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bk2 files don't import correctly with CCT


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Posted

Been trying to import some GFX with the Character Tools, but the game always crashes when the wrestlers entrance loads. Anyone know why that might be?

Trons and GFX that I copy into the directory work fine.

Posted

It happens Because when you install GFXs using CCT, the software creates the .pac file that contains a very heavy file size inside. Open that converted file with paceditor and you will see that the file size is like 500 mb - 5 gbs. I don't why this happens but that makes the game crash. The only correct way to install GFXs, as far as I am concerned, is to install them using paceditor.

Posted
20 hours ago, The Chosen One. said:

It happens Because when you install GFXs using CCT, the software creates the .pac file that contains a very heavy file size inside. Open that converted file with paceditor and you will see that the file size is like 500 mb - 5 gbs. I don't why this happens but that makes the game crash. The only correct way to install GFXs, as far as I am concerned, is to install them using paceditor.

Gotcha. For pac editor, would I just inject the trons into the ch pac?

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