

0022 : Rico

0023 : Chuck

0024 : Billy

0025 : Albert

0026 : Scotty 2 Hotty

0027 : Tazz

0028 : The Hurricane

0029 : Molly Holly

002A : Torrie Wilson

002B :Spike Dudley

002C : Brock Lesnar

002D : Rhyno

002E : Raven

002F : Maven

0030 : X-pac

0031 : Jazz

0032 : Michael Cole

0033 : Earl Hebner

0034 : Jim Ross

0035 : Jerry Lawler

0036 : Debra

0037 : Linda McMahon

0038 : Eddie Guerrero

0039 : Billy Kidman

003A : Al Snow

003B : Mark Henry

003C : Ivory

003D : Randy Orton

003E : The Big Valbowski

003F : Hardcore Holly

0040 :Shawn Stasiak

0041 : Shawn Michaels

0042 : Goldust

--------------------

Offset : Characteristic

00000144 : Superstar Points

Values : 00000000 ( 0 ) - 000000FF ( 255 )

--------------------

--------------------

NEGATIVE OFFSETS: Use the same directions as above, but instead of hitting the Add Offset button, hit the Subtract Offset button

--------------------

--------------------

Negative Offset : Characteristic

-00000002 : Female Body Type

Known Values :

00000000 : Normal

00000001 : Toned

00000002 : Tanked

00000003 : Built

0000005A : Missing Torso + Arms

--------------------

Negative Offset : Characteristic : Value of 00000000

00000044 : Waist Height ( Top Half Only ) : ?

00000043 : Abdomen Height : 33

00000042 : Chest Height ( Top Half Only ) : ?

00000041 : Neck Height : 81

00000040 : Head Height : 13

0000003F : L Shoulder Width : -54

0000003E : L Arm Height : 1

0000003D : L Forearm H : -100

0000003C : L Hand Height : -34

0000003B : R Shoulder Width : -54

0000003A : R Arm Height : 1

00000039 : R Forearm Height : -100

00000038 : R Hand Height : -34

00000037 : L Thigh Height ( Bottom Half Only ) : 33

00000036 : L Leg Height : -6

00000035 : L Ankle1 Height : ?

00000034 : L Ankle2 Height : ?

00000033 : R Thigh Height ( Bottom Half Only ) : 33

00000032 : R Leg Height : -6

00000031 : R Ankle1 Height : ?

00000030 : R Ankle2 Height : ?

0000002F : Waist Width : 15

0000002E : Abdomen Width : -43

0000002D : Chest Width : -79

0000002C : Neck Width : -9

0000002B : Head Width : -89

0000002A : L Shoulder Height : -12

00000029 : L Arm Width : -45

00000028 : L Forearm Width : -44

00000027 : L Hand Width : -92

00000026 : R Shoulder Height : -12

00000025 : R Arm Width : -45

00000024 : R Forearm Width : -44

00000023 : R Hand Width : -92

00000022 : L Thigh Width : -28

00000021 : L Leg Width : -12

00000020 : L Ankle1 Width : -47

0000001F : L Ankle2 Width : ?

0000001E : R Thigh Width : -28

0000001D : R Leg Width : -12

0000001C : R Ankle1 Width : -47

0000001B : R Ankle2 Width : ?

0000001A : Waist Thickness : -39

00000019 : Abdomen Thickness : -49

00000018 : Chest Thickness : -15

00000017 : Neck Thickness : -64

00000016 : Head Thickness : ?

00000015 : L Shoulder Thickness : -49

00000014 : L Arm Thickness : -47

00000013 : L Forearm Thickness : -42

00000012 : L Hand Thickness : -40

00000011 : R Shoulder Thickness : -49

00000010 : R Arm Thickness : -47

0000000F : R Forearm Thickness : -42

0000000E : R Hand Thickness : -40

0000000D : L Thigh Thickness : -16

0000000C : L Leg Thickness : -33

0000000B : L Ankle1 Thickness : -43

0000000A : L Ankle2 Thickness : ?

00000009 : R Thigh Thickness : -16

00000008 : R Leg Thickness : -33

00000007 : R Ankle1 Thickness : -43

00000006 : R Ankle2 Thickness : ?

Known Values : 00000080 ( Minimum ) - 0000007F ( Maximum ). The number I put next to the characteristic is what you'll get in the game if you use 00000000 as the code value. Just to give you an idea of the middle point.

Example : CAW 31 is named Zach & missing right leg ( HEX ) ( I know Zach Gowen's Left Leg is gone, but the game uses the left leg to determine ring height...when I did this to the left leg, his right leg was beneath the ring level )

0041EB2D 00000080 : CAW 31 R Thigh Height is minimum

1041EB2E 00008080 : CAW 31 R Leg + R Ankle1 Height are minimum

0041EB2F 00000080 : CAW 31 R Ankle2 Height is minimum

0041EB43 00000080 : CAW 31 R Leg Width is minimum

1041EB44 00008080 : CAW 31 R Ankle1 + R Ankle2 Width is minimum

1041EB58 00008080 : CAW 31 R Leg + Ankle1 Thickness is minimum

2041EC58 6863615A : CAW 31's Name ( or first 4 letters if you already have a CAW 31 ) is Zach

Directions : If you have no CAW 31, don't freak out when you go to edit appearance and there's nobody there. You'll first have to select a base model. After you do, hit decision until you're back on the New/Edit/Copy/Delete/Save+Exit Menu. Then go back in and You'll see the effects of the code. You'll still see a couple of spots where there's tiny spikes sticking out of his upper thighs. Once you give him short pants ( solid black ) and black boots you won't see it anymore. This code automatically puts CAW 31 as a season entry. If you don't want him in season mode, once you've got the appearance you want, you can copy him to another slot and delete CAW 31.

Finally there's a use for that stupid bunny hop animation.

--------------------

Negative Offset : Characteristic

000002D9 : Layer 8 Effect

000002E9 : Layer 7 Effect

000002F9 : Layer 6 Effect

Known Values :

00000000 ( invisible layer )

00000040 ( layer goes on right half of CAW only )

00000080 ( layer goes on left half of CAW only )

Notes :

You can use these for Nude CAW codes

Polygon changes ( pants, skirts, etc. ) will save, even if there's only skin tones on the clear half.

If you need to, you can move the layer and the code effect will stick ( which is why I didn't bother with the other 30+layers ) .

Does NOT work on head/face layers.

--------------------

Negative Offset : Characteristic

00000369 : Odd Female Skin Effect

Known Values:

00000000 - Gives Female CAW a Phoenix tattoo on torso, weird gloves, jean shorts, and black soles of feet. Underwear layers show up over this effect. Sets Male CAW to skin 1 (?) . Cannot edit skin color. Cannot see the effect in edit mode, only in a match.

Notes : Bravestknight found this for CAW 13, all values I tried here gave the same results. I have no frikkin' clue what this is really supposed to do.

--------------------

Negative Offset : Characteristic

00000370 : Skin Type mod ( Layer 1 )

Known Values : 000000??

00 : Male Skin 1

01 : Female Skin 1

02 : Male Skin 2

03 : Male Skin 3

04 : Male Skin 4

05 : Male Skin 5

06 : Male Skin 6

07 : Male Skin 7

08 : Male Skin 8

09 : Male Skin 9

0A : Male Skin 10

0B : Female Skin 2

0C : Female Skin 3

0D : Female Skin 4

0E : Female Skin 5

0F : Female Skin 6

10 : Female Skin 7

11 : Female Skin 8

----------------

credit:

Nick Hammond, Man Of Destruction, mnmpympn, Smartdude613, Bravestknight, competergames, 1rOnDuDeZ

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