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KG Tool, at the risk of being outdated.


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Posted

It feels like this tool is one of the reasons I keep using 2K19, for its logo injector and caw render injector.
Both of them are limited.
Like you can only do the first attire's render, and it can't do face renders.
And it's often at the mercy of the custom logo's you have to even get it to work.
(I question if it's even possible to have the mod renders affect both attires, or have the option to do seperate renders)
(I also question if it's limited by the save file or the memory.)

Posted
12 hours ago, PiPPiN said:

It feels like this tool is one of the reasons I keep using 2K19, for its logo injector and caw render injector.
Both of them are limited.
Like you can only do the first attire's render, and it can't do face renders.
And it's often at the mercy of the custom logo's you have to even get it to work.
(I question if it's even possible to have the mod renders affect both attires, or have the option to do seperate renders)
(I also question if it's limited by the save file or the memory.)

I was not aware it only worked for the first CAW. Most likely a slight change in a game update that did this.

I'm in the process of upgrading/updating my old tools. Which game/tool is done will depend mostly on users demands (patreon). So I will keep that in mind when I'm doing 2K19. If you have other requests, I'll be listening.

Posted (edited)

cool, I hope face scans can be possible, it would be good to keep 2K19 alive and well.

I think it's just because Windows 10 is now dead to Microsoft, I worry it would impact it a bit.

the ability to export and import caws and arenas would be a good future proof, as a alternative to CC, all though the logos would be another factor.

I realised now and it may or may not be possible but (a way to add logos without relying on exsiting logos, but that's just me.)

Edited by PiPPiN
Posted

I'm assuming that the way it works is like how 2K22+ does this, that the custom render affects both attires, if I'm not mistaken?

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