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Any Quick Fix for Hair UVs?


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Posted

When exporting the hair models using WreslteMinus, or any program really, the hair UV always comes out fucked up. Anyone know how to fix it in Max or Blender?

Posted (edited)

If a uv is screwy, i export the obj from the 2715.yobj in xrey, import to mudbox, then file > send to 3ds > Add to current scene, and it sends it over with the proper uvs.

Edited by JManny
  • Too Sweet 1
Posted

I don't have XRey sadly, but how come I have to go through Mudbox to do that properly? Why won't 3DSMax open it fine?

Posted

Just used reShape to export as OBJ and still getting fucked UVs imported into Max :(

Maybe it's WrestleMINUS' extraction? I have no idea

fqEuW1f.png

Posted

It's not WrestleMinus, I use it 100 times a day.

PM me the CH pac file.

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