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Entrance Ramp Issue


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Posted

I'm trying to port over some old flat ramp arenas from 2k15-16 to replace the current gen arenas, but I'm running into an issue with the Smackdown Live ramp, when I edit the misc file to "Floor":0  The /ch model seems to be level with the floor, but a ramp is rendered in-game: https://imgur.com/a/wJwzR1G  If I leave the misc file at "Floor":-1 the ramp doesn't appear anymore but there is a gap between the /ch model and the floor: https://imgur.com/a/sIkFAo4  Just wondering if anyone either knows how to make the ramp not render when setting it to 0, or if maybe there is another # for flat ramp arenas that can be used.  The only other #s I've tried that didn't crash the game was "Floor":57(which was a strange bright white ramp) and "Floor":10(which produced a glitchy floor that still had the gap that "Floor":-1 produced...)

  • Too Sweet 1
Posted

that has nothing to do with the arena misc file. You don't alter the stage geometry by switching floor values. Those are Create-An-Arena objects. The file that dictates that is the 02 file inside the misc 01 start file.

Screen_Shot_2018-11-05_at_12.08.29_AM.pn

This is Raw. Each arena is the length of 7C in hex. You can tell which arena is which because of the string. A1 41 = Raw, A0 41 = SD Live. If you look at Raw, you'll see the first 02 at the 1CDB offset. That is the byte for stage geo. Raw = 2, SDL = 3, Classic stage ramps = 1, Flat = 0.

  • Thanks 1

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