Pepsiguy2 Posted September 14, 2019 Posted September 14, 2019 When exporting the hair models using WreslteMinus, or any program really, the hair UV always comes out fucked up. Anyone know how to fix it in Max or Blender? Quote
B4G.TV Posted September 14, 2019 Posted September 14, 2019 (edited) If a uv is screwy, i export the obj from the 2715.yobj in xrey, import to mudbox, then file > send to 3ds > Add to current scene, and it sends it over with the proper uvs. Edited September 14, 2019 by JManny 1 Quote
Pepsiguy2 Posted September 14, 2019 Author Posted September 14, 2019 I don't have XRey sadly, but how come I have to go through Mudbox to do that properly? Why won't 3DSMax open it fine? Quote
B4G.TV Posted September 14, 2019 Posted September 14, 2019 I don't know. reshape is a free alternative, u can export the obj with it. http://2kmodz.com/file/8d2926addb54b2f9e93df62b64ef243a When you file > import in 3ds make sure you have the right options selected. Quote
Pepsiguy2 Posted September 15, 2019 Author Posted September 15, 2019 Just used reShape to export as OBJ and still getting fucked UVs imported into Max Maybe it's WrestleMINUS' extraction? I have no idea Quote
B4G.TV Posted September 15, 2019 Posted September 15, 2019 It's not WrestleMinus, I use it 100 times a day. PM me the CH pac file. Quote
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