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[Solved[ Modifying Shader in MTLs. What am I doing wrong?


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Posted (edited)

Edit: Solved - Issue caused by color file using DTX1 format

 

Hi, I'm trying to add transparency to a CAS attire item.

 

Steps taken:

1. Updated the texture files (normal, color, Mask1 etc) to add areas of transparency

2. Bake _mods folder

3. The transparency changes render correctly within Creation Studio. However, they do not appear correctly in-game (during gameplay).

4. Opened MTLs file and changed shader from yCS_gear to yCS_trans (tried yCS_trans normal and ZCustom).

 

Changing the shader to yCS_trans makes the entire object invisible. My understanding is that transparency is handled within the "normal" texture file.

 

Where am I going wrong?

Edited by Fecks
  • Fecks changed the title to [Solved[ Modifying Shader in MTLs. What am I doing wrong?

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