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universe mode teams


erikw7

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Yes, but it isn't as easy as for MyWWE. You'll have to install them into the Universe Team slots, though, which are dynamically inserted into memory in different locations for every load of the universe save. That's why you can't automate it easily via injection tools. This means you'll have to figure out the team addresses via cheat engine every time you load the universe save for yourself (easiest way is to change the Deleters of Worlds, which is Team 1 to a name not used elsewhere and search for that name in cheat engine then see which byte the name starts at in the WWE 2K19 TEAM_INFO Breakdown to calculate the start of the .team_info file and go from there) and inject/extract the .team_info files manually to manipulate them with Data Editor.

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1 hour ago, Cave Waverider said:

Yes, but it isn't as easy as for MyWWE. You'll have to install them into the Universe Team slots, though, which are dynamically inserted into memory in different locations for every load of the universe save. That's why you can't automate it easily via injection tools. This means you'll have to figure out the team addresses via cheat engine every time you load the universe save for yourself (easiest way is to change the Deleters of Worlds, which is Team 1 to a name not used elsewhere and search for that name in cheat engine then see which byte the name starts at in the WWE 2K19 TEAM_INFO Breakdown to calculate the start of the .team_info file and go from there) and inject/extract the .team_info files manually to manipulate them with Data Editor.

Looks very troublesome:dunno:

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9 hours ago, Cave Waverider said:

Yes, but it isn't as easy as for MyWWE. You'll have to install them into the Universe Team slots, though, which are dynamically inserted into memory in different locations for every load of the universe save. That's why you can't automate it easily via injection tools. This means you'll have to figure out the team addresses via cheat engine every time you load the universe save for yourself (easiest way is to change the Deleters of Worlds, which is Team 1 to a name not used elsewhere and search for that name in cheat engine then see which byte the name starts at in the WWE 2K19 TEAM_INFO Breakdown to calculate the start of the .team_info file and go from there) and inject/extract the .team_info files manually to manipulate them with Data Editor.

I'm new to all of this modding, but there's no better way to learn then starting off with the hard stuff. Thanks for the help! :) edit: It's actually pretty hard for me to figure out so i'm gonna need a tutorial from someone before I can do this. 😂

Edited by erikw7
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