SeeFusion Posted January 26, 2019 Posted January 26, 2019 Hello, someone could explain me how to do good "Normals" textures please ? Mine are making my textures shiny Quote
SeeFusion Posted January 26, 2019 Author Posted January 26, 2019 I'm trying to edit the textures of the Randy Orton tops from WWE 2K15. Actually only the "main" texture file has been edited, and in game, the texture looks good but we can see the skull from "tops_n.dds". I found that it is a DXT5 with 5 Mipmaps, but when I create a DDS file from my custom "tops.DDS" with DXT5 and 5 mipmaps and save it as "tops_n.dds", it looks like that.... Quote
CaW Life Posted January 27, 2019 Posted January 27, 2019 well whatever image program you use try to look up plugins. Quote
CaW Life Posted January 28, 2019 Posted January 28, 2019 you have to create your own normals. if you use photoshop lookup normal map plugins Quote
SeeFusion Posted January 28, 2019 Author Posted January 28, 2019 Oh ok, I've already looked about this but I will search more, thanks Quote
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