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animation Height from ground yanm help ?


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Posted (edited)

Let's say i take a cut scene and get 0 file from evz. I have a file with only 000000 and 000001 yanm sections.            The wikki says ignore 000001 but i can see m_Head section in there.

I need to adjust the distance from ground in 2k16 cutscene ported in 2k19. Can't figure out the area to mess with. The cutscene/Entrances are always OK inside the ring or in backstage (indicating geometries are pretty consistent in these areas), but out of the ring they are a mess. Is it even possible ????????????????????????????? has anyone done any related work.

thanks a lot.

Edited by sidkaramat
Posted
2 hours ago, sidkaramat said:

Let's say i take a cut scene and get 0 file from evz. I have a file with only 000000 and 000001 yanm sections.            The wikki says ignore 000001 but i can see m_Head section in there.

I need to adjust the distance from ground in 2k16 cutscene ported in 2k19. Can't figure out the area to mess with. The cutscene/Entrances are always OK inside the ring or in backstage (indicating geometries are pretty consistent in these areas), but out of the ring they are a mess. Is it even possible ????????????????????????????? has anyone done any related work.

thanks a lot.

Hi,

This is a bit of a complicated one. I had tried porting one of the citizens from 2k16 to 2k19 (The Bushwhackers and Andre entrance) and experienced a problem with Andre seemingly sinking in the stage and ramp areas. The 000 file you've mentioned is just the motion alone. The other files are for the ring and entrance objects which will contain that data but I haven't been able to figure it out. This happens with the Hogan 2k15  entrance, though I observed if the same entrance is assigned to a 2k19 character in the game, this does not occur. It's as if the game just resets or overides the data in the entrance file. The evt data file and havoc file contain data on object physics in the game, though I haven't yet had the time to delve into this properly.

  • Too Sweet 1
Posted (edited)

Thanks @squaredcirclefan get your point. And the reason i choose that particular scene was due to holding only 4 YANM files but yes it was a mess to figure out. But did have some observations regarding some cut scenes totally ignoring heights of characters, which means it's even possible to store such data in animation file with another possibility of corruption of the animation file so game running defaults. I also came across 2K job post asking for motion builder expertise and mentioning that in game they have their own proprietary engine and one of artists responsibility was to handle that end also.

 

and as a corollary shall i assume that moves animations can't be experimented with (even in most stupid and requiring whole night hit and trial of setting up a finger )

Edited by sidkaramat

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