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No Victory Music.


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Posted

Hi,

I added extra attires for wrestlers like AJ Styles, Edge, Jeff Hardy, Kofi, Rollins and more using CCT and data editior.

When I use for example Kofi's Mania 37 attire by Joemashups. 

I don't get that "Ohhh WWE Universe. Don't you dare be sour......" at the start of his entrance. 

Also I don't get the victory music of any of my modded wrestlers after they've won a match. But they do get that in their default attire.

 

Did I mess up something ?

Posted

Have you tried searching the Modding FAQ page? 

"Q: The Victory music and/or trons don't play for my wrestler or certain alternate attires after the match and/or during entrances, even though they appear to be correctly assigned. What can I do to fix it?

A: Edit your wrestler's .moveset file Data Editor and tick the corresponding Media Workarounds boxes. Visit the Data Editor Tutorials in order to learn how to do this. Also note that if you are using an Advanced Entrance for your Wrestler, also set the Basic Entrance Media to the same as Advanced Entrance Media, as some game situations (entrances during Royal Rumble, some Cutscenes, etc.) will default to the basic entrance Media settings even when you have an Advanced Entrance set for your Wrestler."

Posted
4 hours ago, SladeDJWilson said:

Hi,

I added extra attires for wrestlers like AJ Styles, Edge, Jeff Hardy, Kofi, Rollins and more using CCT and data editior.

When I use for example Kofi's Mania 37 attire by Joemashups. 

I don't get that "Ohhh WWE Universe. Don't you dare be sour......" at the start of his entrance. 

Also I don't get the victory music of any of my modded wrestlers after they've won a match. But they do get that in their default attire.

 

Did I mess up something ?

Hi, Regarding the victory music, you will have to import  the moveset files for these characters in data Editor and tick the media workaround checkboxes.

With the opening Big E , speech, these are handled differently in the game and cannot be assigned to alternate attires during data editor.

This entails modifying the chants and voiceover data in the  sound_p30.pac file located in the pac\audio folder.

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