HarryPotterFan95 Posted June 16, 2021 Posted June 16, 2021 Hiya Everyone, I just wanted to ask about copying audio from one superstar to another ? Basically in my game I am making Attitude Era versions of Lita and Trish Stratus with their early themes, gfx and attires using two unused slots, namely Scotty 2 Hotty and Billy Gunn. My question is how would I copy the audio for the announcer and commentary from the Default Lita (Slot 124) and Default Trish (Slot 126) to these Unused slots ?? So basically when I chose to play as AE Lita, it would have the same commentary and audio as the regular Lita. Any help would be greatly appreciated !! Thanks Quote
BlindedByTheGrace Posted June 17, 2021 Posted June 17, 2021 13 hours ago, HarryPotterFan95 said: Hiya Everyone, I just wanted to ask about copying audio from one superstar to another ? Basically in my game I am making Attitude Era versions of Lita and Trish Stratus with their early themes, gfx and attires using two unused slots, namely Scotty 2 Hotty and Billy Gunn. My question is how would I copy the audio for the announcer and commentary from the Default Lita (Slot 124) and Default Trish (Slot 126) to these Unused slots ?? So basically when I chose to play as AE Lita, it would have the same commentary and audio as the regular Lita. Any help would be greatly appreciated !! Thanks Hi. Its possible to have the ring announcer and commentary data duplicated for both Lita and Trish placed on different unused slots by modifying the sound_p30.pac file in the pac\audio folder. This isnt a file with sound but a data bank file which the games reads to decide which commentary, ring announcer audio to load for which entrance or character coupled with some other sound info. First, this thread contains info on the ring announcer data This tutorial contains info on the commentary . 1 Quote
HarryPotterFan95 Posted June 17, 2021 Author Posted June 17, 2021 6 hours ago, BlindedByTheGrace said: Hi. Its possible to have the ring announcer and commentary data duplicated for both Lita and Trish placed on different unused slots by modifying the sound_p30.pac file in the pac\audio folder. This isnt a file with sound but a data bank file which the games reads to decide which commentary, ring announcer audio to load for which entrance or character coupled with some other sound info. First, this thread contains info on the ring announcer data This tutorial contains info on the commentary . Hiya, Thanks so much for this, it's really appreciated. I'll give it a go, 🙂 Quote
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