swipergod Posted April 24, 2020 Share Posted April 24, 2020 I downloaded @Red Rooster's Rick Rude attire pack. I know there were issues at the time with the sound, but I think that this tutorial from @squaredcirclefan fixes that: I've successfully implemented this and alt attire slots "cut the music". My problem is trying to re-edit the evt pac for his entrance. I must be doing something wrong. I used Rick Rude's original entrance file 00146.pac, uncompress and open the 1F10E2D11096CD18.0fop file and change the name of the entrance to 949 (0B35 in Hex) and the name of the prop to 2875 (0B3B in Hex), which matches the black and silver robe. I inject as a bpe back into the 00146 file and rename it to 00949.pac Next I made the changes to the evt_data.pac's 0000.1024 file as per this tutorial: The line I instered was: 14612 146 949 0 0 0 0 I then renamed the simply ravishing ch pac to 14612 in hex injected it as attire 2 with CCT. Added the 00949_rudeeffect.pac and the 2875_Rude Black Silver Robe.pac to their respective folders. Here's what happens: Rude comes out in the silver and black robe, cuts the music, but then strips off the silver and gold robe instead. Am I missing a step? Am I doing something incorrectly. I got pretty far on my own, but am a bit stuck. Any help would be much appreciated. Quote Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted April 24, 2020 Share Posted April 24, 2020 (edited) @swipergod, Thanks for that info regarding Rick Rude. I never knew the crowd chants mod will solve that. Can you send me the evt_data and the entrance file you modified in a Private message so I can take a quick look ? Edited April 24, 2020 by squaredcirclefan Quote Link to comment Share on other sites More sharing options...
swipergod Posted April 24, 2020 Author Share Posted April 24, 2020 Thanks for your help squaredcirclefan. PM sent. I figured the crowd chants were closer to "sounds events during entrances" and the attire restriction applied. So I just gave it a shot. Thanks for your tutorials. They're really clear and helpful. 1 Quote Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted April 24, 2020 Share Posted April 24, 2020 28 minutes ago, swipergod said: Thanks for your help squaredcirclefan. PM sent. I figured the crowd chants were closer to "sounds events during entrances" and the attire restriction applied. So I just gave it a shot. Thanks for your tutorials. They're really clear and helpful. Ive had a look. You've set everything correctly. The issue is the entrance file. You cannot change the ID for an evt file by just changing the filename. The pac file for the entrance has a HSPCU header , same as all in-game 2k19 entrances which can't be renamed, so its best injecting the decompressed 0fop and evz pac files in the pac into a EPK8 format file which I have done. Here is the link. If you open the file in Hxd and scroll to offset row 800, you will see the two data entries 949 on the right. This is the ID the game engine reads. What happened here is when you loaded the alternate attire, the game couldn't find the entrance 949 and loaded the default entrance instead. https://mega.nz/file/ZQxyCSBC#TB6h9WcaFn-0jcelMQx1ZlZb1gQ0x8KdckEqbFlfixo Quote Link to comment Share on other sites More sharing options...
swipergod Posted April 24, 2020 Author Share Posted April 24, 2020 Makes a lot of sense. I definitely missed the HSPCU detail. Will run through this and give it a shot. Thanks for your help! 1 Quote Link to comment Share on other sites More sharing options...
swipergod Posted April 24, 2020 Author Share Posted April 24, 2020 It seems like there's still an issue. Using the entrance with all the numbering changes, it still seems to get skipped. I looked at Rooster's version of the evp3 and there's a lot of data that he 00'd out after line 0003CC00. I wonder if triggering the sound in a entrance slot that isn't 00146 causes the entrance to fail? Because I see when Rooster's version is loaded, the entrance works, but none of the sound effects are applied. I also wonder if that can be changed in the triggered sound effect itself? 1 Quote Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted April 24, 2020 Share Posted April 24, 2020 1 hour ago, swipergod said: It seems like there's still an issue. Using the entrance with all the numbering changes, it still seems to get skipped. I looked at Rooster's version of the evp3 and there's a lot of data that he 00'd out after line 0003CC00. I wonder if triggering the sound in a entrance slot that isn't 00146 causes the entrance to fail? Because I see when Rooster's version is loaded, the entrance works, but none of the sound effects are applied. I also wonder if that can be changed in the triggered sound effect itself? This seems quite weird. I'll look into the issue on Saturday. 1 Quote Link to comment Share on other sites More sharing options...
swipergod Posted April 24, 2020 Author Share Posted April 24, 2020 Appreciate it squaredcirclefan. Happy to share the full Rude files and events with you if it might help save time or anything else I can do. Quote Link to comment Share on other sites More sharing options...
Red Rooster Posted April 25, 2020 Share Posted April 25, 2020 I fixed the sound issue with a work-around that I posted in my thread, doesn't it work for you. Quote Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted April 25, 2020 Share Posted April 25, 2020 7 hours ago, swipergod said: Appreciate it squaredcirclefan. Happy to share the full Rude files and events with you if it might help save time or anything else I can do. Hi, Ive had a look at the issue. The voice over by Rick Rude and music cut off only works when the default entrance is used for alternate attires. In your case , the entrances are getting skipped because the game can't locate the ID . I'm not sure how you are changing the ID 's the entrances , but either the ID isn't changed properly or you haven't regenerated the chunk0.def file after adding the entrances. It doesn't look as if the music cuts off with the alternate entrances though. You will need to confirm that. Otherwise I will say the way @Red Rooster implemented the theme sound is probably the best. Quote Link to comment Share on other sites More sharing options...
swipergod Posted April 25, 2020 Author Share Posted April 25, 2020 (edited) Ok. So I tested out a few other things. I remade entrance pac using Rude's 2k16 entrance and injected the new files from 2k19 into EVp and EVZ. Entrance works, cutting the music doesn't work. This seems to be more than an audio play trigger because the music is quieted, there must be some event that is triggred by entrance number 146. Anyway, feels like a rabbit hole. Will use @Red Rooster's approach. Thanks. Edited April 25, 2020 by swipergod Quote Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted April 25, 2020 Share Posted April 25, 2020 6 minutes ago, swipergod said: Ok. So I tested out a few other things. I remade entrance pac using Rude's 2k16 entrance and injected the new files from 2k19 into EVp and EVZ. Entrance works, cutting the music doesn't work. This seems to be more than an audio play trigger because the music is quieted, there must be some event that is triggred by entrance number 146. Anyway, feels like a rabbit hole. Will use @Red Rooster's approach. Thanks. Ok cool. The speech itself is controlled by another file in the game. Quote Link to comment Share on other sites More sharing options...
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