BlindedByTheGrace Posted October 18, 2020 Share Posted October 18, 2020 Hi, This tutorial will cover removing commentary data from character slots using wrestleminus. I have put up a tutorial on removing superstar specific commentary using the hex editing method but this can be a bit cumbersome. Its much easier with Wrestleminus. 1. What you need. Wrestleminus 2. Pac editor. First open the sound_p30.pac file in pac editor. (its best to create a working folder and place a copy of the file inside the folder) Click on MASS EXTRACT in the Pac Editor functions . (The files will be decompressed into that created folder) Navigate to the created @0BFD09BF523F7140.pac\@012C.pac folder. You will find a file 0067.dat. Open this file in wrestleminus. Click on the SOUND VIEW tab . You will see the following screenshot. The Columns you will be looking up here are CONTAINER, REF NUM and HASH BYTES. The container column contains a series of numbers from 1 to 157. Each section holds data for various audio attributes in the game. The data we will focus on for this tutorial is listed in container sections Container 128 - Commentary Data for in-game superstar slots Container 129 - Chants and Voiceover data for in-game superstar slots container 132 - Commentary Data for in-game superstar slots One other unrelated section I will cover in a separate tutorial is Container 143 - Arena Ambient Sounds. Lets look a a practical example. I want to remove the Kevin Owens reference commentary from the 454 Kevin Owens 18 slot. First scroll down to the beginning of the CONTAINER 128 section. This starts from 100. This is the entry for the Rock as the character is ch100. in this section scroll to 454 and delete the entry. in container 129 section, scroll down to 45402 and delete the entry. in the container 132 section , scroll down to 454 and delete. Save changes in wrestleminus. Inject the 0067.dat file back into the sound_p30.pac file. 5 1 Quote Link to comment Share on other sites More sharing options...
Hey Yo Posted October 24, 2020 Share Posted October 24, 2020 Seems a much easier method, thank you. Is there a similar way for Jo Jo's announcing? So if I replace someone over randy orton 13 slot Jo Jo doesn't say the apex predetar randy orton on the entrance Quote Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted October 24, 2020 Author Share Posted October 24, 2020 1 hour ago, Hey Yo said: Seems a much easier method, thank you. Is there a similar way for Jo Jo's announcing? So if I replace someone over randy orton 13 slot Jo Jo doesn't say the apex predetar randy orton on the entrance Hi, Not with Wrestleminus as it isn’t coded to read ring announcer data. You will have to use the manual hex editing method I outlined in my ring announcer tutorial. 1 Quote Link to comment Share on other sites More sharing options...
denbigh7 Posted November 14, 2020 Share Posted November 14, 2020 This is slighty off topic, but it is regarding specific character commentary.....do you know if it's possible to replace commentary, much like we do with entrance calls? For instance, let's say I've inserted the Junkyard Dog mod over Xavier Wood's slot. At some point, the commentators will go into a minute long story about Xavier Woods and the New Day or something. In theory, couldn't I insert a minute long story from Gorilla Monsoon speaking about the Junkyard Dog? If it's a wem file, shouldn't it work the same as entrance calls? I ask because I've tried it and haven't had sucess yet. I'm just wondering if anyone else has tried that yet. Maybe the wem I'm inserting needs to be the exact same size as the one I'm replacing? (I fully realize it would take forever to try and replace all the commentary with Gorilla Monsoon and Bobby Heenan. I'm just trying to see if it can be done.) Quote Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted November 14, 2020 Author Share Posted November 14, 2020 1 hour ago, denbigh7 said: This is slighty off topic, but it is regarding specific character commentary.....do you know if it's possible to replace commentary, much like we do with entrance calls? For instance, let's say I've inserted the Junkyard Dog mod over Xavier Wood's slot. At some point, the commentators will go into a minute long story about Xavier Woods and the New Day or something. In theory, couldn't I insert a minute long story from Gorilla Monsoon speaking about the Junkyard Dog? If it's a wem file, shouldn't it work the same as entrance calls? I ask because I've tried it and haven't had sucess yet. I'm just wondering if anyone else has tried that yet. Maybe the wem I'm inserting needs to be the exact same size as the one I'm replacing? (I fully realize it would take forever to try and replace all the commentary with Gorilla Monsoon and Bobby Heenan. I'm just trying to see if it can be done.) Hi, In theory its possible but all the commentary lines for superstars in the character_ss and commentary_in_match files (sound folder) will have to be indexed . This will be more tedious than indexing the ra_m.pck file. Each character has more than one commentary audio recorded so these will have to be located in the files. 1 Quote Link to comment Share on other sites More sharing options...
LordBarker Posted December 4, 2020 Share Posted December 4, 2020 On 10/18/2020 at 9:05 PM, squaredcirclefan said: Inject the 0067.dat file back into the sound_p30.pac file. Great guide buy how am I injecting back in - as BPE? Thanks Quote Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted December 4, 2020 Author Share Posted December 4, 2020 Hi, 6 minutes ago, LordBarker said: Great guide buy how am I injecting back in - as BPE? Thanks If you haven’t decompressed the sound pac file and just browsed iit’s contents, you just have to inject directly Quote Link to comment Share on other sites More sharing options...
LordBarker Posted December 4, 2020 Share Posted December 4, 2020 Thanks mate, think it's all sorted Quote Link to comment Share on other sites More sharing options...
CuddlyCorey Posted January 5, 2021 Share Posted January 5, 2021 On 10/18/2020 at 4:05 PM, squaredcirclefan said: Hi, This tutorial will cover removing commentary data from character slots using wrestleminus. I have put up a tutorial on removing superstar specific commentary using the hex editing method but this can be a bit cumbersome. Its much easier with Wrestleminus. 1. What you need. Wrestleminus 2. Pac editor. First open the sound_p30.pac file in pac editor. (its best to create a working folder and place a copy of the file inside the folder) Click on MASS EXTRACT in the Pac Editor functions . (The files will be decompressed into that created folder) Navigate to the created @0BFD09BF523F7140.pac\@012C.pac folder. You will find a file 0067.dat. Open this file in wrestleminus. Click on the SOUND VIEW tab . You will see the following screenshot. The Columns you will be looking up here are CONTAINER, REF NUM and HASH BYTES. The container column contains a series of numbers from 1 to 157. Each section holds data for various audio attributes in the game. The data we will focus on for this tutorial is listed in container sections Container 128 - Commentary Data for in-game superstar slots Container 129 - Chants and Voiceover data for in-game superstar slots container 132 - Commentary Data for in-game superstar slots One other unrelated section I will cover in a separate tutorial is Container 143 - Arena Ambient Sounds. Lets look a a practical example. I want to remove the Kevin Owens reference commentary from the 454 Kevin Owens 18 slot. First scroll down to the beginning of the CONTAINER 128 section. This starts from 100. This is the entry for the Rock as the character is ch100. in this section scroll to 454 and delete the entry. in container 129 section, scroll down to 45402 and delete the entry. in the container 132 section , scroll down to 454 and delete. Save changes in wrestleminus. Inject the 0067.dat file back into the sound_p30.pac file. I've tried this exact thing so many times now. Every time I go to load the game, it crashes. Like, doesn't even get to the load screen. I've made backups of the sound file (thank goodness) and every time I tried this, step by step it fails. But, when I put back my saved sound file into the wwe2k19 folder, my game works again. Is there something I'm missing here? Quote Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted January 5, 2021 Author Share Posted January 5, 2021 2 hours ago, CuddlyCorey said: I've tried this exact thing so many times now. Every time I go to load the game, it crashes. Like, doesn't even get to the load screen. I've made backups of the sound file (thank goodness) and every time I tried this, step by step it fails. But, when I put back my saved sound file into the wwe2k19 folder, my game works again. Is there something I'm missing here? Can you send the sound_p30.pac file you have edited so I can have a look.? Errors can occur if the file isn’t injected back properly or injected into the wrong file . If you are using Pac Editor , you might want to try this. 1 When injecting back, open the 012C.pac file in the folder created after the MASS EXTRACT. inject the 0067.dat you edited into the 0067.dat inside the 012C using the INJECT function 2. Open the 0BFD09BF523F7140. pac file in pac editor. Inject the 012C.dat into the 012C using the INJECT AS ZLIB function ( very important) 3. Open the sound_p30.pac file in pac editor. Inject the 0BFD09BF523F7140 into the 0BFD09BF523F7140 file using the INJECT FILE function. Quote Link to comment Share on other sites More sharing options...
CuddlyCorey Posted January 5, 2021 Share Posted January 5, 2021 (edited) 14 hours ago, squaredcirclefan said: Can you send the sound_p30.pac file you have edited so I can have a look.? Errors can occur if the file isn’t injected back properly or injected into the wrong file . If you are using Pac Editor , you might want to try this. 1 When injecting back, open the 012C.pac file in the folder created after the MASS EXTRACT. inject the 0067.dat you edited into the 0067.dat inside the 012C using the INJECT function 2. Open the 0BFD09BF523F7140. pac file in pac editor. Inject the 012C.dat into the 012C using the INJECT AS ZLIB function ( very important) 3. Open the sound_p30.pac file in pac editor. Inject the 0BFD09BF523F7140 into the 0BFD09BF523F7140 file using the INJECT FILE function. Wow...I totally missed those last steps. I'll do what you said for the steps 1, 2 and 3 and see if that works. Thanks! P.S. I tried these new steps and it worked! Kinda. The game loaded (yay) and everything was fine, but the commentary for "Sting" was still there playing as my modded caw of Jaxson Ryker. I think I'm just going to leave it as is. I got the custom call names figured out, got his render up (finally) and the caw is great. So...I'll leave it at that. I was just trying to get this down because I thought it was "easy"ish. I don't wanna risk screwing something up. I'll probably revisit this thread to see if any video tutorials come up. Thanks for your reply! Edited January 5, 2021 by CuddlyCorey Adding more info... Quote Link to comment Share on other sites More sharing options...
MRG Posted February 19, 2021 Share Posted February 19, 2021 here is a crazy question: is there a way to remove commentary from everyone? I make so many changes that I'd love for just basic commentary for moves but nothing about the original slot. I don't need Cole going on about Curt Hawkins when his slot is someone else lol. thanks! 1 Quote Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted February 19, 2021 Author Share Posted February 19, 2021 1 hour ago, MRG said: here is a crazy question: is there a way to remove commentary from everyone? I make so many changes that I'd love for just basic commentary for moves but nothing about the original slot. I don't need Cole going on about Curt Hawkins when his slot is someone else lol. thanks! Hi, Removing commentary for everyone will mean deleting all the entries for commentary I have outlined in the tutorial using Wrestleminus. 1 Quote Link to comment Share on other sites More sharing options...
MRG Posted February 19, 2021 Share Posted February 19, 2021 14 minutes ago, squaredcirclefan said: Hi, Removing commentary for everyone will mean deleting all the entries for commentary I have outlined in the tutorial using Wrestleminus. ah, pretty simple then. I'll give it a shot. thank you! Quote Link to comment Share on other sites More sharing options...
MRG Posted February 21, 2021 Share Posted February 21, 2021 On 2/19/2021 at 5:36 PM, squaredcirclefan said: Hi, Removing commentary for everyone will mean deleting all the entries for commentary I have outlined in the tutorial using Wrestleminus. I just realized how many times I'll have to click delete. is there a quicker way to like select all and delete? or even hex edit if that is somehow "faster". Quote Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted February 21, 2021 Author Share Posted February 21, 2021 16 minutes ago, MRG said: I just realized how many times I'll have to click delete. is there a quicker way to like select all and delete? or even hex edit if that is somehow "faster". Hi, One can hex edit the blocks of data but its quite difficult to read which data to remove in Hex unless you are experienced with reading hex data and offsets. Mistakes made in deleting commentary data from the file will mean universe mode commentary and other sound attributes not working for instance. In a way its better editing the file in wrestleminus. I have a 0067.dat file with all the match commentary ID's removed but I haven't tested it in the game. You can inject the 0067.dat file in the link below back into your sound_p30.pac file and run a few tests if you want. https://mega.nz/file/8Z4UkITY#NfZ5HeHERyXNQDxYImPFPMxRa6z0kLKT4f5HgoNBaNk 2 Quote Link to comment Share on other sites More sharing options...
MRG Posted February 21, 2021 Share Posted February 21, 2021 8 hours ago, squaredcirclefan said: Hi, One can hex edit the blocks of data but its quite difficult to read which data to remove in Hex unless you are experienced with reading hex data and offsets. Mistakes made in deleting commentary data from the file will mean universe mode commentary and other sound attributes not working for instance. In a way its better editing the file in wrestleminus. I have a 0067.dat file with all the match commentary ID's removed but I haven't tested it in the game. You can inject the 0067.dat file in the link below back into your sound_p30.pac file and run a few tests if you want. https://mega.nz/file/8Z4UkITY#NfZ5HeHERyXNQDxYImPFPMxRa6z0kLKT4f5HgoNBaNk awesome, thanks! tried a few matches and it was quiet about names as I want it to be. I truly appreciate all the assistance you give and all the work you do. especially with those move ports. 1 Quote Link to comment Share on other sites More sharing options...
Tinted Posted August 20, 2021 Share Posted August 20, 2021 Anyone got gorilla monsoon mod? Quote Link to comment Share on other sites More sharing options...
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