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exported .nif files blender to create .yobj


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Posted

Hi all,

I am currently trying around with new X-rey to export 2k20 attire files to create new attires in 2k19. I am working with blender as it is free and have the .nof plugin installed. When I exported the .nif and will load it in X-Rrey with creating new .yobj it gives me an error "No mesh data found in Nif file".

I imported the .obj into blender, selected it and exported to .nif and the file also has a certain size.

Does anyone already tried this as well and had success? I think I missed some setting, but the settings from Tekkens tutorial in 3ds max can not be chosen in Blender.

Thanks in advance

Posted

Can't use Blender for custom meshes, Max only. Sorry. X-Rey is coded specficially for the Max plugin

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