esbatmusic Posted November 14, 2018 Posted November 14, 2018 (edited) The first issue was answer about the 000C (It was to create a texture pac, then compress it and inject it one by one)… but now I'm stuck with another issue... 000A (with the body outfit design) I sure got respect for you Ch modders out there... This is tougher than it looks. I managed to learn how to get the 000C working in game (create a texture and repac) but is there anyone that could tell me how you repac a 000A and how you inject new files in there? IE: I have a 'outfit.dds' I want to paste over and I need to repac for it to get in game. (A Bam Bam Bigelow mod I'm doing)… I'm stuck at the part where I have all the files but don't know how to repack that 000A. I just know that I'd have to compress stuff with oddl, (but what?) and then repack it one by one. until I'd get , in this case ch40302 … I'm absolutely stuck, please anyone, help me out? Edited November 28, 2018 by esbatmusic Quote
LordBarker Posted November 14, 2018 Posted November 14, 2018 (edited) If you're editing and reinjecting a .DDS it needs to be the same size, hence the error. Will either need to be a DXT1 or 5 with or without mipmaps. Try and save as all variations until you get the right file size. There are other ways, but that's the easiest for someone new to it, perhaps. If it's still a byte or so too small take the original .DDS and open in a hex editor, open your new file next to it copy over your file to the original .DDS and zero the excess bytes to make it the same size. Edited November 14, 2018 by LordBarker 2 Quote
sidkaramat Posted November 14, 2018 Posted November 14, 2018 (edited) By the way @LordBarker my assumption is file size doesn't matter. Dimensions of-course matter as mapping is done based on that. I am not sure about the size issue he is getting but XPacker is very strict when you try to inject a file using it (I mean if its not a game error and only tool is screaming on injection). You can use Pac Editor. I have inserted a lot smaller dds for a normal size dds, for a 4 megs BIK file i inserted 54K trapsarent bik which on compression was further reduced. Everything worked like a charm. Also I will like to mention for a 2 meg file i injected 400K file, and in a 64k cut scene pac i inseted a 4+ megs . Not a 3d guy and claimed dimensions of image just to look smart Edited November 14, 2018 by sidkaramat Quote
LordBarker Posted November 14, 2018 Posted November 14, 2018 That's true you can use PAC editor for that. I just assumed he was using X-Packer, as he gets the error. I tend to use a combination of both tools. 1 Quote
sidkaramat Posted November 14, 2018 Posted November 14, 2018 and i must add @pozzum's first ever IDE on the scene WrestleMinus with in place dds viewer ....one can extract using it and inject using pac editor Quote
LordBarker Posted November 14, 2018 Posted November 14, 2018 Thanks for the tip, not used Minus for that. Be interesting to take a look. Quote
esbatmusic Posted November 23, 2018 Author Posted November 23, 2018 (edited) Updated the first post as the issue is not to get the files 'same size' but to get them in an uncompressed oddl file. it's all too complicated. my respect to all modders of Ch pac out there. Because I know how to get to the files so far, I have them right in front of me. and I know (somewhat) how to get them into the pac afterward, but getting the new texture inside that uncompress oddl is a BIG mystery to me right now. I just simply don't know how, tried multiple times. I can only imagine how some of you felt when you started, it's …so tough. Edited November 23, 2018 by esbatmusic Quote
esbatmusic Posted November 23, 2018 Author Posted November 23, 2018 FOUND THE ANSWER BY MYSELF! Actually it was so simple, I tried a method of creating a pac in rar then injecting it...didn't worked... This is how : - Simply create a texture file in repac, add all the file once you gather what's supposed to be in there (in 000C per example there's 3 files) so put them all in there, create that pac, compress it in oddl, inject it...bingo. voila. it's done. 1 Quote
esbatmusic Posted November 28, 2018 Author Posted November 28, 2018 Big bump on the 000A case. I'd really need some help. I'm nearly 100% able to do at least textures...it would help out a lot to know. Quote
Red Rooster Posted November 28, 2018 Posted November 28, 2018 5 hours ago, esbatmusic said: Big bump on the 000A case. I'd really need some help. I'm nearly 100% able to do at least textures...it would help out a lot to know. What do you need to know? Quote
esbatmusic Posted December 6, 2018 Author Posted December 6, 2018 On 11/28/2018 at 4:01 AM, Red Rooster said: What do you need to know? Well the one thing I wonder if if the 000A was only texture (I might have made a mistake actually when I extracted) in dds or if it has other files. Because I can extract the whole thing but when it comes down to repacking it, that's where I get a bit lost in the shuffle. I know for the 000C I just have to create a texture pac with say repac, which worked fine. but the 000A seems a bit more complex. Quote
Red Rooster Posted December 6, 2018 Posted December 6, 2018 4 hours ago, esbatmusic said: Well the one thing I wonder if if the 000A was only texture (I might have made a mistake actually when I extracted) in dds or if it has other files. Because I can extract the whole thing but when it comes down to repacking it, that's where I get a bit lost in the shuffle. I know for the 000C I just have to create a texture pac with say repac, which worked fine. but the 000A seems a bit more complex. Nope 000A is the same as 000C it just has more textures in it. 1 Quote
likemike023 Posted April 24, 2020 Posted April 24, 2020 Just a bump here. I have the same problem with the 000A files, I already extracted all the dds inside the 000A, edited it to my desire. I tried using rePac to make texture archive using the ones I extracted plus those I edited. It repacked it but when I try to open it using Pac Editor, Pac Tool, Wrestle Minus and rePac itself it shows nothing. Where could have I gone wrong? Quote
ultragarrison123 Posted May 30, 2020 Posted May 30, 2020 On 11/28/2018 at 11:49 AM, esbatmusic said: Big bump on the 000A case. I'd really need some help. I'm nearly 100% able to do at least textures...it would help out a lot to know. Hey dude, have you found a solution yet? I tried repacking using RePac and the software freezes at the "injecting archive" portion. Quote
Imadulmulk Posted March 18, 2021 Posted March 18, 2021 On 11/23/2018 at 1:46 PM, esbatmusic said: FOUND THE ANSWER BY MYSELF! Actually it was so simple, I tried a method of creating a pac in rar then injecting it...didn't worked... This is how : - Simply create a texture file in repac, add all the file once you gather what's supposed to be in there (in 000C per example there's 3 files) so put them all in there, create that pac, compress it in oddl, inject it...bingo. voila. it's done. I tried this and my game keeps crashing when i select the modified character Quote
Mach3 Posted April 1, 2021 Posted April 1, 2021 HOW TO INJECT FILES BACK TO 000A Texture library file Quote
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