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Posted (edited)

Hi everyone. Playing my game, I've noticed that I can't play certains matches because I assume that the pofo files downloaded have same id but for different Mods. So now I want to know if there is a way to know, maybe trough extract the pofo file, what Id it's selected for a paritcular ch Mod. Just to change the Id and to can play with all Mods, There is a way to do that?
Kind regards.

Edited by rBr
Posted

You can check and adjust your .pofo files with Data Editor and see what's set there. You'll want to also check the Commentary ID in Announcer Settings so it matches the .pofo's Wrestler ID. Read the Data Editor Tutorials for more information. It's probably best to change the Wrestler ID to a different value and then back in to ensure all the ID entries in the .pofo file are set correctly.

 

  • Too Sweet 1
Posted
1 hour ago, Cave Waverider said:

You can check and adjust your .pofo files with Data Editor and see what's set there. You'll want to also check the Commentary ID in Announcer Settings so it matches the .pofo's Wrestler ID. Read the Data Editor Tutorials for more information. It's probably best to change the Wrestler ID to a different value and then back in to ensure all the ID entries in the .pofo file are set correctly.

 

First of all, thanks for the help. I've readed the tutorial, but there is nothing about how to know what id is selected for a specific ch Mod. It seems that there isn't a way to extract a pofo file from a Mod installed. Unfortunally I didn't see this before and i have not the downloaded pofo saved on my pc.

Posted
5 hours ago, rBr said:

First of all, thanks for the help. I've readed the tutorial, but there is nothing about how to know what id is selected for a specific ch Mod.

No, you can't do that. You can extract each .pofo from memory and check/cross reference the Name String with the String table or whatever.
You can write down which mod is in which slot or when you insert a mod with CCT, add the name you put in there to the ReplacedName column so you know what you did in the future.

 

5 hours ago, rBr said:

It seems that there isn't a way to extract a pofo file from a Mod installed. Unfortunally I didn't see this before and i have not the downloaded pofo saved on my pc.

You obviously haven't read the Other Tutorials section. ;)

  • Thanks 1
Posted (edited)
17 hours ago, Cave Waverider said:

No, you can't do that. You can extract each .pofo from memory and check/cross reference the Name String with the String table or whatever.
You can write down which mod is in which slot or when you insert a mod with CCT, add the name you put in there to the ReplacedName column so you know what you did in the future.

  

You obviously haven't read the Other Tutorials section. ;)

Oh no, your're right. What a big mess 😁I simply did not read until the bottom of the page. Thank you so much!!

Anyway, I've founded a solution more easiest. Trough Wrestleplus is possible extraxt .pofo and .moveset so you can check everything and then change the value with Data Editor! Problems with Id's are gone!

Edited by rBr

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