Clarityman Posted June 13, 2020 Posted June 13, 2020 So I put a mod as an alternate attire for Asuka but her mask disappears during the entrance. Just to verify this wasn't a problem with the mod (it isn't), I put her original attire as the alternate attire and again the mask disappears. Is there a way to assign the prop so that it will appear during the entrance for alt attires? Is there a tutorial for this? Or is it impossible?? 1 Quote
BlindedByTheGrace Posted June 13, 2020 Posted June 13, 2020 4 hours ago, Clarityman said: So I put a mod as an alternate attire for Asuka but her mask disappears during the entrance. Just to verify this wasn't a problem with the mod (it isn't), I put her original attire as the alternate attire and again the mask disappears. Is there a way to assign the prop so that it will appear during the entrance for alt attires? Is there a tutorial for this? Or is it impossible?? Hi, Asuka's mask prop is set as a hidden prop in the game and will only load when Asuka is selected. Same as Sasha' Banks glasses , Undertaker's hat and a few other props. There are two things you need to do to make this setup work. I assume you want to use the Kabuki Warriors Asuka mod as an alternate attire. 1. Make the mask show up for Asuka's alternate attire 2. Swap the default mask with the modded mask when the alternate attire is selected . The evt_data.pac file needs to be modified to set this up. 1. Fist open the file in pac editor and select MASS EXTRACT to decompress all the files into one folder. The two files which need to be modified are the 000A.5120 file and the 000E.292 file 2. You need to assign a different ID to the new mask. Th default mask is 6062. The file inside the new mask pro needs to be extracted and injected into another prop file with an ID you can edit , like a ported prop file. Lets say the ID for the new prop was changed to 6052.pac as that ID is not used in the game. Open the 000E.292 in notepad and make the following changes as shown in the screenshot 306 is the evt for Asuka's entrance. I have highlighted the 62112 which is the alternate attire ID and 6052 the prop ID which you need to add. Then save. This will enable the mask show up with the alternate attire but will load the default mask for both attires. The next step is for the game to swap the 6062 mask for the 6052 mask if the alternate attire is selected. Open the 000A.5120 in notepad and add the following highlighted Save . inject both files using the INJECT AS BPE function with Pac Editor. Place the file back in the evt folder. 1 1 Quote
Clarityman Posted June 18, 2020 Author Posted June 18, 2020 Wow. Man thank you so much for this. It is unbelievable just how knowledgeable and helpful you are to all of us. 1 Quote
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