Refat Posted October 29, 2020 Author Posted October 29, 2020 Chris Sabin TNA Impact port WIP 2 1 1 Quote
Refat Posted October 29, 2020 Author Posted October 29, 2020 Chris Sabin released in the first post. 2 Quote
Refat Posted October 30, 2020 Author Posted October 30, 2020 Greg Hamilton 2K20 port (replacing JoJo) WIP 1 1 1 1 Quote
Refat Posted October 31, 2020 Author Posted October 31, 2020 Greg Hamilton 2K20 port released in first post. 1 1 Quote
Refat Posted November 5, 2020 Author Posted November 5, 2020 Fallen Angel released in the first post. 2 1 Quote
Refat Posted November 7, 2020 Author Posted November 7, 2020 Trying to port something from newer games. Very early WIP 1 Quote
tekken57 Posted November 11, 2020 Posted November 11, 2020 Your TNA ports are looking awesome. For the textures, have you tried using a program called materialize? It removes the lighting from the textures 1 Quote
Refat Posted November 11, 2020 Author Posted November 11, 2020 28 minutes ago, tekken57 said: Your TNA ports are looking awesome. For the textures, have you tried using a program called materialize? It removes the lighting from the textures Thanks. I'll certainly try that. Quote
Refat Posted November 11, 2020 Author Posted November 11, 2020 Pete Williams released in the first post. 4 Quote
Refat Posted November 14, 2020 Author Posted November 14, 2020 James Storm released in the first post. Quote
Refat Posted November 20, 2020 Author Posted November 20, 2020 Mayu Iwatani early WIP. Ignore the hair and attire for now. 3 Quote
tekken57 Posted November 25, 2020 Posted November 25, 2020 @Refat really enjoying using your Christopher Daniels and Petey Williams mods. Going to add facial anims to Petey Williams, which wrester yobj did you use as a base for this mod? 1 Quote
Refat Posted November 25, 2020 Author Posted November 25, 2020 3 hours ago, tekken57 said: @Refat really enjoying using your Christopher Daniels and Petey Williams mods. Going to add facial anims to Petey Williams, which wrester yobj did you use as a base for this mod? Thank you. It's hard to remember. But I think I used Demon Balor as base. 1 Quote
Refat Posted November 26, 2020 Author Posted November 26, 2020 (edited) Kenzo Suzuki Released in first post. Currently open for any game model port, custom character, attire and render commissions. DM me. Edited November 26, 2020 by Refat 2 Quote
tekken57 Posted November 27, 2020 Posted November 27, 2020 Worked on some tweaks to your Daniels, created facial anims, 3d gear and beard and also created entrance gear. I can upload the changes if you want: 2 1 Quote
Refat Posted November 27, 2020 Author Posted November 27, 2020 23 minutes ago, tekken57 said: Worked on some tweaks to your Daniels, created facial anims, 3d gear and beard and also created entrance gear. I can upload the changes if you want: Amazing! Of course you can upload. Quote
tekken57 Posted November 28, 2020 Posted November 28, 2020 Here you go: https://mega.nz/file/9llCnQjJ#-opVONRtA-93Ekthcarhw4BCNj-KMU_aK94c3vFpUyE/aff=Qclb8ZT_ifM 2 Quote
Refat Posted November 28, 2020 Author Posted November 28, 2020 (edited) 52 minutes ago, tekken57 said: Here you go: https://mega.nz/file/9llCnQjJ#-opVONRtA-93Ekthcarhw4BCNj-KMU_aK94c3vFpUyE/aff=Qclb8ZT_ifM Awesome. I'll add that file with the main mod with proper credits of course. Edited November 28, 2020 by Refat Quote
tekken57 Posted November 30, 2020 Posted November 30, 2020 @Refat I'm working on your Petey Williams at the moment. Can you possible send me the 3dsmax scene file where you positioned the TNA model? I am adding entrance gear and if I have the model positioned in the way you did it, I don't need to reposition the bones to align the entrance meshes. 1 1 Quote
micencronin Posted November 30, 2020 Posted November 30, 2020 Wow thank you @tekken57, could you do it also for chris sabin please? Quote
Refat Posted November 30, 2020 Author Posted November 30, 2020 (edited) 46 minutes ago, tekken57 said: @Refat I'm working on your Petey Williams at the moment. Can you possible send me the 3dsmax scene file where you positioned the TNA model? I am adding entrance gear and if I have the model positioned in the way you did it, I don't need to reposition the bones to align the entrance meshes. Sorry bro I don't have that scene file anymore. But I didn't change the position of the base model which is Demon Balor. So you should be fine with just the objects extracted from both models and fit the attire accordingly. Also I resized the tna model to 102% if that helps. Edited November 30, 2020 by Refat 1 Quote
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