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DOR Caw Tool/Hacking FAQ


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Posted (edited)

Ill try and answer any questions anyone has, in this topic, in this post (ill edit them in.) If there arent any questions, then ill be embarassed, and ask for this topic to be deleted. KTHX!

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-"Ive put a logo on the bandanna as a gear, and its mirrored, no matter what I do?"

From what Ive found, theres no way around this. Gear was never meant to have logos placed on it, and as a result some pieces have mirrored textures on them to save space. Just experiment. Unfortunately, the texture repeat codes do not work for gear, either... theres no bypass that I know of (prove me wrong kids!) Some gear doesnt even have any mirroring though, such as the mant. By the way, you could always try scaling the logo? Or repositioning it...

-"What are the values for logo tilt/position/scale?"

I aint got a clue. I never listed them down, but the format is 000000XX, where XX is your value. For size, 00 was default I think and obviously, 77 for example made it larger. Just experiment; I cant hold your hands forever :( But! If you find out what they are, share the wealth kthx.

-"Do these codes save?"

Yea, pretty much all do. I remember move slot mods saved, and so did my CAW stuff. So if I put the hurricanes logo on some gear, saved the game and restarted without the codes active, the logo was still there. Again, if you find anything that doesnt save, share the wealth.

-"Can you give me the value for XXX logo?"

Nah. I dont hack GCN anymore, unfortunately, and I know its a pain not having all logo values listed down, but eh, time was short. I felt it more benefitial to just let people draw their own logos and use them on gear or pants, rather than spend the few hours id need to document all the existing logos, too. Theres about 60, right? And of those, none were in a specific order so I'd have to check each and every one. Pain in the ass. i do know that Hurricanes logo is 00000AD0, however. there, dont say i never give you anythin.

-"I thought we could put logos on EVERYTHING?"

So did I. Unfortunately, testing proved otherwise: gloves, elbow pads...basically all accessories just wouldnt show logos at all. Weird, but there ya go. I could have included the base addresses for these, so people could try the offsets themselves....but I didnt.

-"Why are upper layers included; they can have paint tool applied already?"

Yeah, but you can now for example, have a really detailed paint tool logo applied to a top, if you just want like, one caw on your game or something. Same with Pants. that, and I included the form addresses, so you can get around the games block outs (ie now you can have any combination). For this reason, I could also leave out a load of other work, such as glove/elbow pad form addresses. If you want, say, the Thorn elbow pad under a long sleeved shirt or something, then Id recommend selecting the thorn and stuff, then saving, then hacking the code to say what CAW 1 is wearing. Itll force the game to load that piece. I dont know if the game will freeze or not; it might get a bit funny about conflicting polygons... You can but try! Knee pads should be ok id have thought...

-When talking of NTSC and PAL, which is for the U.S. and which for the U.K.?

NTSC is for the U.S, and PAL is for the U.K.

-Does the 'Mega-Stats' code work for more than one CAW? Also, can I implement it using an AR?

The mega stats code is something a user made using my addresses. It does KIND of work for just one CAW, but thats because i only listed CAW #1's addresses. If you want it for CAW #2 or any other CAW, then there are offsets listed in the DOR CAW tool help file. You add these to the offsets to get the address for that CAW. Example:

I Have this down for CAW 1's address-

Strength

809595B8 000000XX

Now, because these are in RAW format, youll need to change the code type (dont worry too much about it.) This just means, in this case, changing the 80 at the start of the address to 00, which is an 8-bit write. This means itll ONLY write the last two digits specified in the second set of 8 digits...(000000XX).

Now just fill it in with your value; the highest we can do is FF which will make it something like 56.5 in-game. So now we should have:

009595B8 000000FF

As our code to make CAW 1's strength "MEGA".

But say we want it for CAW 2. Within the HELP file as ive said, are offsets. It states that to get #2's addresses from #1's (listed) you must add 17F8 to the address (this is in hex.) Just use windows calculator, or (even easier, ), this converter

HERE. It may be meant for PS2, but we can use the HEX settings on it to add our offset. If your using that, put in 000017F8 00000000 in the hex offset field, and paste in your code 009595B8 000000FF in the code field, leave the HEX radio button checked, and click "add offset".

If all goes well, this is your result:

0095ADB0 000000FF

There, a code for CAW 2.

To use this via the AR, you'll need to encrypt it to your region (using gcncrypt. Theres a little walkthrough in the helpfile, again.)

-What is this 'Obi-Wan Kenobi code' I've been hearing about?

Hahah. Thats tokis little joke about a code called "The Kenobi NCT", named after the guy who wrote it; Kenobi. It basically hacks your AR and opens up more code types you can use (which are fairly advanced). When me and toki were trying to find the offset, there was one code type I was gonna need to use and i wasnt sure if it was a default AR code type, or needed the Kenobi NCT to work (and the bad thing about the kenobi NCT is that its about 30 lines long, so I was worrying.)

Edited by Chillalex
Posted

Chlillalex, I have a few questions about your codes.

1) When talking of NTSC and PAL, which is for the U.S. and which for the U.K.?

2) Does the 'Mega-Stats' code work for more than one CAW? Also, can I implement it using an AR?

3) Finally, what is this 'Obi-Wan Kenobi code' I've been hearing about?

Posted (edited)

yeah, I know I'n new and stuff but these codes either dont work for US or I'm doing something wrong. i follo the instructions 2 encrypt them on gncrypt but they still dont work unless this is for AR MAX

Edited by Rousevick
Posted

(Jarkota's Questions answered)

Um there is no AR MAX (or if there is its exactly the same), so they are for the right device...

If you could post what codes your trying to use, and what theyre meant to do, then itd be alot more helpful to see whats going wrong. And also always ensure the Game ID is set to 2EF for NTSC.

Posted

im having the same problem when i decrypt the same numbers appear as the output

i tried the example as light grapple Stone Cold Stunner and it still didnt work.

Please help

Posted (edited)

No what i was doing wrong now pressin decrypt instead of encrypt

Great Tool Chillalex

Edited by cheesepie
Posted

Great Tool Chillalex

Bless you my brother.

Posted

Okay; I've just realized that I'll never be able to use most of these codes (just reading that stuff about the stats code gave me a migraine). Me and programming code go together like a monkey and an algebra problem (come to think of it, I don't do so hot at algebra, either).

Posted

Seriously, dont worry about it. I suck at maths in general, I only just scraped a C as an overall grade, so yea, I sucked. I only really know the basics: multiplication, addition and subtraction. I dont even know long division or shit. Basically what im sayin is that this stuff, while it may seem dauntin, doesnt take a lot of mathematical wizardry on your behalf. Theres other people who do that ;) which is why the PS2 code converter or windows hex calc is incredibly useful. If theres absolutely any questions youve got about it, no matter how dumb they seem, ill be glad to help you/

Posted

As far as I know, you can't put logos on tights on any CAW not in slot 1. I don't know why the code won't work--the gear item codes work--but the code simply refuses to work.

Posted

Okay; first of all, where do I enter these codes? Second, what's an offset and how do I get it to work so I can give my chars uber-stats? And third, will any of this destroy my $55 Action Replay if I screw up?

Posted

1st, create a new game on your AR called "Day of reckoning" or whatever, then enter codejunkies' m code and must be on code etc, then just "add new code" and put in your encrypted code.

2nd, and offset is a value of sorts that you add or subtract to the address to get to the next caw. eg an offset of 00000002 added to 01000004 would equal 01000006. Offsets are provided so you can just add them to CAW 1's address to find the next caw's, etc

3rd, Nah.

Posted (edited)

If you're ever online, Chillalex, you can contact me via AOL Instant Messenger. My name there is Cmdr Jarkota. Thank you.

***EDIT***

Got most everything working, thanks to xirtamehtsitahw (oh, and I got the name pun right off the bat). Haven't tried the offsets for the extra CAWs yet, though I may use them for the Inf. Attribute Points code should I get the chance to decrypt/modify the original. Also, I can't get the Inf. Cash code or the Replace RAW with Velocity/Replace House Show with Gym codes to work. My AR keeps saying that the codes are for "another game". Care to shed some light on this, anyone?

Edited by Jarkota
Posted

Those codes you mentioned are PAL, so thats probably the problem. Decrypt them then try encrypting them to the NTSC game ID/Region- they may work (no guarentees)

Posted

Hey, I'm pretty much a newb to this stuff and I was wondering...

I understand that this code thing: 17F8, is for CAW 2. I wanna know, do I add 1 to it in a Hex calculator to get CAW 3? And if I keep going I get diff CAWs? If not, how do I change it to another CAW spot?

If so...

I wanna know, how do I put it into a code...lets say... This code: 04939E0C 110C0002 (Stunner first light grapple spot). I got that from the CAW Tool. I downloaded it. In lamest terms...

How do I shove this: 17F8

Into this: 04939E0C 110C0002

So I can have CAW 2 with the stunner?

I'll be waiting for the answer(s)... :sleep

Posted

04939E0C 110C0002

04939E0C is the address for CAW 1's light grapple move

110C0002 is the value for the Stunner

17F8 is the offset between CAWS.

Add the offset to the address to get the address for CAW 2's light grapple move.

Use a calculator set to HEX :

04939E0C + 17F8 = 0493B604 ( address must be 8 digits when you're making the code, so keep the 0 in front )

nosig

Posted

In school so makin this quick.

What would be the offset for other CAWs? ANd you get them.

Posted

Extended:

Add the offset to the address twice to get the address for CAW 3's light grapple move.

Use a calculator set to HEX :

04939E0C + 17F8 + 17F8 = 0493CDFC

etc.

nosig

Posted (edited)

Loving your codes dude! I got The Clothesline from Hell as a Front Down Heavy Grapple for my 16th caw! One question? Are there any moves in the game that aren't included in the lists? Just wondering thanks.

Cool codes man!

EDIT: I'm sorry for the double post.

Edited by Camachokid
Posted

Yah. Alex completed the move listing, but didn't get around to updating the tool for them. I don't blame him. He's done a hell of a lot already!

nosig

Posted

I meant any moves hidden from the game. Like say 000000F7 is the last move in the list. If you type F8 ahead can you get hidden gitches? I can do that in Pokemon Gold with my Gameshark. The last pkmn code is like FB, I type in FC etc. I get cool gitches. Just wondering...

Posted

there might be but itll prob just cause a freeze. Nothin to stop you tryin tho i guess

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