Fecks Posted January 19, 2023 Posted January 19, 2023 (edited) Edit: Solved - Issue caused by color file using DTX1 format Hi, I'm trying to add transparency to a CAS attire item. Steps taken: 1. Updated the texture files (normal, color, Mask1 etc) to add areas of transparency 2. Bake _mods folder 3. The transparency changes render correctly within Creation Studio. However, they do not appear correctly in-game (during gameplay). 4. Opened MTLs file and changed shader from yCS_gear to yCS_trans (tried yCS_trans normal and ZCustom). Changing the shader to yCS_trans makes the entire object invisible. My understanding is that transparency is handled within the "normal" texture file. Where am I going wrong? Edited January 19, 2023 by Fecks Quote
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