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problem exporting models on x-ray from 3ds Max


Deadite988

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hi people! it's been a long time since i try modding 2k14, now im trying do a new mod,i don't know if already done by someone over there, but well, this is the mod im doing,i try use Chris Jericho hair from SvR 2009 retro attireScreenshot-20241106-065419.png

i extract the hair moddel of pac from SvR 2009 xbox 360, i convert the yobj file to a new format with X-Rey, i open the 2710 yobj to 3ds Max and escalated to acuratte size with the wwe 2k14 Jericho retro moddelIMG-20241106-003009242.jpgIMG-20241106-003154808-HDR.jpgIMG-20241106-003211229-HDR.jpgafter this i save the 5 obj parts from the hair model separately and i try inject in a 2710 hair but x-ray say "error, vertices must be the same" i try inject smaller but i dont have header info of the objects, i save the model as a single object and inject in a big one obj but i get the same error, i try clon parts of the model and delete vertices from cloned object to match with the objects of 2k15 Jericho hair model and when importIMG-20241106-002732953.jpg the hair in x-rey shows spiky and messed upπŸ˜…, how can i do to the model show acuratte and smoothy? help please πŸ™πŸΌπŸ™πŸΌπŸ™πŸΌπŸ™πŸΌπŸ™πŸΌIMG-20241106-002757036.jpgΒ 

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