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PAC textures among DDS ones, inside 0A.dat of superstar mods. How is this done?


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Posted (edited)

I'm looking to edit the textures of Rhaman's Aja Smith model, but when I looked into the 0A.dat file to discover many of the textures are in .pac instead of .dds. There's many other mods that follow this method. I might be behind on what happened that made this texture injection different than before.

In any case, I'd like to know how to make a workaround on getting into these .pac texture files.

Thanks.

Edited by Mercurius
Posted

actually bro the 0A files are coming in the format .texturelibrary which u can open it and access it with the tools like 2km arc, wrestleminus etc....

but after modding a texture u will repac it as a .pac file but actually inside that pac file it is something like a .bin file which contain ur textures

and the available modding tools can't open bin files

but check with xpacker if u have, maybe xpacker can open

Posted (edited)
1 hour ago, Zuper-Plextra said:

actually bro the 0A files are coming in the format .texturelibrary which u can open it and access it with the tools like 2km arc, wrestleminus etc....

but after modding a texture u will repac it as a .pac file but actually inside that pac file it is something like a .bin file which contain ur textures

and the available modding tools can't open bin files

but check with xpacker if u have, maybe xpacker can open

So, I need to be more clear for you to understand my problem.

 

This is what it looks like when I opened the 0A file in X-Packer...

oxn3aRa.jpg

As you can see, there's files that are not DDS below the ones that are. When extracted, I get these...

XPiBahR.jpg

The "color.texturelibrary" was the renaming method I mistakenly tried, but it was a PAC file too.

All programs doesn't recognize the textures inside the 0A.dat file nor I can find anything in these PAC files.

Any other ideas?

Edited by Mercurius
Posted

try creating a texture archive using  2km arc and select only dds files

or else try to uncompress that pac extension texture files using oodle tools and then rename the decompressed file as .dds

Posted
3 minutes ago, Zuper-Plextra said:

try creating a texture archive using  2km arc and select only dds files

or else try to uncompress that pac extension texture files using oodle tools and then rename the decompressed file as .dds

You can't decompress a pac file via oodle tools, because it's not a oodle file. I tried that to no avail.

And how is creating a texture archive going to help, when I'm looking for the ref shirt to mod, and none of the dds files are that?

Posted
1 hour ago, Mercurius said:

You can't decompress a pac file via oodle tools, because it's not a oodle file. I tried that to no avail.

And how is creating a texture archive going to help, when I'm looking for the ref shirt to mod, and none of the dds files are that?

hmmm create a new archive with dds file only

Posted
3 hours ago, Mercurius said:

So, I need to be more clear for you to understand my problem.

 

This is what it looks like when I opened the 0A file in X-Packer...

oxn3aRa.jpg

As you can see, there's files that are not DDS below the ones that are. When extracted, I get these...

XPiBahR.jpg

The "color.texturelibrary" was the renaming method I mistakenly tried, but it was a PAC file too.

All programs doesn't recognize the textures inside the 0A.dat file nor I can find anything in these PAC files.

Any other ideas

@Mercurius,

From your screenshot, the texture archives should all be in DDS format  . Its possible there were errors in decompression.

One thing you can do is open any of the files with pac extension,  like the bottoms.pac in a Hex editor (Hxd)

Check to header row to see if you find DDS similar to this screenshot. If it has DDS, then its a dds file. Just change the file extension to.dds

In this case you'll just rename the bottoms.pac to bottoms.dds , hair_mr.pac to hair_mr.dds etc

yKAprdW.jpg

  • Like 1
Posted
1 hour ago, BlindedByTheGrace said:

@Mercurius,

From your screenshot, the texture archives should all be in DDS format  . Its possible there were errors in decompression.

One thing you can do is open any of the files with pac extension,  like the bottoms.pac in a Hex editor (Hxd)

Check to header row to see if you find DDS similar to this screenshot. If it has DDS, then its a dds file. Just change the file extension to.dds

In this case you'll just rename the bottoms.pac to bottoms.dds , hair_mr.pac to hair_mr.dds etc

yKAprdW.jpg

Tried that. None of them have that.

HOpIUGK.jpg

Posted
5 minutes ago, Mercurius said:

Tried that. None of them have that.

HOpIUGK.jpg

so that full file is corrupted... dude create a new texture archive with only dds file in it.

 

pls say me how u created the archive step by step

  • Like 1
Posted (edited)
27 minutes ago, Mercurius said:
  1. Used Pac-GUI to extract the 0A file from the ch file.
  2. Used X-Packer to extract the files from the 0A by loading texture archive.

 

This is from here: http://2kmodz.com/file/ddd9e03abb7cabf0ac0d214d2d4dfe21

Try it yourself, step-by-step.

On close inspection, it looks like the 000A file you are trying to open is corrupt.

I will suggest you open the ch pac file for the mod with PAC EDITOR.

Use the MASS EXTRACT function in Pac Editor to decompress all the files in the ch pac.

Open the folder created by the Mass extract process and locate the 000A.dat file. It will be in .dat format.

Open the 000A.dat file in XPACKER using the OPEN TEXTURE ARCHIVE function.

In the program window all the rows in the column  EXTENSION should be DDS. You will see a lot of the rows in your screenshot have symbols. 

Use the Extract all function .

Edited by BlindedByTheGrace
  • Like 1
Posted
49 minutes ago, BlindedByTheGrace said:

On close inspection, it looks like the 000A file you are trying to open is corrupt.

I will suggest you open the ch pac file for the mod with PAC EDITOR.

Use the MASS EXTRACT function in Pac Editor to decompress all the files in the ch pac.

Open the folder created by the Mass extract process and locate the 000A.dat file. It will be in .dat format.

Open the 000A.dat file in XPACKER using the OPEN TEXTURE ARCHIVE function.

In the program window all the rows in the column  EXTENSION should be DDS. You will see a lot of the rows in your screenshot have symbols. 

Use the Extract all function .

u r right

1 hour ago, Mercurius said:
  1. Used Pac-GUI to extract the 0A file from the ch file.
  2. Used X-Packer to extract the files from the 0A by loading texture archive.

 

This is from here: http://2kmodz.com/file/ddd9e03abb7cabf0ac0d214d2d4dfe21

Try it yourself, step-by-step.

is ur texture archive modded or default

Posted

It was default from this. I never modded it yet, just trying to get it.

  • Like 1
Posted

but there is smthng wrong in those files

Posted
9 minutes ago, Zuper-Plextra said:

but there is smthng wrong in those files

The file for the mod in the link extracts fine. I have tried extracting and can confirm there are no issues with it.

  • Like 1
Posted
29 minutes ago, BlindedByTheGrace said:

The file for the mod in the link extracts fine. I have tried extracting and can confirm there are no issues with it.

hmmm then what could be the issue....?

Posted
2 minutes ago, Zuper-Plextra said:

hmmm then what could be the issue....?

No issue. If the steps I outlined are followed correctly, the files will be extracted.Just ensure the original file for the mod is used.

Posted (edited)
59 minutes ago, BlindedByTheGrace said:

The file for the mod in the link extracts fine. I have tried extracting and can confirm there are no issues with it.

EDIT: I just checked out another 0A file in XPacker, and it seems it's the program itself that's having the issue. I never had this problem until I upgraded my PC's motherboard.

Edited by Mercurius
Posted
7 minutes ago, Mercurius said:

EDIT: I just checked out another 0A file in XPacker, and it seems it's the program itself that's having the issue. I never had this problem until I upgraded my PC's motherboard.

Maybe you want to try reinstalling Xpacker.

  • Like 1
Posted

dude before that just try running it as admin.....some software issue can be fixed by that...just try then if no work then reinstall

Posted (edited)
11 minutes ago, BlindedByTheGrace said:

Maybe you want to try reinstalling Xpacker.

I just tried that and running it as admin, and it's still giving me these...

6cISWDk.jpg

I dunno what's causing the issue here, and I'm running out of options. I currently run a 5950x CPU, just so you know.

Edited by Mercurius
Posted

Does it do the same if you try ctrl-t to open as ctrl-y?

Posted (edited)
12 minutes ago, B4G.TV said:

Does it do the same if you try ctrl-t to open as ctrl-y?

Yes. However, with other mods' 0A files I opened, it works.

Edited by Mercurius
Posted (edited)

Take the refat mod. Put on your desktop. Drag it into wrestleminus, right click on it and extract all in place. 

Go inside the new folder on your desktop, until u find 00025550.PACH. Put on your desktop.

Open xpacker and press ctrl+3, open that PACH file from your desktop.

find OOOA and decompress onto your desktop.

open xpacker again, ctrl-Y open that OOOA file.

extract all the textures.

9hQNSu2.jpg

Edited by B4G.TV
Posted (edited)
9 minutes ago, B4G.TV said:

Take the refat mod. Put on your desktop. Drag it into wrestleminus, right click on it and extract all in place. 

Go inside the new folder on your desktop, until u find 00025550.PACH. Put on your desktop.

Open xpacker and press ctrl+3, open that PACH file from your desktop.

find OOOA and extract onto your desktop.

open xpacker again, ctrl-t, open that OOOA file.

extract all the textures.

9hQNSu2.jpg

If I extract the 0A, it'll be a zlib, which X-Packer doesn't read.

I just went and uncompressed it as .dat, to which X-Packer can read.

 

 

Still gives me the same mess.

Edited by Mercurius

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