Smacktalks Posted September 4, 2003 Posted September 4, 2003 Directions : 1 - Open up kpdavatar's code converter thingy 2 - Scroll down and select the BCA99B83 button 3 - Scroll up and select the HEX button 4 - Find the address of the superstar you want to modify 5 - Put the address in the Code box 6 - Find the offset for the characteristic you want to modify 7 - Put the offset in the Hex Offset box 8 - Click the Add Offset button 9 - Find the value that represents what you want to change the characteristic to 10 - Put the value in the Code box after the address ( doesn't matter if you leave a space or not ) 11 - Convert from NTSC ( US ) to PAL ( Europe ) if necessary 12 - Select the button for your cheat device NTSC to PAL conversion : - Put 00002380 in the Offset box - Click the Add Offset button -------------------- CAW 1 : 0040A688 CAW 2 : 0040B15C CAW 3 : 0040BC30 CAW 4 : 0040C704 CAW 5 : 0040D1D8 CAW 6 : 0040DCAC CAW 7 : 0040E780 CAW 8 : 0040F254 CAW 9 : 0040FD28 CAW 10 : 004107FC CAW 11 : 004112D0 CAW 12 : 00411DA4 CAW 13 : 00412878 CAW 14 : 0041334C CAW 15 : 00413E20 CAW 16 : 004148F4 CAW 17 : 004153C8 CAW 18 : 00415E9C CAW 19 : 00416970 CAW 20 : 00417444 CAW 21 : 00417F18 CAW 22 : 004189EC CAW 23 : 004194C0 CAW 24 : 00419F94 CAW 25 : 0041AA68 CAW 26 : 0041B53C CAW 27 : 0041C010 CAW 28 : 0041CAE4 CAW 29 : 0041D5B8 CAW 30 : 0041E08C CAW 31 : 0041EB60 CAW 32 : 0041F634 -------------------- Ability Points : Offset : Characteristic 00000000 : Attack Power 00000001 : Attack Speed 00000002 : Attack Technique 00000003 : Attack Roughneck 00000004 : Defense Power 00000005 : Defense Speed 00000006 : Defense Technique 00000007 : Defense Roughneck Known Values : 00000000 - 00000005 -------------------- Move Modifiers : Offset : Characteristic 10000008 : Fighting Style 1000000A : Taunt L2 1000000C : Taunt L2 Down 1000000E : Taunt L2 Left 10000010 : Launt L2 Up 10000012 : Taunt L2 Right 10000014 : Special Weapon 1 10000016 : Special Weapon 2 10000018 : Special 1 1000001A : Special 2 1000001C : Ready Grapple 1000001E : Ready Grapple Down 10000020 : Ready Grapple Left 10000022 : Ready Grapple Up 10000024 : Ready Grapple Right 10000026 : G1 Grapple 10000028 : G1 Grapple Down 1000002A : G1 Grapple Left 1000002C : G1 Grapple Up 1000002E : G1 Grapple Right 10000030 : G2 Grapple Down 10000032 : G2 Grapple Left 10000034 : G2 Grapple Up 10000036 : G2 Grapple Right 10000038 : Ready Strike 1000003A : Ready Strike Down 1000003C : Ready Strike Down Diagonals 1000003E : Ready Strike Left 10000040 : Ready Strike Up Diagonals 10000042 : Ready Strike Up 10000044 : Ready Strike Right 10000048 : Ready Back Grapple Down 1000004A : Ready Back Grapple Left 1000004C : Ready Back Grapple Up 1000004E : Ready Back Grapple Right 10000052 : G1 Back Grapple Down 10000054 : G1 Back Grapple Left 10000056 : G1 Back Grapple Up 10000058 : G1 Back Grapple Right 1000005C : Ground Upper Grapple Down 1000005E : Ground Upper Grapple Left 10000060 : Ground Upper Grapple Up 10000062 : Ground Upper Grapple Right 10000066 : Ground Lower Grapple Down 10000068 : Ground Lower Grapple Left 1000006A : Ground Lower Grapple Up 1000006C : Ground Lower Grapple Right 1000006E : Walking Style 10000070 : The Edge of a Ceiling Front O-button 10000072 : The Edge of a Ceiling Front Direction+O-button 10000074 : The Edge of a Ceiling Back O-button 10000076 : The Edge of a Ceiling Back Direction+O-button 10000078 : Ground Strike 1000007A : Ground Strike Up/Down 1000007C : Ground Strike Left/Right 1000007E : Rope Down 10000082 : TB Grapple Down 10000084 : TB Grapple Left 10000086 : TB Grapple Up 10000088 : TB Grapple Right 1000008C : TB Back Grapple Down 1000008E : TB Back Grapple Left 10000090 : TB Back Grapple Up 10000092 : TB Back Grapple Right 10000094 : TB Standing Strike 10000096 : TB Standing Strike D-Pad 1000009A : TB Down Grapple 1000009C : TB Down Strike 1000009E : Aerial Ground 100000A0 : Aerial Ground Down 100000A2 : Aerial Standing Left 100000A4 : Aerial Ground Up 100000A6 : Aerial Standing Right 100000A8 : Rebound Jump Over 100000AA : Rebound Standing 100000AC : Rebound Ground 100000AE : Rebound Over Side 100000B4 : Running Grapple 100000B6 : Running Grapple D-pad 100000B8 : Running Strike 100000BA : Running Strike D-pad 100000BC : Running Ground Strike 100000BE : Running Ground Strike D-Pad 100000C0 : Running Style 100000C2 : Running Back Grapple 100000C4 : Running Back Grapple D-Pad 100000C6 : Running Counter Grapple 100000C8 : Running Counter Grapple Up/Down 100000CA : Running Counter Grapple Left/Right 100000CC : Doubleteam 100000CE : Doubleteam Down 100000D0 : Doubleteam Left 100000D2 : Doubleteam Up 100000D4 : Doubleteam Right 100000D8 : TB Doubleteam Down 100000DA : TB Doubleteam Left 100000DC : TB Doubleteam Up 100000DE : TB Doubleteam Right 100000E2 : Winning Move 100000E4 : Entrance Moves 100000E6 : Ring In Move 100000E8 : Ring Out Move 100000EA : Combination Strike 2 100000EC : Combination Strike 3 100000EE : Favorite 1 100000F0 : Favorite 2 100000F2 : Favorite 3 Known Values: 0000???? All values that can be used for regular wrestlers are the same for CAWs -------------------- Offset : Characteristic 000000F5 : Broad Size Modifier Known Values : 00000012 ( slightly larger than 7'2" ) 100000F5 : Specific Size modifier ( 16-bit ) Note: The farther past maximum or minimum size you go, the more deformed the CAW becomes. You'll have more control if you use this codes in the Edit Height menu Bigger/Smaller CAW ( HEX ) 002E03E8 000000C0 002E0400 00000020 -------------------- Offset : Characteristic 100000F6 : J.R & King will call wrestler by this name Values : 0000???? ( NOT ALL HAVE BEEN TESTED - This is a copy&paste from the Change Champs in season mode thread, it seems to follow the same pattern ) 0000 : The Rock 0001 : Steve Austin 0002 : Triple H 0003 : Undertaker 0004 : Rob Van Dam 0005 : Kurt Angle 0006 : Chris Jericho 0007 : Kane 0008 : Booker T 0009 : Chris Benoit 000A : Edge 000B : Christian 000C : Matt Hardy 000D : Jeff Hardy 000E : Lita 000F : Bubba Ray Dudley 0010 : D-von Dudley 0011 : William Regal 0012 : Lance Storm 0013 : DDP 0014 : Stephanie McMahon 0015 : Vince McMahon 0016 : WSM ( Wouldabeen Shane McMahon ) 0017 : Farooq 0018 : Bradshaw 0019 : Test 001A : Big Show 001B : Trish Stratus 001C : Tajiri 001D : Rikishi 001E : Ric Flair 001F : Stacy Kiebler 0020 : Hulk Hogan 0021 : Kevin Nash 0022 : Rico 0023 : Chuck 0024 : Billy 0025 : Albert 0026 : Scotty 2 Hotty 0027 : Tazz 0028 : The Hurricane 0029 : Molly Holly 002A : Torrie Wilson 002B :Spike Dudley 002C : Brock Lesnar 002D : Rhyno 002E : Raven 002F : Maven 0030 : X-pac 0031 : Jazz 0032 : Michael Cole 0033 : Earl Hebner 0034 : Jim Ross 0035 : Jerry Lawler 0036 : Debra 0037 : Linda McMahon 0038 : Eddie Guerrero 0039 : Billy Kidman 003A : Al Snow 003B : Mark Henry 003C : Ivory 003D : Randy Orton 003E : The Big Valbowski 003F : Hardcore Holly 0040 :Shawn Stasiak 0041 : Shawn Michaels 0042 : Goldust -------------------- Offset : Characteristic 00000144 : Superstar Points Values : 00000000 ( 0 ) - 000000FF ( 255 ) -------------------- -------------------- NEGATIVE OFFSETS: Use the same directions as above, but instead of hitting the Add Offset button, hit the Subtract Offset button -------------------- -------------------- Negative Offset : Characteristic -00000002 : Female Body Type Known Values : 00000000 : Normal 00000001 : Toned 00000002 : Tanked 00000003 : Built 0000005A : Missing Torso + Arms -------------------- Negative Offset : Characteristic : Value of 00000000 00000044 : Waist Height ( Top Half Only ) : ? 00000043 : Abdomen Height : 33 00000042 : Chest Height ( Top Half Only ) : ? 00000041 : Neck Height : 81 00000040 : Head Height : 13 0000003F : L Shoulder Width : -54 0000003E : L Arm Height : 1 0000003D : L Forearm H : -100 0000003C : L Hand Height : -34 0000003B : R Shoulder Width : -54 0000003A : R Arm Height : 1 00000039 : R Forearm Height : -100 00000038 : R Hand Height : -34 00000037 : L Thigh Height ( Bottom Half Only ) : 33 00000036 : L Leg Height : -6 00000035 : L Ankle1 Height : ? 00000034 : L Ankle2 Height : ? 00000033 : R Thigh Height ( Bottom Half Only ) : 33 00000032 : R Leg Height : -6 00000031 : R Ankle1 Height : ? 00000030 : R Ankle2 Height : ? 0000002F : Waist Width : 15 0000002E : Abdomen Width : -43 0000002D : Chest Width : -79 0000002C : Neck Width : -9 0000002B : Head Width : -89 0000002A : L Shoulder Height : -12 00000029 : L Arm Width : -45 00000028 : L Forearm Width : -44 00000027 : L Hand Width : -92 00000026 : R Shoulder Height : -12 00000025 : R Arm Width : -45 00000024 : R Forearm Width : -44 00000023 : R Hand Width : -92 00000022 : L Thigh Width : -28 00000021 : L Leg Width : -12 00000020 : L Ankle1 Width : -47 0000001F : L Ankle2 Width : ? 0000001E : R Thigh Width : -28 0000001D : R Leg Width : -12 0000001C : R Ankle1 Width : -47 0000001B : R Ankle2 Width : ? 0000001A : Waist Thickness : -39 00000019 : Abdomen Thickness : -49 00000018 : Chest Thickness : -15 00000017 : Neck Thickness : -64 00000016 : Head Thickness : ? 00000015 : L Shoulder Thickness : -49 00000014 : L Arm Thickness : -47 00000013 : L Forearm Thickness : -42 00000012 : L Hand Thickness : -40 00000011 : R Shoulder Thickness : -49 00000010 : R Arm Thickness : -47 0000000F : R Forearm Thickness : -42 0000000E : R Hand Thickness : -40 0000000D : L Thigh Thickness : -16 0000000C : L Leg Thickness : -33 0000000B : L Ankle1 Thickness : -43 0000000A : L Ankle2 Thickness : ? 00000009 : R Thigh Thickness : -16 00000008 : R Leg Thickness : -33 00000007 : R Ankle1 Thickness : -43 00000006 : R Ankle2 Thickness : ? Known Values : 00000080 ( Minimum ) - 0000007F ( Maximum ). The number I put next to the characteristic is what you'll get in the game if you use 00000000 as the code value. Just to give you an idea of the middle point. Example : CAW 31 is named Zach & missing right leg ( HEX ) ( I know Zach Gowen's Left Leg is gone, but the game uses the left leg to determine ring height...when I did this to the left leg, his right leg was beneath the ring level ) 0041EB2D 00000080 : CAW 31 R Thigh Height is minimum 1041EB2E 00008080 : CAW 31 R Leg + R Ankle1 Height are minimum 0041EB2F 00000080 : CAW 31 R Ankle2 Height is minimum 0041EB43 00000080 : CAW 31 R Leg Width is minimum 1041EB44 00008080 : CAW 31 R Ankle1 + R Ankle2 Width is minimum 1041EB58 00008080 : CAW 31 R Leg + Ankle1 Thickness is minimum 2041EC58 6863615A : CAW 31's Name ( or first 4 letters if you already have a CAW 31 ) is Zach Directions : If you have no CAW 31, don't freak out when you go to edit appearance and there's nobody there. You'll first have to select a base model. After you do, hit decision until you're back on the New/Edit/Copy/Delete/Save+Exit Menu. Then go back in and You'll see the effects of the code. You'll still see a couple of spots where there's tiny spikes sticking out of his upper thighs. Once you give him short pants ( solid black ) and black boots you won't see it anymore. This code automatically puts CAW 31 as a season entry. If you don't want him in season mode, once you've got the appearance you want, you can copy him to another slot and delete CAW 31. Finally there's a use for that stupid bunny hop animation. -------------------- Negative Offset : Characteristic 000002D9 : Layer 8 Effect 000002E9 : Layer 7 Effect 000002F9 : Layer 6 Effect Known Values : 00000000 ( invisible layer ) 00000040 ( layer goes on right half of CAW only ) 00000080 ( layer goes on left half of CAW only ) Notes : You can use these for Nude CAW codes Polygon changes ( pants, skirts, etc. ) will save, even if there's only skin tones on the clear half. If you need to, you can move the layer and the code effect will stick ( which is why I didn't bother with the other 30+layers ) . Does NOT work on head/face layers. -------------------- Negative Offset : Characteristic 00000369 : Odd Female Skin Effect Known Values: 00000000 - Gives Female CAW a Phoenix tattoo on torso, weird gloves, jean shorts, and black soles of feet. Underwear layers show up over this effect. Sets Male CAW to skin 1 (?) . Cannot edit skin color. Cannot see the effect in edit mode, only in a match. Notes : Bravestknight found this for CAW 13, all values I tried here gave the same results. I have no frikkin' clue what this is really supposed to do. -------------------- Negative Offset : Characteristic 00000370 : Skin Type mod ( Layer 1 ) Known Values : 000000?? 00 : Male Skin 1 01 : Female Skin 1 02 : Male Skin 2 03 : Male Skin 3 04 : Male Skin 4 05 : Male Skin 5 06 : Male Skin 6 07 : Male Skin 7 08 : Male Skin 8 09 : Male Skin 9 0A : Male Skin 10 0B : Female Skin 2 0C : Female Skin 3 0D : Female Skin 4 0E : Female Skin 5 0F : Female Skin 6 10 : Female Skin 7 11 : Female Skin 8 ---------------- credit: Nick Hammond, Man Of Destruction, mnmpympn, Smartdude613, Bravestknight, competergames, 1rOnDuDeZ Quote
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