shenlong02 Posted May 22, 2019 Posted May 22, 2019 Can i ask some question I try to port over Entrance Orton evt and effect 161 in 2k18 to 2k19 It work to replace 161 2k19 method but i don't want to replace . I want to change to slot 163 (free slot) to use How to do ? (Change name ? or address in Hxd both file ? etc) Sorry for my bad English ps. I can assing entrance ID by Data Editor. edit wrong section. Quote
BlindedByTheGrace Posted May 22, 2019 Posted May 22, 2019 1 hour ago, shenlong02 said: Can i ask some question I try to port over Entrance Orton evt and effect 161 in 2k18 to 2k19 It work to replace 161 2k19 method but i don't want to replace . I want to change to slot 163 (free slot) to use How to do ? (Change name ? or address in Hxd both file ? etc) Sorry for my bad English ps. I can assing entrance ID by Data Editor. edit wrong section. Hi, The Randy Orton entrance 161 in 2k18 is his 2k16 entrance. If you are moving it to evt slot 163, you will also need to move the effects file 00161.pac file in the 2k18 pac/evt/effects folder.) There isn't any file for lights (el00161.pac) or pyro (gmev0161.pac in the pac/gimmick folder and pce60161.pac in the pac/particle folder) First you cannot change the ID of 2k17 -2k19 files directly in Hxd as they are in the HSPC format. (You will see this when you open the file in Hxd) Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000000 48 53 50 43 DA 07 00 00 40 00 00 00 00 08 00 00 HSPCÚ...@....... This is what I mean. 00000010 B0 B3 E7 22 01 00 00 00 28 00 00 00 02 00 00 00 °³ç"....(....... 00000020 18 00 00 00 96 01 00 00 70 00 00 00 97 01 00 00 ....–...p...—... 00000030 00 08 00 00 00 00 00 00 02 00 00 00 00 98 0C 00 .............˜.. 00000040 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000050 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000060 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ You will need an entrance file and effects file from wwe 2k16 in EPK8 format. These are the files whose ID you can change using a Hex editor. Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000000 45 50 4B 38 38 00 00 00 00 F0 20 00 07 00 00 00 EPK88....ð ..... (EPAC is the format for Gimmick and particle files) 00000010 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000020 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000040 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000050 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000060 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000070 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000080 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ This link is for a set of 2k16 format epk8 files for entrance, effects, lights, gimmick and particles you can inject into and rename. https://mega.nz/#!Zm4HiCYC!MIazEAS06aj_CSjLD1-FCmvpR14QsxrLYHRSCQov7A8 What first you need to do is decompress the 2k18 Entrance file and the 2k18 effects file using pac editor. (You will need to rename the effects file as it shares the same filename as the entrance file. Both will be 00161.pac) Place both in a folder, open one in pac editor and select MASS EXTRACT. This will decompress both files and create a set of folders. Look in the newly created 00161 folder, open the 34C1497CBC1D46A1.0fop file in a hex editor. Here is a screenshot of the header section of the 0fop file You will notice the 00 A1 bytes highlighted. This is 161 in Hex. If you are placing the entrance in the unused evt 163 slot, you need to change it to the value of 163 in Hex (00 A3) Save the file. You now need to open the 2k16 EPKS entrance file in HxD, scroll to offset line 800 and change the ID to 163 in both places. When this is done, you need to inject the decompressed shdc files into the 2k16 one. Open the 2k16 file in pac editor. Yo should now see the following Highlight the EVP3/XXX.bpe ,click INJECT AS BPE from the program window , select the modified 34C1497CBC1D46A1.0fop and select open. a pop up will read "File injection completed" . Highlight the EVZ2/XXX.bpe, click INJECT from the program window (not inject as bpe) , select the CDFB73EF1DD99E34.bpe in the same folder as the 0fop file and click open. That's all for the entrance. You can change the filename to 00163.pac. Next we need to change the ID for the effects file. Open the folder which contains the decompressed effects file, open the 4EDBA5D2F88C13F3.0fop in a hex editor scroll down close to the footer (bottom ) of the file, you will see the following as shown in the screenshot. You will notice the 00A1 also highlighted is 161 in Hex. You need to change this to 163 or whichever entrance ID slot you want to use in Hex (00 A3) Save the file. You will be repeating the same process of changing the ID of the EPK8 effects file in the pac I uploaded. Open the file in a hex editor, scroll down to offset line 800 and change the ID from 100 to 163 and save. Open the file in pac editor, highlight the EVE1\100.bpe, click on INJECT AS BPE, select the modified 4EDBA5D2F88C13F3.0fop file and click on open. This is all you need to do for the effects file. You can change the filename it as you see fit. Place the new 00163.pac entrance and 00163.pac effects files in the pac/evt folder and pac/evt/effects folder respectively. Rebuild the chunk0.def file and restart your game. You can export the moveset file, open in Data editor and change the entrance ID to 163. You wont se a name as it isn't assigned to any character. That's all. 2 Quote
Leingod Posted January 19, 2020 Posted January 19, 2020 Not to necro a thread, but man, that sounds like a pain to do 😐 ... I wanted to swap Del Rio'ss no car entrance since it uses slot 322 (Liv Morgan) but it's too much for a simpleton like me. Quote
BlindedByTheGrace Posted January 21, 2020 Posted January 21, 2020 On 1/19/2020 at 8:01 PM, Leingod said: Not to necro a thread, but man, that sounds like a pain to do 😐 ... I wanted to swap Del Rio'ss no car entrance since it uses slot 322 (Liv Morgan) but it's too much for a simpleton like me. Its not hard to do. I will say the average time to complete that task is about 3-4 mins. What are you trying to do exactly ? Quote
Leingod Posted January 24, 2020 Posted January 24, 2020 On 1/21/2020 at 3:42 PM, squaredcirclefan said: Its not hard to do. I will say the average time to complete that task is about 3-4 mins. What are you trying to do exactly ? Oh, there's this Alberto del Rio no car entrance from Azn, "00322_ADR_2k17" which uses 322 slot, which is assigned to Liv Morgan in 2K19, so I basically wanted to change its slot so to not overwrite Liv's entrance 😮 Quote
BlindedByTheGrace Posted January 24, 2020 Posted January 24, 2020 5 hours ago, Leingod said: Oh, there's this Alberto del Rio no car entrance from Azn, "00322_ADR_2k17" which uses 322 slot, which is assigned to Liv Morgan in 2K19, so I basically wanted to change its slot so to not overwrite Liv's entrance 😮 Hi. Ive done this for you. Ive assigned the entrance and effects file with ID 769. Place the entrance file in the pac\evt folder and the effects file in the pac\evt\effects folder. Rebuild the def file. You can assign with data Editor or add the string ID to the CAE list using CAE item adder. https://mega.nz/#!sEhFkaQb!i4pnUzIdRG7MhgYStk5jZu38s-ggua3SgWDHqmqx3l4 1 Quote
Leingod Posted January 25, 2020 Posted January 25, 2020 On 1/24/2020 at 5:54 AM, squaredcirclefan said: Hi. Ive done this for you. Ive assigned the entrance and effects file with ID 769. Place the entrance file in the pac\evt folder and the effects file in the pac\evt\effects folder. Rebuild the def file. You can assign with data Editor or add the string ID to the CAE list using CAE item adder. https://mega.nz/#!sEhFkaQb!i4pnUzIdRG7MhgYStk5jZu38s-ggua3SgWDHqmqx3l4 Man, you are the boss. Can't thank you enough for taking the time! Quote
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