UrsanTemplar Posted December 8, 2020 Posted December 8, 2020 Hello, I want to replace some entrance animations. If I'm not looking to add to a new slot, then all I have to do is to rename the .pac file with then name of the .pac I will replace, and copy/paste it into the EVT folder (and the effects file to the effects folder). Is this correct? For example, I'm looking at the evt list (https://docs.google.com/spreadsheets/d/1S-VkVU9v-hyKr4whSgihbpdhaZuBaCKzDB7H-s3hqLw/edit#gid=1908599897) and it says Hollywood Blondes are file 01306. I want to replace it with London and Kendrick's entrance from squaredcirclefan's ported entrances. So I take the two files (evt and effect), and name it both 01306, and copy/paste to their respective folders, then regen the chunk file. Am I missing anything? Also wondering if anyone's ported the other generic mixed tag entrances (2-4) as well as the generic stable entrances in 2k20. Thanks in advance! 1 Quote
BlindedByTheGrace Posted December 8, 2020 Posted December 8, 2020 Hi, Just changing the filename isn't enough. 1. You first need to open the file in HxD scroll to offset row 800 and change the ID as shown in this screenshot. This is the ID the game engine reads ,not the ID in the file name. You will also need to open the effect file and do the same. 2. You need to open the file in Pac EDITOR, decompress to a folder then open the file with .0fop extension and change the ID where I have highlighted. This requires a bit of experience with Hex editing. This is the ID in hexadecimal which needs to be changed. This is the ID the game reads to match the theme music with the entrance. If you don't change that ID and the entrance is placed in a new slot, the theme music\trons wouldn't play in the entrance. The lighting effects might also not work 3. You need to do the same with the effect file. decompress, open the 0fop file and change the ID shown here. Then you inject back into the file using the INJECT AS BPE function using PAC EDITOR. if you have some experience in hex, this is not hard to do. If you have little or no experience, then it can be a bit daunting and I will suggest using the assigned ID. I did not bother with the other mixed tag entrance and the generic female stable entrances as the female character facial motions aren't working in these entrances. The female character facial motions don't work with the first one . Quote
UrsanTemplar Posted December 8, 2020 Author Posted December 8, 2020 Oh, it's a bummer none of the generic mixed entrances work well. Thanks for letting me know. Another question about the data structure of solo entrances: If I replace a singles entrance, how will it impact advanced entrances when parts of it is selected? Or are advanced entrances different files altogether. Thanks anyways, I will digest a little bit and attempt to edit it myself. May come back here if I get stuck anywhere. Quote
BlindedByTheGrace Posted December 9, 2020 Posted December 9, 2020 1 hour ago, UrsanTemplar said: Oh, it's a bummer none of the generic mixed entrances work well. Thanks for letting me know. Another question about the data structure of solo entrances: If I replace a singles entrance, how will it impact advanced entrances when parts of it is selected? Or are advanced entrances different files altogether. Thanks anyways, I will digest a little bit and attempt to edit it myself. May come back here if I get stuck anywhere. Replacing a singles entrance will not affect advanced entrance as advanced entrances use different files in the game. For instance the 00361.pac file is Goldberg's entrance. The 10361.pac, 11361.pac,, 12361.pac, 13361.pac and 14361.pac files are for Goldberg's advanced entrance with each file representing the stage of the advanced motion. Quote
UrsanTemplar Posted February 3, 2021 Author Posted February 3, 2021 (edited) Hello, Sorry it's been a while, work's been crazy hectic, but finally found some time to try it out. Had some questions. I am trying to replace Alexander Wolfe's entrance (332) with AJ Lee's entrance (298 in your pack). I notice two instances of the ID (row 800, 820). So I am assuming you simply delete these, and replace both with 332 in HxD. Please confirm. Next, I decompressed and opened the 0fop file. I see the ID to the right, but in your example you don't highlight this number. Instead, you highlight the left part of that row, in row 20, columns 00 and 01. Can you clarify what I need to change this value to? If you change the value at rows 00 01, do I have to edit the 0298 value to the right as well? Or can I leave it be. EDIT: Oh I just figured out 05 55 in your example is 1365 in hex, and 01 2A is 298 in hex ...So does that mean in order to change slot ID from 298 to 332, I need to edit row 20 in the evt pac from 01 2A --> 01 4C (332 in hex), then the row 380 in the eff pac, doing the same? EDIT 2: Also one more thing, what to do with lighting effects? Since the base game seems to be 2 files, a .pac and .def file. Edited February 3, 2021 by UrsanTemplar 1 Quote
BlindedByTheGrace Posted February 3, 2021 Posted February 3, 2021 (edited) @UrsanTemplar, To answer the first question , Thats correct. You will change the 298 to 332. Don't delete the data when hex editing. You just need to type 332 over both 298 entries. In the 0fop , that's the correct step. Change the 01 2A to 01 4C . For the lighting effect, the pac file contains the data. The def file is just a reference information text file the developers place in there for identification purposes. This is not needed. When you extract the 0fop in the effect file, you will changing the 012A in offset 380 to 014C. Edited February 3, 2021 by squaredcirclefan Quote
UrsanTemplar Posted February 3, 2021 Author Posted February 3, 2021 Thanks a lot for the quick reply. For the evt .pac file, I edit both row 800 and 820 by editing the "Decoded text", right? For the 0fop file, I change the hex value in row 020 to 01 4C, but it seems the "Decoded text" doesn't change? Want to make sure I'm doing this correctly. Do I need to change the "Decoded text" as well? Thank you. 1 Quote
BlindedByTheGrace Posted February 3, 2021 Posted February 3, 2021 (edited) You don't need to change the decoded text. If you want , just type 0332 over the 0298. 4 minutes ago, UrsanTemplar said: Thanks a lot for the quick reply. Do I need to change the "Decoded text" as well? Thank you. Edited February 3, 2021 by squaredcirclefan 1 Quote
UrsanTemplar Posted February 4, 2021 Author Posted February 4, 2021 Hello, For the light .pac file...I editted row 800 in the .pac file, no issues. But when I try to uncompress it, another .pac file pops out, instead of 0fop file. When I view the .pac file in HxD, can't seem to find the proper value to edit. So is that it then for the light file? Just change row 800 in the pac, but no need to edit then inject a 0fop file? Or am I missing something. Thanks for the clarification. Quote
BlindedByTheGrace Posted February 4, 2021 Posted February 4, 2021 5 minutes ago, UrsanTemplar said: Hello, For the light .pac file...I editted row 800 in the .pac file, no issues. But when I try to uncompress it, another .pac file pops out, instead of 0fop file. When I view the .pac file in HxD, can't seem to find the proper value to edit. So is that it then for the light file? Just change row 800 in the pac, but no need to edit then inject a 0fop file? Or am I missing something. Thanks for the clarification. Hi, You only need to change the ID in the light file. There is no need decompressing. Quote
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