Lord Tengen Posted April 20, 2022 Share Posted April 20, 2022 some one pls help me or say me on how we can do this for wwe 2k19 textures. i want to make jeff hardy jackets sleevless. (the same jacket but no long sleevs) so after seeing this alpha stuff. im sure that i can make jeff jackets sleeveless. so pls someone help me on this i tried to mask jeffs jacket sleeves using 3ds max 2022 and tekkens masking scripts. and this is what i got at last 👇👇👇 the jackets r not complety masked in game still it pops out somewhere. so pls say me on how can we fix this stuff! and after masking the face also got in issue thank u! Quote Link to comment Share on other sites More sharing options...
sidkaramat Posted July 5, 2022 Share Posted July 5, 2022 Hi boss, I am not a modder but with the little knowledge i have the masking is basically to avoid clipping so basically areas of the body under the clothing is masked. What you need to do is > for the jacket if transparency (y_trans or something like that ) is not set and some other shader value e.g. y_PBR etc is used then adding Alpha channel will have 0 effect (Forgotten shader names so get the correct names from character 0000.yobj, probably for lashes you will get transparency shader. . You can do it in Xrey or any hex editor. Keep in mind it's not adding the shader, but only changing existing one. > after setting shader, you will need to add alpha channel to Normal map of jacket if its not there already. In that alpha channel you will remove the arms Quote Link to comment Share on other sites More sharing options...
byulasd Posted May 11, 2023 Share Posted May 11, 2023 It is possible to do so in Xrey or any other hex editor. Remember that this does not involve creating a new shader; rather, it only modifies an existing one. backrooms Quote Link to comment Share on other sites More sharing options...
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