detourne Posted March 2, 2021 Posted March 2, 2021 Hi everyone, I've installed some mods using CCT for a number of slots, like 503 BCW Fan and 482 Podcast Announcer. I tried importing the CH pac files, did renders, movesets, and pofos, only to find out that the character models themselvs didn't work out. Is it possible that they end with a 06 instead of 02/04, kind of like the commentators? Could I still install my mods if I put the ch pac files in the right location? If not, is it possible to delete the POFO, so I don't have these fake characters? Thanks Quote
SS2K21 Posted March 2, 2021 Posted March 2, 2021 Those slots don't work. You can't load anything into them. 501 Pete Clark 502 Jack Tice 503 BCW Fan 504 Dad Skip over these ones when loading anything in. I also had an issue with GOLD AJ STYLES slot, I wouldn't use this either. Quote
detourne Posted March 3, 2021 Author Posted March 3, 2021 Thanks, i knew a few like Jack Tice didnt work normally through CCT, now I know these ones don't either. There's no way to buypass it? Those default models get pulled from somewhere. If not, is there a way to delete the pofo from the savefile? Quote
alexandre faria Posted March 3, 2021 Posted March 3, 2021 4 hours ago, detourne said: Obrigado, eu sabia que alguns como Jack Tice não funcionavam normalmente através do CCT, agora eu sei que esses também não funcionam. Não há como comprar e passar? Esses modelos padrão são puxados de algum lugar. Se não, existe uma maneira de deletar o pofo do savefile? No, what you can do is use the Data Editor in unlock status, place locked and inject via CCT 2 Quote
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