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Reshape - Edite object un 61A6.YOBJ


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Posted (edited)

Hello,

I have a question about modding ch with Reshape.

Most of the character have all theirs objects in the 0000.YOBJ, reshape is able to open this file and i can edit it.

But some of them have part of theirs objects in other .YOBJ,

exemple:

- Shayna, her tanktop isn't in 0000 but in 61A6.YOBJ, object 0.

- Carmella, the same, her stupid swimsuit and leggin is in the 61A6.YOBJ, object 0.

When i try to open this file with Reshape, the software was unable to open and freeze.

Someone else got the problem and anyone find a way to solve this problem ?

 

Thanks in advance.

 

Edited by grayfox12
Posted

I haven't found how to open YOBJ others than 0000.yobj, but i found a bypass method to not have in your .pac the unwanted object(s) of that .yobj.

- Open the 0000.yobj (that reshape know how to open) in reshape

- Choose a number of render object of 1

- Click Save

- Choose YDefault on the render type

- Click Save

- Close Reshape

- Rename the 0000.yobj to 61A1.yobj (or anything else)

- Compress in 61A1.oodl

- reinject your 61A1.oodl in the 61A1 of the pac (same way as 0000.oodl)

 

This method is not perfect because you lost lot of space, you pass from an original 61A1.yobj of some hundred Ko to a 61A1.yobj of around 20 Mo (size of the 0000.yobj) but without update of the tool it helps.

Have a nice day.

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