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Posted (edited)

Sound Editor  [Released: Version 2.2.0.0]

 

It's time! After several weeks of work, the new version of the Sound Editor is finally live and comes with a lot of new features.

But first:

A big thank you goes to Mark/Rampage for allowing me to include his data.xml for 2K23. Also, a big thank you to all other authors of the data files from previous releases like Living Human, iTwistedSpartan and others.

This was not my work and it wouldn't be possible without you guys!

Thank you to everyone who helps and provides their data! And thanks to all the kind words and people who have supported me with donations before! It motivates me a lot!

 

 

Here's an overview of the new features:

  • Over 90% of the code has been completely reworked and rewritten
  • Many minor and major fixes and improvements (including: search terms and sorting remain when switching as well as selected folders)
  • XML files have been outsourced into databases, making SE compatible with multiple versions (currently 2K19, 2K22, 2K23)
  • Sound-Converter has been completely rewritten and revised (new volume slider, new view of running tasks, download of YouTube music via txt files)
  • New TTS feature for easy creation of RA via Uberduck API
  • New file indexing feature to save storage space -> After opening a PCK file, SE now creates an index of all offsets. If a new file is imported that is larger than the one being overwritten, this table is updated. In the later course, the storage space gained can be reused if it is large enough.
  • New UI (light and dark mode, slim titlebar)
  • Revised export dialog -> mass export as *.ogg is now possible
  • View, export, and import of embedded sound files in soundbanks (import is still UNTESTED and in BETA!!! Use it at your own risk!!!)

... and much more!!!

 

Please note that this is a BETA version that may still have errors. I am not liable for any risks or damages that may arise from use. ALWAYS create a backup before doing anything else.

A final word: My tools are, have been, and will always be free. I will not offer earlier access via Patreon or charge anything for them to be used by anyone. But developing them has cost me time and money. For example, my Uberduck access costs me money every month. Therefore, I would be very grateful for any donations. So if my work helps you and you find it useful, I would appreciate your support. Thank you!

Notice: Not all data for 2K23 has been collected yet. If you want, you can send me your custom_data.xml file and I will merge your additions with the next update.

This is a first test version and may contains bugs!!! 

ALWAYS MAKE A BACKUP BEFORE USING IT!!!!!

!!! Please read !!!

SE is compatible with WWE 2K23 and should also work with previous titles. It ships with a database for 2K19, 2K22 and 2K23! More can be added manually. 

Here is a tutorial video on how to use it (Thanks @Waldoocs)

 

 

Changes

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Download (installer)

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FAQ

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I will expand on this post later.

 

 

 

 

 

 

Edited by TheVisitorX
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Posted

Great as always. Thank you for your effort every time.

  • Like 1
Posted

Awesome, thanks for your work, the WWISE conversion+hex edit days are not good memories 🤠

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Posted

Thank you for the kind words and the positive feedback! I really appreciate that. Some more screenshots:

The SoundConverter tool has also been refreshed:

se-screenshot-dark2.png

se-screenshot-dark3.png

Furthermore, I have significantly expanded the validation in order to be able to better intercept incorrect WEM imports in the future.

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Posted

when is the sound editor coming out please i think it's so nice

Posted (edited)

Pretty soon. I still have a few things to do as I'm in the process of optimizing some things and adding new features, but main focus is optimization.

Edited by TheVisitorX
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Posted

always love your hard work and we all very thankful for this i thank you so much for this TheVisitorX 

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Posted

where to get Audio Editor for WWE2K23  Insert image from URLgdfgfg.png

Posted

cant wait for this to be released looks awesome and i love how easy it was to use last years 

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Posted

You're doing such great things for the community with your work, thank you!

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Posted

Ty so much for the previous one/ones, and this one.!

Posted
  On 3/21/2023 at 11:15 AM, TheVisitorX said:

please download link please bro 

Expand  

 

i need the rozal rumble sound effect in the soundbank please 

Posted

Just curious, is there a way to edit files to add to, rather than replace, existing music?

Posted (edited)
  On 3/26/2023 at 10:51 AM, Crowbar said:

Just curious, is there a way to edit files to add to, rather than replace, existing music?

Expand  

No. Theoretically yes, it is possible to create your own pck archive with your own wem files. But you'll have to find a way to let the game know the new files are there. So you'll have to change the soundbank, add the new sounds and you'll have to change something ingame to select the new files.

Edited by TheVisitorX
Posted
  On 3/26/2023 at 4:00 PM, TheVisitorX said:

No. Theoretically yes, it is possible to create your own pck archive with your own wem files. But you'll have to find a way to let the game know the new files are there. So you'll have to change the soundbank, add the new sounds and you'll have to change something ingame to select the new files.

Expand  

Ahh gotcha, sounds familiar from other games I've played around with, Cyberpunk comes to mind, same system I believe or at least similar and it just gave me a headache trying to make it work.

Posted

1) will you be naming all audio files (including chants, effects and commentary)? or will it be the same with only music and announcer files named

2) would you consider getting help to name all the audio data files maybe put out a shoutout to request help to name each pck files, eg: one volunteer per pck file. I am open to volunteering.

3) When exporting audio, it will still be in wem. format right, or will it be in wav or mp3 there by making it easier to edit

4) There are some audio files in sound editor with .bnk format what are those and can they be extracted. Back in older game versions the audio was packed in bnk. So i am wondering if there are hidden audio files in those bnk format and can they be extracted

Posted (edited)
  On 3/27/2023 at 3:27 AM, Kanetaker said:

1) will you be naming all audio files (including chants, effects and commentary)? or will it be the same with only music and announcer files named

2) would you consider getting help to name all the audio data files maybe put out a shoutout to request help to name each pck files, eg: one volunteer per pck file. I am open to volunteering.

3) When exporting audio, it will still be in wem. format right, or will it be in wav or mp3 there by making it easier to edit

4) There are some audio files in sound editor with .bnk format what are those and can they be extracted. Back in older game versions the audio was packed in bnk. So i am wondering if there are hidden audio files in those bnk format and can they be extracted

Expand  

I'm not able to name the audio files myself as I currently do not have the time for it. Naming all the files would take an enormous amount of effort. In the past few days, I have completely rewritten a lot of legacy code, and my priority is currently on refactoring the existing functions. I will provide the data.xml file from Mark, which currently contains the names of most of the themes for the music files as well as the generic themes. I believe he is also working on the ring announcements, but I cannot promise anything yet. Of course, I am grateful for any help and contributions, so if you have anything already, please share it with me! The files will certainly be further maintained even after the release. As mentioned, we already have the music files, but the more people help, the better!

Regarding point 3, you can already export the files as WEM or OGG. This will remain the same for now. If you export all of them, only WEM is currently possible, but OGG can be exported individually. I may expand this feature later to include mass export as OGG as well.

Regarding point 4, please take a look at my screenshots above :) You can browse through the sound banks (at least those with embedded sounds). The feature is still in development and mostly concerns the SFX files, which have many embedded sounds.

Edited by TheVisitorX
Posted (edited)
  On 3/27/2023 at 8:12 AM, msonntag93 said:

When will the editor come please

Expand  

If I can be certain that the import works correctly. There is currently an issue with the import into soundbanks that I need to solve first. I have rewritten about 80% of the tool in the past few days and want to ensure that everything works correctly before I release it, which is why it will take a little longer. It shouldn't take much longer now. Please have a little more patience! 

Edited by TheVisitorX
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