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Posted

Wrestler Profiles

Add these offsets in hex to the addresses listed to get to the corresponding addresses. The base addresses listed under each wrestlers' name is for the Name of the wrestler, btw, so the Rocks' name change will begin at 0480F4B4.

Add-

0x00000013- Short (Ring) Name

0x00000030- Stats

0x00000034- Stats 2

Stats 1

AABBCCDD

Stats 2

EEFF0000

AA- Strength

BB- Durability

CC- Speed

DD- Counter

EE- Submission

FF- Charisma

Values-

00- 0

01- 0.5

etc etc.

Dont try setting in game stats to higher than 10. it might work, but when I maxed out wrestlers to 127.5 (0xFF) the game glitched up when I tried to run (Wrestler was too fast.)

Names can be 13 characters in length, although I think its only 12.

The Rock

--------

0480F4B4

Triple H

--------

0480F55C

Undertaker

----------

Name

0480F5B0

Kurt Angle

----------

Name

0480F604

Kane

----

Name

0480F6AC

Rey Mysterio

------------

Name

0480F700

John Cena

---------

Name

0480F754

Big Show

--------

Name

0480F7A8

Stacey Keibler

--------------

Name

0480F7FC

Chris Jericho

-------------

Name

0480F850

Chris Benoit

------------

Name

0480F8A4

Rob Van Dam

------------

Name

0480F8F8

Booker T

--------

0480F94C

Shawn Michaels

--------------

0480F9A0

Trish Stratus

-------------

0480F9F4

Victoria

--------

0480FA48

Eddie Guerrero

--------------

0480FA9C

Ric Flair

----------

0480FAF0

Randy Orton

-----------

0480FB44

Batista

--------

0480FB98

Christian

---------

0480FBEC

Chavo Guerrero

--------------

0480FC40

Charlie Haas

------------

0480FC94

Shelton Benjamin

----------------

0480FCE8

Lance Storm

-----------

0480FD3C

Val Venis

---------

0480FD90

Hardcore Holly

--------------

0480FDE4

Rhyno

-----

0480FE38

Matt Hardy

----------

0480FE8C

Edge

-----

0480FEE0

Danny Basham

------------

0480FF34

Doug Basham

-----------

0480FF88

Mark Jindrak

------------

0480FFDC

Garrison Cade

-------------

04810030

Molly Holly

-----------

04810084

Andre The Giant

---------------

048101D4

Bret Hart

---------

04810228

Roddy Piper

-----------

0481027C

Brutus Beefcake

---------------

048102D0

Greg Valentine

--------------

04810324

Joey Rock

---------

04810A5C

Brad Brixton

------------

04810AB0

Wing Su Yeh

-----------

04810B04

Lt. Mortar

----------

04810B58

Paul Pugilist

-------------

04810BAC

East Texas Kid

--------------

04810C00

Posted

WE71-KHRC-CF217

46A2-F1PB-AKRRH

Sunken Ring

TDJ9-QRQJ-6E5J4

98YK-8QUE-A8HNU

Fisheye Camera

Load Gym Over House Show

UYJZ-DQ5H-MDV5H

98UR-60BJ-M09Y4

WDHC-PR3A-4PW7B

Stats Mods-

STATS.th.jpg

Sunken Ring

sunkenring.th.jpg

Tilted Dynamic camera (code not posted)

ANGLES.th.jpg

Posted

IMPROVED.th.jpg

Its an improvement over the original WMXIX tool, in pretty much every aspect. Both in presentation, and UI wise. Its alot easier to use this time round. Be aware, I HAVENT got any of the unlockable moves listed down yet; ive only had the game a week, and those will be added in any future updates. Its a tool primarily for CAW 1, but CAW Offsets are included, and if you dont know by now, it enables you to put any move on any slot.

Download HERE (Copy and PASTE)

Online Version**Not recommended. Itll run slower, and wont ever be updated. And youll rape my bandwidth. Again.

Posted

You rool Alxe!

...grrrr...must...not...buy...hacking...tools....

nosig

Posted

yo man can u fix the codes from codejunkies they make my season freeze up all the time i have to reset every match also how do i use your excellent move mod tool the codes r in the wrong format

Posted

Any chance of getting these converted to NTSC??

Posted

I've actually been considering trying to do it blindly. I've looked a bait and haven't found any NTSC codes. If there's identical codes released for both PAL and NTSC, they could be converted to HEX and the resulting difference in addresses should yield an offset which could be used to convert PAL to NTSC.

But like I said, I haven't found any such codes. I doubt that I'll get bored enough to try it without something to go on.

It's entirely possible that by trying out one of the codes ( particularly the moveset modifiers ) on an NTSC system you could change a move for one of the CAWs. Almost certainly not the right move for CAW 1, but very possibly a different move, maybe for a different CAW. The problem is having the patience to look through all the movesets to find it, knowing that you might not have changed anything you can see for sure.

nosig

Posted

NTSC codes have been released.

(M) 
YGN3-0J5D-E1MVG
X8YN-Y724-3QMBJ



This Code Must Be On
JG0G-DXKJ-GUG7R
6TNZ-U1CJ-PU9GC
QR4P-320H-XB7ZA
ATR8-KX3H-W0VF9
WG5K-XE3V-7KNTR
PJZZ-1GXH-PXQVJ
Y9WW-RTW4-QDJMQ
M4JG-PKWY-90TH5
HGY4-D703-QNHF7



Infinite Creation Points
7VKZ-1A5D-MRRZ3
Z63Q-CAVT-Q9659
EBPU-QJ3N-FWCF0



All Created Wrestlers Are Topless
B2CG-JZXC-P4T5G
07CY-DJQ5-X0PNM
XVUP-MV27-N22KR



All Created Wrestlers Are Nude
FGWZ-FGRM-BPW1Q
07CY-DJQ5-X0PNM
XVUP-MV27-N22KR
GHK1-TW8K-K7PUN
XVUP-MV27-N22KR



PLAYER 1 CODES:
TK2U-AHJ3-TENR2



P1 Full Adrenaline
HB26-XPD3-HR7ZX
GNMJ-3YEK-T290Y



P1 No Adrenaline
2Z3Q-E8PZ-0FJKB
F3PM-A6HQ-9VGH9



P1 Full Spirit
4G3E-GUU3-Z8Y27
R8ZQ-18Z0-RAGDB



P1 No Spirit
NP6F-BK1C-Z50XJ
5A3B-0TW9-21856



P1 No Limb Damage
ANH2-3N25-8NQEB
DJAF-HQWY-UXH9G
28EP-FZMR-AT1NQ
0CPC-XHV5-09Z4E
NXQU-RE87-75BQD
8U20-51GF-4UV5K
B8E1-711W-3Z71N
TVJH-J7TW-JUHZC
6GR5-BRDP-G1K0K
MN3U-EKKQ-21V6K
6NUD-4E0F-U2TCR
MJ0W-8T9A-QB6WD



P1 Is Tiny
7RXH-0VNW-5FV9D
E9VE-Y0ZJ-A2VNZ
TCW7-274G-RNTYN
B4UC-Z5FC-H063V



P1 Is Huge
06KK-UJME-R8KNT
PHA3-VMV2-DWW9E
TMBK-G5KH-BPD1T
UARP-3UDV-VA9FR



PLAYER 2 CODES:
MBFC-QCTW-5MWQA



P2 Full Adrenaline
FBC6-3BEB-BCKAC
KYRA-Q680-CEP3A



P2 No Adrenaline
6N67-CR5G-YM88Z
BBYW-TZ66-W8AEQ



P2 Full Spirit
6XRV-9A6T-69GM6
YWPZ-317X-FF6R8



P2 No Spirit
MPQD-U3U0-X1RNC
9RWJ-AP92-R2BXZ



P2 No Limb Damage
R7HE-6CJ7-AW3MX
HCPY-THND-QA3Q3
8DYB-XDAY-89E1T
HRDA-Z613-BZ04J
FZPJ-C1AV-NFD8Q
8WGD-XRQN-XHZ1P
JJ0P-QU7D-6KGMC
N1UB-E2J8-EW4NU
XPBM-3AWG-4AWGZ
Q1VN-X46X-1NK9F
49Q5-5WBX-ZN6TV
3N7T-P3TU-CBRDR



P2 Is Tiny
3UR5-WV85-C6WE4
R45M-3E89-GN5M2
06EG-07P0-1BGT9
4NR7-6C9G-HZ1RM



P2 Is Huge
X1T1-M2BU-NAZ9J
XVF4-1CFA-GAF7Q
A7A6-E5ZY-A6T8Z
AFTZ-FPRH-5MPRX[/code]

Credit: Nick from CJ's

If you wanna try an offset, go ahead.

Posted (edited)

I tried to figure out an offset, but each code that seems to be in common with the PAL version seemed to have a digit or 2 difference in the offset. Couldn't find a constant myself. I'll keep trying, hopefully someone will figure it out soon though, I would really like to try Alex's move modifier out.......

Edited by the enforcer
Posted

Do u think that the NTSC codes work on Pal cus if theres not much difference i'll try them out

Posted

Hmm..oddness. When I decrypt identical codes for PAL and NTSC, the HEX codes (except for the verifier ) are identical. The GCNcrypt program indicates a game ID of 2E7 for PAL ( as Alex sez ) and 2EF for NTSC.

HOWEVA....when I try to encrypt any of these hacked codes with the game ID as 2EF, the AR accepts the verifier, but the codes won't work.

Could it be I'm missing something simple?

nosig

Posted

Im unclear as to what your doing; if your encrypting my hex codes into 2EF with a region of NTSC then that should be all you need to do (and therefore if they dont work, then the address is wrong etc...)

Or are you decrypting my encrypted codes, then re-encrypting them to a different ID? It could be you still have my verifier? Who knows!

If its the former then likely the addresses changed.

Posted

It must be that the addresses develop an offset when they reach the area where your codeses are, Alex. I trust your HaXxORriNGGorrZZ abilities fully.

What I first was decrypt those two long-ass "must be on" codes and saw they were very close to being identical in hex. All the P1&P2 codes ( huge, small, max spirit, etc ) are all the same for Hex & NTSC. I encrypted the hex sample move modifier code ( weak grapple=stunner ) and the sunken ring code above with no effect. The official unofficial infinite attribute pts code on at codejunkies does work, so I know I've got the (m) and must be on codes in there correctly.

Oh, yeah...the move list pages in your DOR CAW tool seem to be missing from both the download and online versions.

SO, if you know how to make one of those multi-write codes, I could go in and try to put all zeroes into a big section of the RAM where the PAL CAW 1 moveslot is at and see if it fraggles up any of my CAWs. If so, then I could block out smaller sections and come up with at least one offset ( hopefully the data block will be the same for PAL and NTSC )

nosig

Posted

ok Toki, ill whip up a slide and fill next time I can, i just hope you dont need the kenobi NCT enabled, else you may as well just key in 64 codes. (*11!WORRY!11*) I think the best way to do it is possibly a selection of small slide and fills, possibly doing about 20 lines at a time, with an increase of one for the value; this way if any of them DO work, itll be possible to back track and figure which address is being written to which value etc etc, as opposed to filling them ALL with the stunner or something.

Posted

Actually, I believe it's best to do a huge fill. If I wind up getting nothing, at least I'm eliminating a large area. Once I find I've affected what I want, I just need to reduce the number of addresses affected by 1/2 and use the process of elimination texhnique that worked well in the SD series. It'll just be a pain in the ass to have to run back up to the computer to encrypt every time. If you could just post the format of the slide&fill, I'll take it from there.

nosig

Posted (edited)

EDIT'D1!!1

00000000 84958C5C

vvvvvvvv xxyyzzzz

vvvvvvvv: Word to write for fill\slide, beginning at address 80958C5C

(ie, a move value.)

xx: Value increment (signed) (Leave as 00?)

yy: Number of words to write, zero-based (Whatever you feel like; theres something like 109 slots per caw but id play it safe and do about 80.)

zzzz: Address increment (signed)(0x0004)

This is an example I tested (Obv. needs to be encrypted, but it did work, but theres a small annoyance. Because i only tested 0x2F repeats, I got gaps in certain slots...Youll see what I mean.)

00000000 84958C5C

110C0001 002F0004

Oh, and a new code for everyone; I unlocked another arena :)

This replaces RAW with the Velocity arena, which was taken out of the game totally, and as a result isnt completed, either (although it still takes up 2.6mb of disc space, or something crazy.)

AM0X-Z9CF-75AXJ

FJE3-BY20-CG8N6

NHVG-HP4B-2WWA5

Its basically identical to the No Mercy arena, BUT the entrance curtain is like Smackdowns, and it plays the green Velocity video. It wont show up in entrances, however (im working on it, but got a lock up earlier. Works fine in match tho.) So there ya go, two arenas you can only play in via an AR, and ones totally beta. Nice.

Edited by Chillalex
Posted

Right on! I'll probably check that out in the morning. I assume you weren't required to have the Obi Wan Kenobi code active...

nosig

Posted

*waves hand* You do not need the obi wan kenobi code on...

Posted

I do not need the obi wan kenobi code on...

Posted

Damn, this is frustrating. The official codes for unlimited creation points only works for slot 1. And the no limb damage and max adrenaline freeze up the game every time. I haven't tried the others, but these are the main ones I tried, and they get messed up quickly. So don't rely on the official codes unless you feel like taking a risk.

Posted

you could try decrypting that inf. creation points code and add the offsets i provided in the tool download to try for other slots, or wait and see what results toki gets from his slide and fill experiment (which im optimistic about...)

Posted

Grrr. Only an 8-bit repeat value...for the PS2 I could wipe out 40000 addys at once. Here I have to go 400 at a time...

Nothing yet, but I'll keep chipping away for a while.

Must...not...buy...hacking...tools!

nosig

Posted

Id have thought 255 would have at least hit SOME of the addys...?

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