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New DLC is installed but new characters have no names in selection menu (Solution: Update CCT and install Super String from it)


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Posted

They're fully playable. I've updated the super string and cleared and regenerated the chunk arc.

It's as if they have no pofo's or something.

A9EYYQg.jpg

Posted

I have the same issue.

I can only see their CH number, no names, although their entrances are working, the commentary team recognize them by their name... etc... 

Posted

@drwho269 @Matt6sic6 I had the same problem when installing the SuperString using Custom Character Tools, not sure if it was an error on my end or what. But when i installed the SuperString from Pozzums page It works just fine, the names all show up. 

Posted
33 minutes ago, GorillaSketch said:

@drwho269 @Matt6sic6 I had the same problem when installing the SuperString using Custom Character Tools, not sure if it was an error on my end or what. But when i installed the SuperString from Pozzums page It works just fine, the names all show up. 

I manually installed mine and nothing changed unfortunately.

Posted

@Matt6sic6 thats strange. Only thing i could think to do is open the SuperString (String_win.pac) file with a Hex Editor and check to make sure the missing names are in there, Ricochet and whoever else youre missing. Other than that i would double check that its installed in the correct folder. Pretty obvious but it happens to me all the time.

Posted

Curious, which language do those that don't have them working play in? If it's a different one than English, try switching to English and see if that works. Perhaps the other languages haven't been properly updated in the Super String yet.

Posted

my superstring is all out of wack.  It displays Ricochet, but its actually Lio Rush.  Mike Kanellis is actually Maria.  Lio Rush is Dakota Kai etc.

Posted
10 hours ago, myk13 said:

my superstring is all out of wack.  It displays Ricochet, but its actually Lio Rush.  Mike Kanellis is actually Maria.  Lio Rush is Dakota Kai etc.

Did you mess around with the .pofo and .moveset files of the DLC wrestlers before the DLC was officially released? If so, you might have injected the wrong ones into the wrong slots or messed up something else. If that's what happened, I'd suggest to try to go back to a save game before that and let the game unlock the DLCs normally. That should fix it.

Otherwise, try to rebuild your Chunk0.def file with the latest version of CCT or WrestlePlus.

Posted
36 minutes ago, Cave Waverider said:

Did you mess around with the .pofo and .moveset files of the DLC wrestlers before the DLC was officially released? If so, you might have injected the wrong ones into the wrong slots or messed up something else. If that's what happened, I'd suggest to try to go back to a save game before that and let the game unlock the DLCs normally. That should fix it.

Nope. Didn't touch anything

Posted (edited)

My official list.  Name on the left is the name of the superstar on the menu and name on the right is the in game model that appears

Candace Larae = Mike Kanellis

Ricochet = Lio Rush

Mike Kanellis - Lacey Evans

Maria Kanellis = Ricochet

Lio Rush = Dakota Kai

Dakta Kai = Candace Larae

Edited by myk13
Posted (edited)

no idea what happened, but I booted up my game and it said save data failed, must create new data.  Now the DLC works, but they are the ONLY wrestlers with images.  All the rest are blank now.

EDIT - I rebuilt the def and now it works. Did lose all my save date and universe info though!

 

hA5mMl0.png

Edited by myk13
Posted
5 hours ago, myk13 said:

no idea what happened, but I booted up my game and it said save data failed, must create new data.  Now the DLC works,

Thinking about this some more, did you create your original save game with an older version of WrestlePlus and/or possibly PerfectPlextra installed (before the slots for DLC were agreed upon)? That could very well have been the cause of the save game assigning the DLC slots in the wrong order. Or did you perhaps move slots around in WrestlePlus at any time? I can't think of anything else that could mess with slots right now, save for a crack having been applied at any time during the save game's existence, perhaps.

I'm glad it's working for you now though.

Posted

Update on my problem. I just now got home from a LONG day at work and was absolutely DREADING having to try and fix this. I thought I was going to have to reinstall everything again.

I always run the game through Custom Character Tools out of habit. As soon as I launched CCT, I was notified the program had been updated. I downloaded the update and for shits and giggles I installed the super string again through CCT this time. When the game finally launched, all my problems have been resolved.

  • Too Sweet 1
Posted (edited)
14 hours ago, Cave Waverider said:

Thinking about this some more, did you create your original save game with an older version of WrestlePlus and/or possibly PerfectPlextra installed (before the slots for DLC were agreed upon)? That could very well have been the cause of the save game assigning the DLC slots in the wrong order. Or did you perhaps move slots around in WrestlePlus at any time? I can't think of anything else that could mess with slots right now, save for a crack having been applied at any time during the save game's existence, perhaps.

I'm glad it's working for you now though.

Been using WrestlePlus since day 1 so yes I would assume the data was made before it was agreed upon, don't know those dates though.  The only wrestleplus slots I moved were I assigned Buddy Murphy a different slot because he kept showing up (render wise) and being announced as Ricky Steamboat, even with a new pofo installed.

Edited by myk13
Posted
1 hour ago, myk13 said:

Been using WrestlePlus since day 1 so yes I would assume the data was made before it was agreed upon, don't know those dates though.  The only wrestleplus slots I moved were I assigned Buddy Murphy a different slot because he kept showing up (render wise) and being announced as Ricky Steamboat, even with a new pofo installed.

Yes, that was most likely the cause then.

6 hours ago, Matt6sic6 said:

Update on my problem. I just now got home from a LONG day at work and was absolutely DREADING having to try and fix this. I thought I was going to have to reinstall everything again.

I always run the game through Custom Character Tools out of habit. As soon as I launched CCT, I was notified the program had been updated. I downloaded the update and for shits and giggles I installed the super string again through CCT this time. When the game finally launched, all my problems have been resolved.

I'm glad it works for you now.
Sometimes your browser (or proxy/ISP) still has an old version of a download file cached (like the Super String in your case) and downloading it will download an old version. Or maybe your CCT was outdated and thus the included Super String as well. By updating CCT to the latest version and installing the included Super String it installed the latest one, which made you good to go. :)

Posted

I’ve updated CCT as well as the super string and still have no Rising Stars DLC except the Lacey Evans main menu render

Posted

I’ve updated CCT as well as the super string and nothing happened. So I verified my files and re-installed the super string and now Dakota Kai is Lio Rush etc etc

Posted

Also having similar issues except only ricochet is available, none of the others are available

Posted
On 1/24/2019 at 9:00 AM, Cave Waverider said:

Yes, that was most likely the cause then.

I'm glad it works for you now.
Sometimes your browser (or proxy/ISP) still has an old version of a download file cached (like the Super String in your case) and downloading it will download an old version. Or maybe your CCT was outdated and thus the included Super String as well. By updating CCT to the latest version and installing the included Super String it installed the latest one, which made you good to go. :)

So following your answer to me in another thread, I went back and checked the contents in the chunk0.def file and for the first time I realize the regenerating tool actually scan all the pac files in the folders, and instruct the game to load them all, INCLUDING my lazily renamed backups (.old.assetconv_p10.pac, .old.string_win.pac, etc, you get the idea). Now I don't know if loading these unmodded vanilla files alongside the modded files actually cause any problem, but I deleted all the backups, rerun the def tool again and sure enough, things are working now!

I guess those who are like me who renamed the original files to make backups out of habits, try removing them from the game folder out right, then regenerating def again. Thanks alot @Cave Waverider for your tremendous support to the modding community man!

Posted
4 hours ago, ilidiankid said:

So following your answer to me in another thread, I went back and checked the contents in the chunk0.def file and for the first time I realize the regenerating tool actually scan all the pac files in the folders, and instruct the game to load them all, INCLUDING my lazily renamed backups (.old.assetconv_p10.pac, .old.string_win.pac, etc, you get the idea). Now I don't know if loading these unmodded vanilla files alongside the modded files actually cause any problem, but I deleted all the backups, rerun the def tool again and sure enough, things are working now!

 I guess those who are like me who renamed the original files to make backups out of habits, try removing them from the game folder out right, then regenerating def again. Thanks alot @Cave Waverider for your tremendous support to the modding community man!

Yes, that's most likely the reason you're having trouble.

As a rule of thumb, any Chunk0.def regenerator will index all the .pac files (although in case of CCT's Chunk0.def regenerator it will filter out files with the exact same name in regards to multiple entries with preference for files inside the \mods\ folder). There really isn't any feasible way around it.
One should never keep the file extension intact for backups (a good rule to follow in general, not just for WWE 2k games).

If you make backups, make sure the file extension isn't .pac (a good way to rename would be assetconv_p10.pac.old, the file will then be recognized as a file with ".old" file extension instead of ".pac" - the characters after the last "." dot always count in DOS/Windows file systems - and thus Chunk0.def Regenerators shouldn't pick it up any longer) or, even better, move backups to their own folder outside the game directory, best on a different disk.

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