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Any Cheat Engine experts here? I would love some help with something tricky for Cheat Engine but would be very fun for WWE 2k23 players.


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Posted

Back in my days of playing wwe 2k18 and 19, I was able to pretty easily figure out how to make it so you could do moves onto (and over) the barricade and also could throw people through the ring ropes instead of the ropes acting as a wall/barrier.  It's a lot of fun doing an F5 by the barricade and seeing the victim crash into it and slump over into the fans looking like a crumbled mess.

Sadly, I can't get this going for 2k23!!  I'm pretty good at getting lucky with Cheat Engine finds as you may have seen in my other threads, but I'm actually still very new to the CE scene and get thrown off track easily.  I was wondering if anybody that's an expert with Cheat Engine lurks these forums and might be willing to work with me based on how I did this in the old games to figure out the way to get it working in 2k23?  Maybe once I explain what I did, something will be obvious to you right away?  If anyone's interested in working with me to find this for 2k23, that would be awesome; please send me a message ASAP.                   

Posted

Not sure if this helps, but this was on that other cheat table that was part of the remove slider limitation one. The description of it is "makes the player go through collisions and partially ragdoll". Maybe there's something in here that can give you an idea of what to look for. 

[ENABLE]
aobscanmodule(get_tpBlocker,WWE2K22_x64.exe,C5 F8 10 81 * * 00 00 C4 E3 79 40 C8 7F)
registersymbol(get_tpBlocker)

get_tpBlocker+8:
xorps xmm1,xmm1
nop 3

[DISABLE]
get_tpBlocker+8:
  db C4 E3 79 40 C8 7F

unregistersymbol(get_tpBlocker)

{
// ORIGINAL CODE - INJECTION POINT: WWE2K22_x64.exe+1CBEBB7

WWE2K22_x64.exe+1CBEB83: 88 88 5C 05 00 00              - mov [rax+0000055C],cl
WWE2K22_x64.exe+1CBEB89: 48 8B 43 58                    - mov rax,[rbx+58]
WWE2K22_x64.exe+1CBEB8D: 48 8B C8                       - mov rcx,rax
WWE2K22_x64.exe+1CBEB90: 40 38 B8 5C 05 00 00           - cmp [rax+0000055C],dil
WWE2K22_x64.exe+1CBEB97: 74 16                          - je WWE2K22_x64.exe+1CBEBAF
WWE2K22_x64.exe+1CBEB99: 39 B8 84 12 00 00              - cmp [rax+00001284],edi
WWE2K22_x64.exe+1CBEB9F: 74 0E                          - je WWE2K22_x64.exe+1CBEBAF
WWE2K22_x64.exe+1CBEBA1: C7 80 88 12 00 00 01 00 00 00  - mov [rax+00001288],00000001
WWE2K22_x64.exe+1CBEBAB: 48 8B 4B 58                    - mov rcx,[rbx+58]
WWE2K22_x64.exe+1CBEBAF: C5 F8 10 81 40 04 00 00        - vmovups xmm0,[rcx+00000440]
// ---------- INJECTING HERE ----------
WWE2K22_x64.exe+1CBEBB7: C4 E3 79 40 C8 7F              - vdpps xmm1,xmm0,xmm0,7F
// ---------- DONE INJECTING  ----------
WWE2K22_x64.exe+1CBEBBD: C5 F8 2F 0D CB 16 3E 01        - vcomiss xmm1,[WWE2K22_x64.exe+30A0290]
WWE2K22_x64.exe+1CBEBC5: 0F 86 77 01 00 00              - jbe WWE2K22_x64.exe+1CBED42
WWE2K22_x64.exe+1CBEBCB: C5 F8 10 81 D0 00 00 00        - vmovups xmm0,[rcx+000000D0]
WWE2K22_x64.exe+1CBEBD3: C5 F8 C6 C8 FF                 - vshufps xmm1,xmm0,xmm0,-01
WWE2K22_x64.exe+1CBEBD8: C5 F8 10 D8                    - vmovups xmm3,xmm0
WWE2K22_x64.exe+1CBEBDC: C5 F8 57 C0                    - vxorps xmm0,xmm0,xmm0
WWE2K22_x64.exe+1CBEBE0: C5 FA 10 D1                    - vmovss xmm2,xmm0,xmm1
WWE2K22_x64.exe+1CBEBE4: C5 E0 58 89 40 04 00 00        - vaddps xmm1,xmm3,[rcx+00000440]
WWE2K22_x64.exe+1CBEBEC: C4 E3 71 21 C2 30              - vinsertps xmm0,xmm1,xmm2,30
WWE2K22_x64.exe+1CBEBF2: C5 F8 11 81 D0 00 00 00        - vmovups [rcx+000000D0],xmm0
}

  • Woo 1
Posted

Hmmm, it gives me some ideas to look at.  Thanks bubba.

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