Fecks Posted January 24, 2023 Posted January 24, 2023 Hi guys. Experimenting adding areas of transparency to CAS attire items. I can get transparency to work, but the items look flat and dull in game. Have hit a wall, and now asking for help. Desired outcome: 1. Add areas of transparency to CAS attire items, 2. Maintain how modded CAS items look in game - e.g. when applying materials and colors using the CAS menus. Steps taken so far: 1. Prepare "_mods" folder by replicating the CAS folder structure and add modded texture files ("objectname_color.dds" and "objectname_normal.dds") to Textures folder 2. Open MTLS file for CAS outfit attire item using MTLs_Edit 3. Ensure ModelID is correct 4. Change shader type from yCS_gear to yCS_trans (my understanding is that transparency isn't possible with a yCS_gear shader ) 5. Save MTLs file. 4. Add test area of transparency to alpha channel of outfit_color.dds file (my understanding is "color" is the diffuse file for CAS items) - save file as DXT5. 5. Bake _mods folder Result: Newly added areas of transparency render correctly in-game. However, the attire item looks dull and flat, with very little light reflection, even when applying materials like metallic or plastic in the CAS materials menu. What do I need to change to make this work? Quote
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