WhereTheFdidTheEgo Posted November 3, 2018 Posted November 3, 2018 I'm trying to port over some old flat ramp arenas from 2k15-16 to replace the current gen arenas, but I'm running into an issue with the Smackdown Live ramp, when I edit the misc file to "Floor":0 The /ch model seems to be level with the floor, but a ramp is rendered in-game: https://imgur.com/a/wJwzR1G If I leave the misc file at "Floor":-1 the ramp doesn't appear anymore but there is a gap between the /ch model and the floor: https://imgur.com/a/sIkFAo4 Just wondering if anyone either knows how to make the ramp not render when setting it to 0, or if maybe there is another # for flat ramp arenas that can be used. The only other #s I've tried that didn't crash the game was "Floor":57(which was a strange bright white ramp) and "Floor":10(which produced a glitchy floor that still had the gap that "Floor":-1 produced...) 1 Quote
esbatmusic Posted November 4, 2018 Posted November 4, 2018 @hovathagod32 Please help us out, that's the only thing we need and we can create arenas this year. Quote
hovathagod32 Posted November 5, 2018 Posted November 5, 2018 that has nothing to do with the arena misc file. You don't alter the stage geometry by switching floor values. Those are Create-An-Arena objects. The file that dictates that is the 02 file inside the misc 01 start file. This is Raw. Each arena is the length of 7C in hex. You can tell which arena is which because of the string. A1 41 = Raw, A0 41 = SD Live. If you look at Raw, you'll see the first 02 at the 1CDB offset. That is the byte for stage geo. Raw = 2, SDL = 3, Classic stage ramps = 1, Flat = 0. 1 Quote
WhereTheFdidTheEgo Posted November 5, 2018 Author Posted November 5, 2018 @hovathagod32 Thank you so much for that info, this was driving me insane, glad it was an easy fix! https://imgur.com/a/6flgcj1 1 Quote
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