grayfox12 Posted December 30, 2021 Posted December 30, 2021 Hello, I've got a question about editing dds texture. I'm ok to change the dds file in texture pac and some in the character pac. But as far as i know, the pac in the edit menu (all the object from creation suite) haven't this structure. Exemple, in a cap_XXXXX.pac, when opened with wrestleminus or with repac, at the end you only have a .bin file. 2kArc is able to separate this .bin in all his componant, .dds, .bin. I edited the dds i want to change, but after, how can i put it back in th original .bin ? None of the app i have, are able to rebuild a .bin (pac editor, wrestleminus, repac, 2karc) only texture and shdc files. With HxEditor I have try to locate the dds i change in the original .bin, replace it by my modified dds. Compress with oodl the bin modified Inject the 0000.oodl in the shdc Clear the chunk I launch the game but when i go in create a superstar the game make a desktop return. Does any one have a method to edit this 0000.bin files ? Thanks in advance. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.