kp0420 Posted January 17, 2019 Share Posted January 17, 2019 Hey everyone just curious if anyone could give me a run down of what needs to be done when trying to convert a 2k18 pofo and moveset into a 2k19 pofo and moveset? Quote Link to comment Share on other sites More sharing options...
Cave Waverider Posted January 17, 2019 Share Posted January 17, 2019 It's probably safest to open Data Editor for WWE 2k19 and Data Editor for WWE 2k18 side-by-side. Load the 2k18 .pofo and .moveset you wish to convert in Data Editor for WWE 2k18. Then go over everything and set it the same (where possible) in Data Editor for WWE 2k19 version and fill in the differences (there is a possibility to load a 2k18 .pofo or .moveset file in Data Editor for WWE 2k19 and it will attempt to automatically convert it to the WWE 2k19 format, but it's experimental and can lead to strange issues since there could be incompatible values especially unknown ones, so it's generally safer to start from scratch as explained earlier). In any case, you'll have to set the Wrestler IDs and Name Strings in the .pofo differently since the hex codes aren't the same for both games, as well as the Friends and Rivals to ensure all of them actually exist in your game (otherwise the game may crash when loading run-ins, etc.), the same goes for Managers in the .moveset file. In the .moveset file, you'll have to adjust the Media and Motions to IDs valid in WWE 2k19 and set missing entries as well In the Moves Editor, you'll also have to ensure all the moves you set are actually available in WWE 2k19. Then again, it might be a better idea to set all the moves in the game (WWE 2k19) first (on a different wrestler or CAW) and use CCT to edit the .moveset file in Data Editor. If you aren't certain how to do certain things with Data Editor, read the Data Editor for WWE 2k19 Tutorials. 1 Quote Link to comment Share on other sites More sharing options...
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