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Normal maps, mr textures


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Posted

Hi frds, I have created a modded superstar. All texture are displayed in game very well. But all I want is to do a normal map texture, mr textures.

So, is there any tutorial or any tutorial videos of creating normal map texture, mr textures especially for wwe 2k19

thanks in advance frds

Posted

HII BRO... to do a normal filter file. u need to copy the logo of your superstar obj... for ex: ur creating a custom attire mod for randy orton so u will add a logo to ur randy orton bottoms so after setting up ur logo on ur superstar bottoms texture then now copy the logo in same size and open the normal filter file of randy orton bottoms and erase the unwanted logo from the normal filter file and paste the new logo in the normal filter file in correct position. to verify the logo alignment copy the whole bottoms textures and paste it on _n file and change the opacity of that image from 100 to 50 and then check the alignment... AFTER THAT... turn back to ur logo and go to filter> nvidia tools or something releted to nvidia normal filters and then give the value to 10 and apply after that change its blending mode to OVERLAY. AND SAVE IT WITHOUT MIPMAPS.... BE SURE THAT U HAVE NVIDIA DDS PLUGINS... PLS REFER THE VIDEO IN THE LINK FOR MORE CLEAR DETAILS

 

https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwiYvI75xODxAhWdh_0HHbxDBzUQwqsBMAB6BAgJEAE&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dz7qGNI8kIAg&usg=AOvVaw37Pa65yGAEtZnpz8nCRK_W

I AM A TEXTURE MODDER SO U CAN TRUST MY TIPS...

Posted
10 hours ago, Zuper-Plextra said:

HII BRO... to do a normal filter file. u need to copy the logo of your superstar obj... for ex: ur creating a custom attire mod for randy orton so u will add a logo to ur randy orton bottoms so after setting up ur logo on ur superstar bottoms texture then now copy the logo in same size and open the normal filter file of randy orton bottoms and erase the unwanted logo from the normal filter file and paste the new logo in the normal filter file in correct position. to verify the logo alignment copy the whole bottoms textures and paste it on _n file and change the opacity of that image from 100 to 50 and then check the alignment... AFTER THAT... turn back to ur logo and go to filter> nvidia tools or something releted to nvidia normal filters and then give the value to 10 and apply after that change its blending mode to OVERLAY. AND SAVE IT WITHOUT MIPMAPS.... BE SURE THAT U HAVE NVIDIA DDS PLUGINS... PLS REFER THE VIDEO IN THE LINK FOR MORE CLEAR DETAILS

 

https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwiYvI75xODxAhWdh_0HHbxDBzUQwqsBMAB6BAgJEAE&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dz7qGNI8kIAg&usg=AOvVaw37Pa65yGAEtZnpz8nCRK_W

I AM A TEXTURE MODDER SO U CAN TRUST MY TIPS...

Thanks for the useful tip frd. And by the by, even for the head_n.dds of 000A.pac , same procedure ?

Posted

for head_n just try the step.....it will work... give it a try. most case i used not modifying the normal file for head.....but u can try this method for head too

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