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From 2K19 to 2k18. Yes we can!


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Posted (edited)

BEFORE:

w4old.jpg

AFTER:

fc18id.jpg

 

 

So for everyone that want to make a port, you need:

PAC Editor and ReShape. 

1. Step: uncompress the 000.yobj from the pac with PAC Editor

2. Step: Open with Reshape and remove the 2 last items to be renderable with the option Render Objects

3. Step: inject the file that you have modified on step 2 with Pac Editor. Choose inject as ZLIB.

THATS ALL FOLKS, should working.

 

Thank you @Tarnathos!!

Edited by DFM85
  • Like 1
Posted (edited)

yes. You need either X-Rey from Tekken or Anatomizer. Open the .yobj and remove the 2 last items to be renderable. That means if a model has 27 items which will be rendered, reduce the items to 25.

I realized that the last two slots of the .yobj is kind of a weird Head and eyelid.obj. Removing those fixes it. Not sure if this is the solution for all, but for those I checked it have been the last two slots

Edited by Tarnathos
Posted

I find the topic..... but the program is no more online

  • Yes! 1
Posted

You maybe can try with hexeditor as well. Open the .yobj with hex editor and browse to offset 1B,

There should be a hex entry. For example I look at Tyler Bate's in ring 000.yobj and there is an entry named 18. Take the Windows calc and change to programming and type in hex 18 which results in 24 normal. Reduce the 24 to 22 (as we need to remove the last two .obj) and you get 22 which is 16 in hex. Overwrite the 18 with 16 and save and inject the 000.yobj.

This may work as well.

Posted
On 10/14/2018 at 7:03 AM, Tarnathos said:

You maybe can try with hexeditor as well. Open the .yobj with hex editor and browse to offset 1B,

There should be a hex entry. For example I look at Tyler Bate's in ring 000.yobj and there is an entry named 18. Take the Windows calc and change to programming and type in hex 18 which results in 24 normal. Reduce the 24 to 22 (as we need to remove the last two .obj) and you get 22 which is 16 in hex. Overwrite the 18 with 16 and save and inject the 000.yobj.

This may work as well.

Dear God, I will say just thank you to helping me but....... I don't understand nothing about you last post 😂

Posted (edited)

fc18id.jpg

 

I DID IT! I DID IT! YEAHHHH!

So for everyone that want to make a port, you need:

PAC Editor and ReShape. 

1. Step: uncompress the 000.yobj from the pac with PAC Editor

2. Step: Open with Reshape and remove the 2 last items to be renderable with the option Render Objects

3. Step: inject the file that you have modified on step 2 with Pac Editor. Choose inject as ZLIB.

THATS ALL FOLKS, should working.

 

Thank you @Tarnathos!!

 

Edited by DFM85
  • Like 1
Posted

did you uncompress all files? wwe2k18 don't read oddl files 

  • 2 weeks later...
Posted

How can i uncompress 000.yobj file from the pac? I opened pac with PAC Editor and I see just oodl files in the pac.

Posted
On 11/5/2018 at 12:41 AM, Nightrain3 said:

How can i uncompress 000.yobj file from the pac? I opened pac with PAC Editor and I see just oodl files in the pac.

wrestleminus

  • Thanks 1
Posted (edited)

I uncompressed the 0.yobj from 00.oodl file, removed the 2 last object with ReShape reduced the objects to 25 and injected the yobj file with PAC Editor. But when I install the pac file, game crashed. Where am I making a mistake? 

Edited by Nightrain3
Posted
On 11/9/2018 at 9:35 PM, Nightrain3 said:

I uncompressed the 0.yobj from 00.oodl file, removed the 2 last object with ReShape reduced the objects to 25 and injected the yobj file with PAC Editor. But when I install the pac file, game crashed. Where am I making a mistake? 

I saw that isn't the same for every file. For esample with Pete Dunne works, but with the bold version from Baron Corbin don't. 

Posted

Tucker Knight don't work too. I will write here if I find a solution. Thanks.

Posted

have you uncompressed every file of the .shdc? I tested several ones and every one was working for me. The removal in the .yobj is correct. I decompressed everything, recreated the texture archive and injected everything in a dummy .shdc file.

  • 2 months later...
Posted

Hi everyone, so I assume that in order to do the reverse (port WWE 2k18 to 2k19 model), I have to do it backward then?

Say, 

On 10/17/2018 at 5:35 PM, DFM85 said:

So for everyone that want to make a port, you need:

PAC Editor and ReShape. 

1. Step: uncompress the 000.yobj from the pac with PAC Editor

2. Step: Open with Reshape and remove the 2 last items to be renderable with the option Render Objects

3. Step: inject the file that you have modified on step 2 with Pac Editor. Choose inject as ZLIB.

THATS ALL FOLKS, should working.

1. Uncompress the ZLIB

2. Open with Reshape, add (???) 2 last items?

3. Inject the file, choose inject as YOBJ

Am I right? Anything wrong?

Posted (edited)

no you dont have to do that when going from older games to 19

al least not with any i have done

Edited by Fawuwu

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