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Question about in game creation center and CCT


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Posted

Hi guys, I'm new to this so bear with me...

I was able to figure out how to download wrestlers\movesets\etc from the net and get them working in the game but there are some wrestlers that I have downloaded through the in game creation center community downloads. Is there a way to import them into CCT\Date Editor\etc? I want to import music and other things for them but I can't find them anywhere in the Steam files

Is there a way to do this or do I need to download all wrestlers from the web to use them with the modding tools?

Thanks!!

Posted

Yes, you can indeed export and edit the .pofo and .moveset of your CAWs just like you would for regular wrestlers using CCT and Data Editor. While the game is running, look for your CAW's name in CCT and Edit it's .pofo and/or .moveset via Data Editor, make any changes you wish, then install the changed ones via CCT.

Check out the Data Editor Tutorials for more detailed instructions on how to do this.

Note that some things like the name can't be edited in the .pofo as they work differently for CAWs, but most of the things will be editable just fine.

  • Thanks 1
Posted (edited)

Thank you so much for responding!!

The thing is, there is a created moveset already with the created wrestler. However when I bring that characters name\ID up in data editor it's blank\default (in this case Hulk Hogan). I want to keep parts of it, not all of it. So it would be helpful if it brought up the entire thing

Do I have to recreate the entire moveset or am I doing something wrong? The game is running when I launch the programs

Edited by Devilman413

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