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Help With Modding Tag Team Entrance


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Posted
Just now, squaredcirclefan said:

Yes.

Ok so how can we eliminate the ring announcer from Enzo, Cass & Carmella's trio entrance if taking out the bytes in the entrance file does not work?

Posted

Disable the ring announcer for that entrance entirely. This will take examining the 2k17 audio file and comparing data to locate the data info in 2k17 and 18 which disables the ring announcer in those games.

One other thing about the 750 slot. The reason I removed it is if you are using the voiceover audio mixed with the entrance theme, the audio will cut out after Road Dogg says "Cut the Music"

Posted (edited)
16 minutes ago, squaredcirclefan said:

Disable the ring announcer for that entrance entirely. This will take examining the 2k17 audio file and comparing data to locate the data info in 2k17 and 18 which disables the ring announcer in those games.

Gotcha. Now, what would it take to get the music in the tag and trio entrances to fade out at the proper time? When Enzo and Cass are in the ring, before Enzo says "and for our so-called opponents tonight..." and then Cass says his shtick? Because while Jojo's voice is gone (and her model is not in the ring), I noticed the music does not fade out. Like how in the NAO entrance, the music fades out before their "ladies and gentlemen, boys & girls..." gimmick.

EDIT: Ok I messed up. In the 2K18 entrance, Enzo doesn't say anything in the ring. Cass is the one who talks.

Edited by TheJStale
Posted
20 minutes ago, TheJStale said:

Gotcha. Now, what would it take to get the music in the tag and trio entrances to fade out at the proper time? When Enzo and Cass are in the ring, before Enzo says "and for our so-called opponents tonight..." and then Cass says his shtick? Because while Jojo's voice is gone (and her model is not in the ring), I noticed the music does not fade out. Like how in the NAO entrance, the music fades out before their "ladies and gentlemen, boys & girls..." gimmick.

EDIT: Ok I messed up. In the 2K18 entrance, Enzo doesn't say anything in the ring. Cass is the one who talks.

The fade is an audio instruction coded into the game’s audio files. The instruction was to fade out the theme music and resume voiceover playback. If these instructions have been removed then it won’t work. 

One workaround is to fade out the theme music in audacity just about the time the voiceover resumes.

The NAO entrance is slightly different as the theme fade out occurs just at the right time as in this vid.

 

Posted
3 hours ago, squaredcirclefan said:

The fade is an audio instruction coded into the game’s audio files. The instruction was to fade out the theme music and resume voiceover playback. If these instructions have been removed then it won’t work. 

One workaround is to fade out the theme music in audacity just about the time the voiceover resumes.

The NAO entrance is slightly different as the theme fade out occurs just at the right time as in this vid.

 

Ok so what you are saying is the instruction to fade out the music is not coded in the entrance itself, but somewhere in the game?

Posted

that's right. There is a script coded into the _startup_audio_p30.pac which controls the timing for sound events during entrances. There is also additional data in the evt_sound and rpc sound controlling these events. Sometimes the developers forget to remove the data as in the case of the NAO. With Enzo and Cass, it seems they removed this information from 2k19.

Posted
Just now, squaredcirclefan said:

that's right. There is a script coded into the _startup_audio_p30.pac which controls the timing for sound events during entrances. There is also additional data in the evt_sound and rpc sound controlling these events. Sometimes the developers forget to remove the data as in the case of the NAO. With Enzo and Cass, it seems they removed this information from 2k19.

Is there no way to put them back in?

Posted

However the fade out can be done with the voiceover audio mixed into the entrance file which is a sort of workaround to get the voiceover in the entrance. The developers have the voiceover and entrance theme as two separate sound events.

Just now, TheJStale said:

Is there no way to put them back in?

Unfortunately this is still one area we haven't been able to figure out in the game. Adding Voiceovers and the sound event playback data .

 

Posted (edited)
3 minutes ago, squaredcirclefan said:

However the fade out can be done with the voiceover audio mixed into the entrance file which is a sort of workaround to get the voiceover in the entrance. The developers have the voiceover and entrance theme as two separate sound events.

Right but then wouldn't that mean that during their victory scene, you would hear Enzo/Cass's voices?
I don't mind adding the voiceover in myself for my YouTube channel, i just need the theme to fade out at the right time. And doing it in audacity would mean overwriting another generic theme and also it would mean the theme would fade out awkwardly during their tag victory scene (possibly).

Edited by TheJStale
Posted
Just now, TheJStale said:

Right but then wouldn't that mean that during their victory scene, you would hear Enzo/Cass's voices?
I don't mind adding the voiceover in myself for my YouTube channel, i just need the theme to fade out at the right time. And doing it in audacity would mean overwriting another generic theme and also it would mean the theme would fade out awkwardly during their tag victory scene.

I

Posted (edited)
5 minutes ago, squaredcirclefan said:

Unfortunately this is still one area we haven't been able to figure out in the game. Adding Voiceovers and the sound event playback data.

Aw.

Edited by TheJStale
Posted

You will have to use the theme only without the voice audio for the victory scene.Thats one extra generic theme used. There is no way around it at the moment. I guess that's the sacrifice to have the entrance working in the game. That's also what's being implemented in the NAO entrance mod.

Posted
1 minute ago, squaredcirclefan said:

You will have to use the theme only without the voice audio for the victory scene.Thats one extra generic theme used. There is no way around it at the moment. I guess that's the sacrifice to have the entrance working in the game. That's also what's being implemented in the NAO entrance mod.

Hmm... I know I tried it and i could not get it to work, but is there a chance we could move the Enzo/Cass and Enzo/Cass/Carmella entrances to slots that still have that entrance timing information still in it?

Posted

The timing information is set to their original entrance ID slots 728 and 788. When I tried using these , it shows the data has been removed.

Posted
Just now, squaredcirclefan said:

The timing information is set to their original entrance ID slots 728 and 788. When I tried using these , it shows the data has been removed.

Is there no way to change the timing info in that file you mentioned before?

 

Posted

Unless there is data from the rtcs_step file from 2k18 and 2k17 which contains additional data.The rcts also contains data for Breakout/Run-in. This cuts off the theme music when the breakout option is triggered.The data is not in 2k19 as the entrances have been removed but it can be extracted from 2k17 and 18, formatted for 2k19 and placed in the rtcs_step file. 

1 minute ago, TheJStale said:

Is there no way to change the timing info in that file you mentioned before?

 

We don't understand the data properly yet.

I will try out a few options , porting over the rcts data for both entrances to 2k19 and see what happens.

Posted
Just now, squaredcirclefan said:

Unless there is data from the rtcs_step file from 2k18 and 2k17 which contains additional data.The rcts also contains data for Breakout/Run-in. This cuts off the theme music when the breakout option is triggered.The data is not in 2k19 as the entrances have been removed but it can be extracted from 2k17 and 18, formatted for 2k19 and placed in the rtcs_step file. 

We don't understand the data properly yet.

Aw dang...

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