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porting 2k10 animations to 2k19 etc


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Posted

I have tried searching but couldn't find a guideline for converting newer animations to old formats. Except a few random pointers about changing headers. Is there any tutorial regarding this or a tool developed ??? 

 

Thanks in advance

Posted
13 hours ago, sidkaramat said:

I have tried searching but couldn't find a guideline for converting newer animations to old formats. Except a few random pointers about changing headers. Is there any tutorial regarding this or a tool developed ??? 

 

Thanks in advance

Hi,

You have written 2k10. Do you mean 2k20 ? Are you referring to entrance and victory animations or move animations ?

  • Thanks 1
Posted (edited)

the animations from 2k20 like you are porting entrances from 2k20 to 2k19.  Entrances and cutscenes have same structures as far as the pac file is concerned. So I am positively sure that same rules will apply all these. 

Edited by sidkaramat
Posted
43 minutes ago, sidkaramat said:

the animations from 2k20 like you are porting entrances from 2k20 to 2k19.  Entrances and cutscenes have same structures as far as the pac file is concerned. So I am positively sure that same rules will apply all these. 

There isn't a tutorial written on porting over 2k20 entrances as it will be extensive and too long. The format of the 2k20 animation files is entirely different from 2k19 and previous games. The files just can't be ported directly by changing a few headers like we do with gfx files or like porting entrances from 

1. 1st though they contain the same data, they are not pac files. An entrance pac file is a container which contains two main folders. One folder contains various dat files labelled from 0000.dat while the other folder contains a 0fop file which contains additional information for the entrance file.

2. If you are going to port over 2k20 animations, you will need to understand how the 2k19 animations are put together as you are going to practically build every data file in the entrance from scratch using the 2k20 data inside the file . Copying and pasting blocks of data in Hxd and renaming each file.

3. The first thing you will wasn't to do is taking a few219 or 2k18 entrance files, decompressing the files to see its contents. Basically every decompressed file you see in the pac files will need to be created as the developers merged everything together into two files in 2k20 , reversed a lot of the data which the 2k20 game can read and the 2k19 game can't read. What we are doing in this case is putting the files and reformatting the data like 2k19 or previous games. 

4. As no tools are available to break down or decompress the 2k20 evd and acts files, Everything has to be put together by manual editing.

In 2k20 the each animation  consists of two files. one which is the evd and the other the acts file.

The data in the acts files will need to be broken down to build the files 00.dat, 07.dat.0A.dat.0C.dat.0D.dat,0E.dat,0F.dat,10.dat,11.dat etc A new evz pac file is built with these new files.

The data in the evd file needs to be copied to a 0fop file of the same filesize. The data is reversed in 2k20 

The 0fop and the new evz are injected into a 2k19 pac file.

 

As I mentioned before, creating a tutorial on 2k20 animation porting from scratch is cumbersome, will be too lengthy and users will probably be discouraged with the length of the tutorial and not bother. 

There are two other modders on the forum and the discord who have ported 2k20 entrances but they had been working with animations extensively before 2k20 was released and by viewing the data in the 2k20 animations, could figure out what needed to be done.

I'm not trying to discourage you but this is entirely different to porting cutscene motions from 2k15-18 and will take quite a while to port even one animation and get it working.

 

 

 

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Posted

Hi is there any tutorial for port 2k19 pac  to old games like 2k16? I read something hat you need to turn of some animation, but cant find how you do that

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