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Posted

guys is there any way that we can export textures from 2k22

i tried caktools but not working. pls help. 

Posted
7 hours ago, Lord Tengen said:

guys is there any way that we can export textures from 2k22

i tried caktools but not working. pls help. 

Hi, Which caketools? The 2k22 version?

Posted

You need the new version of caketools, I know that will be public release in the next days, is on test now

Posted (edited)

thnks sir.im very excited to get that updated version. so we can export textures to 2k19/18

1 hour ago, BlindedByTheGrace said:

Hi, Which caketools? The 2k22 version?

yes i tried to open cak file from 2k22 in current relase of caktools but it didnt work

i want to take roman reigns textures. but since not available i need to create my own tattos of roman reigns

Edited by Lord Tengen
Posted
9 minutes ago, Lord Tengen said:

thnks sir.im very excited to get that updated version. so we can export textures to 2k19/18

yes i tried to open cak file from 2k22 in current relase of caktools but it didnt work

i want to take roman reigns textures. but since not available i need to create my own tattos of roman reigns

The current release of caktools is for 2k20. A version for 2k22 is still in development.

Posted
1 hour ago, BlindedByTheGrace said:

The current release of caktools is for 2k20. A version for 2k22 is still in development.

oki sir thanks for ur response. well sir how to create our own custom _mr files? 

im importing a hair texture from 2k15 and there i cant find _mr file for it so how can we make one

Posted
4 hours ago, Lord Tengen said:

oki sir thanks for ur response. well sir how to create our own custom _mr files? 

im importing a hair texture from 2k15 and there i cant find _mr file for it so how can we make one

Ask in the 19 forums but

 

MR files are channel packed textures.

MR(A).

MRA stands for Metal, Roughness, Ambienct Occulsion.

They go in order of channel.

M = Red

R = Green

A = Blue

You put your metal texture in the red channel, your roughness texture in the green channel, your ambient texture in the blue channel.

You can google "how to make metal/roughness texture" for more info.

 

2K22 doesn't have this, it uses a different method I'll explain in a tutorial later on.

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Posted
11 hours ago, Pepsiguy2 said:

Ask in the 19 forums but

 

MR files are channel packed textures.

MR(A).

MRA stands for Metal, Roughness, Ambienct Occulsion.

They go in order of channel.

M = Red

R = Green

A = Blue

You put your metal texture in the red channel, your roughness texture in the green channel, your ambient texture in the blue channel.

You can google "how to make metal/roughness texture" for more info.

 

2K22 doesn't have this, it uses a different method I'll explain in a tutorial later on.

thankssss man!! 

 

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