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Adding new pofos, changes older ones


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Posted

Hey guys, i'm pulling my hair out here. I'm changing details for wrestlers in the pofo files, giving them new names whilst the game sits on the main menu, and doing so 4 at a time before going into match selection to confirm the changes.

 

The problem is, everytime I go to confirm the changes, I'm noticing wrestlers i've already done are randomly having their names changed to names I did not set.

 

Whenever i'm updating through the CCT, it's messing up wrestlers that have already been done. This happens if I add the pofos directly through CCT or with the Data Editor using its CCT import function.

 

This is also true of renders, where by now almost half of the renders have switched to different wrestlers without my permission.

 

The only unusual thing i'm doing is that i've edited the superstring's first 200 wrestler rows (after the initial 10-15) to these new names and am going through each pofo to update the name codes. However there's no reason why this wouldn't work and it has been working, the issue is that changes are being made at random.

 

I'm fine with doing the hard work but not having my work be constantly undone. Any help would appreciated.

Posted

Very odd. Here are a few things you could try:

Try to use Data Editor's "Install via CCT" feature and close CCT every time after it's done importing the .pofo/.moveset for a wrestler and see if that helps.

In addition, ensure that the Wrestler ID is properly set in the .pofo/.moveset  for each Wrestler you're injecting.

In case you are editing the latest version of the SuperString while the game is running, try not to do that and only edit that file while the game isn't running.

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