TBM Posted September 5, 2019 Share Posted September 5, 2019 On 1/27/2019 at 3:38 PM, Cave Waverider said: No, you need to regenerate the Chunk0.def while the game is closed. The file is needed for the game to know which files to load at startup. If you do while the game is running, the game simply won't have any mods loaded, thus your regular trons will show up since it's using the original tron file and not the Fix. While the game isn't running (and ideally, shut down Steam, too. Deleting the %LocalAppData%\Temp\WWE 2K19 folder and restarting your computer beforehand might help as well, in case anything is cached in the temporary folder), you have to remove the Titantron fix for the old version, install the latest version of the Titantron fix via CCT (Install Mods->Titantron Fix) and to be safe, empty the Chunk0.arc, regenerate the Chunk0.def with CCT (Full option!). And ensure that CCT is updated to the latest version before you do it (?->Info should show v1.1.1.0 or later). After that, start the game. Any titantrons fixed by the Titantron Fix and the existing ones should work then. I did all of this and still no luck. Quote Link to comment Share on other sites More sharing options...
Pompoms Posted January 25, 2020 Share Posted January 25, 2020 @Novakk Hi can you tell me what did you do with the string_win.pac? My is still showing blank with stone cold's entrance. Thanks in advance. 1 Quote Link to comment Share on other sites More sharing options...
DoubleAgent74 Posted February 11, 2020 Share Posted February 11, 2020 (edited) Hi, I tried to put AJ Lee's name on the list using the editor and following the steps shown in the tutorial video, but her items aren't showing up in the CAE lists. EDIT: Fixed it. Please ignore/delete. Edited February 11, 2020 by DoubleAgent74 correction Quote Link to comment Share on other sites More sharing options...
Linque Pisani Posted June 13, 2020 Share Posted June 13, 2020 hello is there by any chance of a tutorial for this as im trying to add the new age outlaws entrance so i can use them on universe mode Quote Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted June 13, 2020 Share Posted June 13, 2020 37 minutes ago, Linque Pisani said: hello is there by any chance of a tutorial for this as im trying to add the new age outlaws entrance so i can use them on universe mode Hi, you might as well use Wrestleminus. Its easier. Here is a tutorial. 3 Quote Link to comment Share on other sites More sharing options...
Mod_2k19.king Posted June 24, 2020 Share Posted June 24, 2020 What is an event number? Quote Link to comment Share on other sites More sharing options...
Pepsiguy2 Posted June 27, 2020 Share Posted June 27, 2020 On 6/24/2020 at 11:37 AM, Mod_2k19.king said: What is an event number? The number on the evt pac. Quote Link to comment Share on other sites More sharing options...
mattfick Posted July 28, 2020 Share Posted July 28, 2020 (edited) im sorry, i am lost as hell, but i downloaded the undertaker ministry entrance you put on 2km. and i cant seem to figure this out. ive done exactly what the post said, and i still cant find it in game, or was it supposed to replace an existing animation? Edited July 29, 2020 by mattfick Quote Link to comment Share on other sites More sharing options...
X3MCHP Posted August 31, 2020 Share Posted August 31, 2020 On 6/13/2020 at 8:52 AM, squaredcirclefan said: Hi, you might as well use Wrestleminus. Its easier. Here is a tutorial. Hi! I'm using this method, and I was able to add a couple of item to 0000, 0001, 002A and 002B, but when I go to add items in 002C, WrestleMINUS doesn't save. I'm getting an error, with this detail Consulte el final de este mensaje para obtener más detalles sobre cómo invocar a la depuración Just-In-Time (JIT) en lugar de a este cuadro de diálogo. ************** Texto de la excepción ************** System.ArgumentException: La matriz de destino no es suficientemente larga. Compruebe destIndex, la longitud y los límites inferiores de la matriz. en System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable) en WrestleMINUS.FilePartHandlers.InjectBytesIntoFile(ExtendedFileProperties FileRequested, Byte[] SentBytes) en System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) en System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) en System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) en System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) en System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) en System.Windows.Forms.Control.WndProc(Message& m) en System.Windows.Forms.ToolStrip.WndProc(Message& m) en System.Windows.Forms.MenuStrip.WndProc(Message& m) en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Ensamblados cargados ************** mscorlib Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4180.0 built by: NET48REL1LAST_B Código base: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- WrestleMINUS Versión del ensamblado: 2.4.2.0 Versión Win32: 2.4.2.0 Código base: file:///D:/Steam/SteamApps/common/WrestleMINUS/WrestleMINUS.exe ---------------------------------------- Microsoft.VisualBasic Versión del ensamblado: 10.0.0.0 Versión Win32: 14.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4180.0 built by: NET48REL1LAST_B Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- System.Windows.Forms.resources Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll ---------------------------------------- Microsoft.GeneratedCode Versión del ensamblado: 1.0.0.0 Versión Win32: 4.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- FontAwesome.Sharp Versión del ensamblado: 5.8.3.0 Versión Win32: 5.8.3.0 Código base: file:///D:/Steam/SteamApps/common/WrestleMINUS/FontAwesome.Sharp.DLL ---------------------------------------- mscorlib.resources Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_es_b77a5c561934e089/mscorlib.resources.dll ---------------------------------------- PresentationCore Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4180.0 built by: NET48REL1LAST_B Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll ---------------------------------------- WindowsBase Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4180.0 built by: NET48REL1LAST_B Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll ---------------------------------------- PresentationFramework Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4180.0 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll ---------------------------------------- System.Xaml Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4180.0 built by: NET48REL1LAST_B Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll ---------------------------------------- PresentationCore.resources Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/PresentationCore.resources/v4.0_4.0.0.0_es_31bf3856ad364e35/PresentationCore.resources.dll ---------------------------------------- Microsoft.mshtml Versión del ensamblado: 7.0.3300.0 Versión Win32: 7.0.3300.0 Código base: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll ---------------------------------------- Accessibility Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- ************** Depuración JIT ************** Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta aplicación o equipo (machine.config) debe tener el valor jitDebugging establecido en la sección system.windows.forms. La aplicación también se debe compilar con la depuración habilitada Por ejemplo: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> Cuando esté habilitada la depuración JIT, cualquier excepción no controlada se enviará al depurador JIT registrado en el equipo en lugar de controlarlo mediante el cuadro de diálogo. Do you know what it wrong? Thanks in advance! 1 Quote Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted August 31, 2020 Share Posted August 31, 2020 6 minutes ago, X3MCHP said: Hi! I'm using this method, and I was able to add a couple of item to 0000, 0001, 002A and 002B, but when I go to add items in 002C, WrestleMINUS doesn't save. I'm getting an error, with this detail Consulte el final de este mensaje para obtener más detalles sobre cómo invocar a la depuración Just-In-Time (JIT) en lugar de a este cuadro de diálogo. ************** Texto de la excepción ************** System.ArgumentException: La matriz de destino no es suficientemente larga. Compruebe destIndex, la longitud y los límites inferiores de la matriz. en System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable) en WrestleMINUS.FilePartHandlers.InjectBytesIntoFile(ExtendedFileProperties FileRequested, Byte[] SentBytes) en System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) en System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) en System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) en System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) en System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) en System.Windows.Forms.Control.WndProc(Message& m) en System.Windows.Forms.ToolStrip.WndProc(Message& m) en System.Windows.Forms.MenuStrip.WndProc(Message& m) en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Ensamblados cargados ************** mscorlib Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4180.0 built by: NET48REL1LAST_B Código base: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- WrestleMINUS Versión del ensamblado: 2.4.2.0 Versión Win32: 2.4.2.0 Código base: file:///D:/Steam/SteamApps/common/WrestleMINUS/WrestleMINUS.exe ---------------------------------------- Microsoft.VisualBasic Versión del ensamblado: 10.0.0.0 Versión Win32: 14.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4180.0 built by: NET48REL1LAST_B Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- System.Windows.Forms.resources Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll ---------------------------------------- Microsoft.GeneratedCode Versión del ensamblado: 1.0.0.0 Versión Win32: 4.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- FontAwesome.Sharp Versión del ensamblado: 5.8.3.0 Versión Win32: 5.8.3.0 Código base: file:///D:/Steam/SteamApps/common/WrestleMINUS/FontAwesome.Sharp.DLL ---------------------------------------- mscorlib.resources Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_es_b77a5c561934e089/mscorlib.resources.dll ---------------------------------------- PresentationCore Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4180.0 built by: NET48REL1LAST_B Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll ---------------------------------------- WindowsBase Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4180.0 built by: NET48REL1LAST_B Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll ---------------------------------------- PresentationFramework Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4180.0 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll ---------------------------------------- System.Xaml Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4180.0 built by: NET48REL1LAST_B Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll ---------------------------------------- PresentationCore.resources Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/PresentationCore.resources/v4.0_4.0.0.0_es_31bf3856ad364e35/PresentationCore.resources.dll ---------------------------------------- Microsoft.mshtml Versión del ensamblado: 7.0.3300.0 Versión Win32: 7.0.3300.0 Código base: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll ---------------------------------------- Accessibility Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- ************** Depuración JIT ************** Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta aplicación o equipo (machine.config) debe tener el valor jitDebugging establecido en la sección system.windows.forms. La aplicación también se debe compilar con la depuración habilitada Por ejemplo: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> Cuando esté habilitada la depuración JIT, cualquier excepción no controlada se enviará al depurador JIT registrado en el equipo en lugar de controlarlo mediante el cuadro de diálogo. Do you know what it wrong? Thanks in advance! Hi, This is an issue that occurs quite often with Wrestleminus. If you have a copy of the original cae_item.pac file, what I will suggest you do is open the file in Pac Editor and extract the 002C.dat file from it. Open the 002C.dat file in Wrestleminus and add the items to it. Open the cae_item.pac file you are adding items to in Pac Editor. inject the 002C.dat file you have modified. Quote Link to comment Share on other sites More sharing options...
X3MCHP Posted August 31, 2020 Share Posted August 31, 2020 1 minute ago, squaredcirclefan said: Hi, This is an issue that occurs quite often with Wrestleminus. If you have a copy of the original cae_item.pac file, what I will suggest you do is open the file in Pac Editor and extract the 002C.dat file from it. Open the 002C.dat file in Wrestleminus and add the items to it. Open the cae_item.pac file you are adding items to in Pac Editor. inject the 002C.dat file you have modified. Thanks! I'll try that! Quote Link to comment Share on other sites More sharing options...
rohit11122 Posted September 1, 2020 Share Posted September 1, 2020 what is BGM? Quote Link to comment Share on other sites More sharing options...
Wolfstrike28 Posted May 24, 2021 Share Posted May 24, 2021 (edited) With this tool, can I add smoke to the Undertaker and Paul bearer entrance tag? Edited May 24, 2021 by Wolfstrike28 Quote Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted May 24, 2021 Share Posted May 24, 2021 1 hour ago, Wolfstrike28 said: With this tool, can I add smoke to the Undertaker and Paul bearer entrance tag? Hi, This tool can't be used to add pyro to entrance animations. It is used for adding the names of entrance, victory motions and gfx to the cae_item.pac file so you can select them in create entrance. Adding pyro to a tag entrance is something entirely different as it can't be edited in advanced creation. This will mean you can't use multiple custom pyro effects. These are the [possibilities regarding pyro. 1. Using the pyro/smoke for an single entrance in the game for the Taker Paul Bearer entrance.This will entail duplicating the gimmick, particle and effects file for the entrance and changing its ID to that of the tag entrance. 2. Use a smoke effect in advanced entrance,( not multiple). This can be done by first locating the ID of the pyro file you want to use and converting it for use with a single entrance. However you can't control the timing as the pyro will go off from the intro like you will see with the red smoke in the Fiend's ported 2k20 entrance. I took that from 2k19 advanced creation. 3. use a smoke effect from advanced entrance which will go off at a particular point in the entrance. I'm still experimenting on it as the timing data is quite complex but ive used it for Brock Lesnar's 2k19 single entrance and entrance with Heyman, which allowed me to set the pyro to go off when he taunts on the stage. Do let me know what smoke you want to use for the entrance and I can try to assist in any way possible. 1 Quote Link to comment Share on other sites More sharing options...
Wolfstrike28 Posted May 25, 2021 Share Posted May 25, 2021 19 hours ago, BlindedByTheGrace said: Hi, This tool can't be used to add pyro to entrance animations. It is used for adding the names of entrance, victory motions and gfx to the cae_item.pac file so you can select them in create entrance. Adding pyro to a tag entrance is something entirely different as it can't be edited in advanced creation. This will mean you can't use multiple custom pyro effects. These are the [possibilities regarding pyro. 1. Using the pyro/smoke for an single entrance in the game for the Taker Paul Bearer entrance.This will entail duplicating the gimmick, particle and effects file for the entrance and changing its ID to that of the tag entrance. 2. Use a smoke effect in advanced entrance,( not multiple). This can be done by first locating the ID of the pyro file you want to use and converting it for use with a single entrance. However you can't control the timing as the pyro will go off from the intro like you will see with the red smoke in the Fiend's ported 2k20 entrance. I took that from 2k19 advanced creation. 3. use a smoke effect from advanced entrance which will go off at a particular point in the entrance. I'm still experimenting on it as the timing data is quite complex but ive used it for Brock Lesnar's 2k19 single entrance and entrance with Heyman, which allowed me to set the pyro to go off when he taunts on the stage. Do let me know what smoke you want to use for the entrance and I can try to assist in any way possible. Hey @BlindedByTheGrace, Thanks for getting back to me on this, I was curious about this for sometime because I really liked the Undertaker and Paul Bearer WWE 2k14 entrance due to the smoke being added there in addition to the blue light hue. But I was thinking of using blue smoke near the stage and ramp area since the smoke would basically cover the entire ringside area and stage when they come out. What sort of software would I need to edit and change to make this possible? Are you also saying that I have to change the tag team entrance for Paul bearer and the undertaker to be set as a single entrance for wrestler & manager (similar to Brock Lesnar and Paul Heyman)? I'll link a wwe 2k14 video of the entrance I was hoping for these two: https://www.youtube.com/watch?v=N593puieSdw Thanks for responding, Wolf Quote Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted May 25, 2021 Share Posted May 25, 2021 2 hours ago, Wolfstrike28 said: Hey @BlindedByTheGrace, Thanks for getting back to me on this, I was curious about this for sometime because I really liked the Undertaker and Paul Bearer WWE 2k14 entrance due to the smoke being added there in addition to the blue light hue. But I was thinking of using blue smoke near the stage and ramp area since the smoke would basically cover the entire ringside area and stage when they come out. What sort of software would I need to edit and change to make this possible? Are you also saying that I have to change the tag team entrance for Paul bearer and the undertaker to be set as a single entrance for wrestler & manager (similar to Brock Lesnar and Paul Heyman)? I'll link a wwe 2k14 video of the entrance I was hoping for these two: https://www.youtube.com/watch?v=N593puieSdw Thanks for responding, Wolf Hi, There isn’t a software which can modify entrance animation data. Any form of entrance editing of this sort is all done by manually hex editing data. The files are decompressed using pac editor and opened in a hex editor like HxD to change data values etc. Im not sure that 2k14 blue smoke with the blue hue is in the current gen games including 2k19. The best bet will have been to try porting the 2k14 smoke particles to 2k19, by locating the files but some of the data might not be compatible and will cause crashes. Alternatively you will have to made some with the smoke available in 2k15PC-2k19 You will have to first see whether you can create something similar using any single entrance motion in advanced creation. The data files used can then be located and modified for use in this single entrance with manager (which is what the entrance is similar to Brock and Heyman’s entrance) Quote Link to comment Share on other sites More sharing options...
Wolfstrike28 Posted May 25, 2021 Share Posted May 25, 2021 18 hours ago, BlindedByTheGrace said: Hi, There isn’t a software which can modify entrance animation data. Any form of entrance editing of this sort is all done by manually hex editing data. The files are decompressed using pac editor and opened in a hex editor like HxD to change data values etc. Im not sure that 2k14 blue smoke with the blue hue is in the current gen games including 2k19. The best bet will have been to try porting the 2k14 smoke particles to 2k19, by locating the files but some of the data might not be compatible and will cause crashes. Alternatively you will have to made some with the smoke available in 2k15PC-2k19 You will have to first see whether you can create something similar using any single entrance motion in advanced creation. The data files used can then be located and modified for use in this single entrance with manager (which is what the entrance is similar to Brock and Heyman’s entrance) Actually the blue smoke is actually in wwe 2k19. I can use that easily believe it or not. Or the white smoke. Quote Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted May 26, 2021 Share Posted May 26, 2021 (edited) 5 hours ago, Wolfstrike28 said: Actually the blue smoke is actually in wwe 2k19. I can use that easily believe it or not. Or the white smoke. There is blue smoke in WWE 2k19 advanced creation, but it’s not as think layered as the 2k14 smoke. If you want to use the Stage Blue smoke or the All blue smoke with the entrance, it’s possible, but not through advanced creation obviously as I explained earlier. If you have seen a particular lighting preset you want to use, then the lighting for the Taker Paul Bearer entrance can be changed to a different one. Edited May 26, 2021 by BlindedByTheGrace Quote Link to comment Share on other sites More sharing options...
Wolfstrike28 Posted May 26, 2021 Share Posted May 26, 2021 the undertaker's lighting would be a good fix. Well could i add any smoke at all that's in the game to that entrance? I don't necessarily mind it being thick as the WWE 2k14 smoke. Quote Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted May 26, 2021 Share Posted May 26, 2021 (edited) 3 minutes ago, Wolfstrike28 said: the undertaker's lighting would be a good fix. Well could i add any smoke at all that's in the game to that entrance? I don't necessarily mind it being thick as the WWE 2k14 smoke. Yes it’s possible to add the smoke. Which one are you looking at in particular? Taker’s solo entrance lighting can also be used.. Edited May 26, 2021 by BlindedByTheGrace Quote Link to comment Share on other sites More sharing options...
Wolfstrike28 Posted May 26, 2021 Share Posted May 26, 2021 Yeah taker solo entrance lighting and I like to have the blue smoke used Quote Link to comment Share on other sites More sharing options...
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