Immortal86 Posted August 31, 2003 Posted August 31, 2003 You said a few topics down that you knew how to "mix" moves. What is the value to use for this? Sharx tried it awhile back I believe but I didn't have any luck. Quote
Sharx Posted August 31, 2003 Posted August 31, 2003 u insulting me >: what i tried was for the name changes and i couldnt find the values Quote
Immortal86 Posted August 31, 2003 Author Posted August 31, 2003 I didn't mean any insult to you for sure. Most of the codes I use have been yours sharx. I just wanted to make sure that this guy didn't know what he was talking about. Thanks for clearing that up. Quote
Dacrone Posted August 31, 2003 Posted August 31, 2003 well supa i can, but i still need one thing to complete it dammit, the exact offset characteristic for the rope down austin attack(1 or 2) will work......i guaren damn tee it........ -If I'm your future, you're history- Quote
Immortal86 Posted August 31, 2003 Author Posted August 31, 2003 16DA : Austin Attack 1 16E1 : Austin Attack 2 Don't know what you're talking about but this is the move. This is the address for the slot according to caw mods. It's all in hex so you should understand this right? 1000007E Quote
Dacrone Posted August 31, 2003 Posted August 31, 2003 no, thats the offset for rope down...i need the exact offset for austin attack 1 or 2.....but neither are found yet...soooo..... Quote
Immortal86 Posted August 31, 2003 Author Posted August 31, 2003 hmmm???? Oh well I'm a newb but I didn't know that moves had two offsets. Quote
DRAVEN Posted September 1, 2003 Posted September 1, 2003 Dacrone is after the frame rate, that has not been found yet!! I am working on a 619 code so stay tuned!! And I think Dacrone is talking crap about his test head mod The heads are set models and if you could get them in the caw screen you wouldnt be able to add layers, the game would crash!!!!! Quote
Supa #2 Posted September 1, 2003 Posted September 1, 2003 just wait less than 2 months till SD!5 comes out Quote
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