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Funhouse GFX is .pac instead of .bk2?


CyberOcelot

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Hey Guys,

Sorry if this is a dumb question. I just started learning how to mod 2K19 and trying to install Bray Wyatt's Funhouse entrance graphics. Looking at tutorials, they all say the assets in the apron, titantron, etc folders need to have .bk2 files. Even installing via CCT requires it to be a bk2 file. 

So, my next step was to learn to have them converted. So, I learn about RAD video tools and try to convert the .pac to .bk2, but the .pac files aren't recognized by RAD, so no luck there. 

Can someone please guide me or help me find a tutorial that discusses what I might be doing wrong here? I'd like to learn all I can about installing mods, and this was my first real hurdle thus far.

Thanks in advance for your help! :)

Edited by CyberOcelot
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to convert pac to bk2, you need to extract the bk2 from the pac file with PAC Editor, after extracting you must change the extension of the file that extracted you to bk2

Edited by Danilepez
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16 minutes ago, Danilepez said:

to convert pac to bk2, you need to extract the bk2 from the pac file with PAC Editor, after extracting you must change the extension of the file that extracted you to bk2

Thank you. I've since discovered that in the Wiki here. But, now I can't download the Pac Editor tool. It says it is set to private? 

EDIT: Here's the link to the latest version of the pac editor that the Wiki here guides me to...

https://www.mediafire.com/error.php?errno=999&quickkey=xqx6c9nsez8tjjg&origin=download

Edited by CyberOcelot
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