Mohamed Abdallah Posted April 15, 2023 Posted April 15, 2023 (edited) Hi there guys, Hope you are doing well, This is the 2nd post with regard to gameplay, features, and AI system to be recovered especially from WWE2K19, and other WWE2K series here are they: 1) Strong strikes to be 5 strong strikes: ( X + 4 arrows), and removing the (Away, Neutral, and Towards) feature as it is disturbing to apply the req. strike. 2) Corner grapples to be 5 front ( X + 4 arrows) and 5 back and( X + 4 arrows) removing the (Away, Neutral, and Towards) feature as it is disturbing to apply the req. grapple. 3) Assigning starting finishers separately to each wrestler, like in WWE2K17. 4) Assigning infinite finishers feature separately to each wrestler, like in WWE2K17 PS3 Version. 5) Breaking the steel cage feature like in WWE2K19. 6) Tired FInishers feature like in WWE2K19. 7) Kendo stick assisted yes lock. Here is also my 1st post link about features and gameplay required for WWE2K23 from previous versions of WWE2K series: https://smacktalks.org/forums/topic/79390-wwe2k19-is-better-than-wwe2k23/ Thanks for reading Edited April 15, 2023 by Mohamed Abdallah Quote
Counting Lights Posted May 17, 2023 Posted May 17, 2023 Honestly in a perfect world, 2k would patch in a "Simulation mode" game style. You could choose to play a match with the Simulation style, which would just be 2k19's controls, or Arcade style, which is their new controls. Quote
Sonia_Bayley Posted May 26, 2023 Posted May 26, 2023 Well one thing you can now take off your list are Tired Finishers, they camed into the game with the Patch 1.10. Quote
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