DFM85 Posted October 13, 2018 Posted October 13, 2018 (edited) BEFORE: AFTER: So for everyone that want to make a port, you need: PAC Editor and ReShape. 1. Step: uncompress the 000.yobj from the pac with PAC Editor 2. Step: Open with Reshape and remove the 2 last items to be renderable with the option Render Objects 3. Step: inject the file that you have modified on step 2 with Pac Editor. Choose inject as ZLIB. THATS ALL FOLKS, should working. Thank you @Tarnathos!! Edited October 17, 2018 by DFM85 1 Quote
Tarnathos Posted October 13, 2018 Posted October 13, 2018 (edited) yes. You need either X-Rey from Tekken or Anatomizer. Open the .yobj and remove the 2 last items to be renderable. That means if a model has 27 items which will be rendered, reduce the items to 25. I realized that the last two slots of the .yobj is kind of a weird Head and eyelid.obj. Removing those fixes it. Not sure if this is the solution for all, but for those I checked it have been the last two slots Edited October 13, 2018 by Tarnathos Quote
Tarnathos Posted October 13, 2018 Posted October 13, 2018 yes, I think should be found somewhere in the 2k17 forum Quote
DFM85 Posted October 13, 2018 Author Posted October 13, 2018 I find the topic..... but the program is no more online 1 Quote
Tarnathos Posted October 14, 2018 Posted October 14, 2018 You maybe can try with hexeditor as well. Open the .yobj with hex editor and browse to offset 1B, There should be a hex entry. For example I look at Tyler Bate's in ring 000.yobj and there is an entry named 18. Take the Windows calc and change to programming and type in hex 18 which results in 24 normal. Reduce the 24 to 22 (as we need to remove the last two .obj) and you get 22 which is 16 in hex. Overwrite the 18 with 16 and save and inject the 000.yobj. This may work as well. Quote
DFM85 Posted October 15, 2018 Author Posted October 15, 2018 On 10/14/2018 at 7:03 AM, Tarnathos said: You maybe can try with hexeditor as well. Open the .yobj with hex editor and browse to offset 1B, There should be a hex entry. For example I look at Tyler Bate's in ring 000.yobj and there is an entry named 18. Take the Windows calc and change to programming and type in hex 18 which results in 24 normal. Reduce the 24 to 22 (as we need to remove the last two .obj) and you get 22 which is 16 in hex. Overwrite the 18 with 16 and save and inject the 000.yobj. This may work as well. Dear God, I will say just thank you to helping me but....... I don't understand nothing about you last post 😂 Quote
DFM85 Posted October 17, 2018 Author Posted October 17, 2018 (edited) I DID IT! I DID IT! YEAHHHH! So for everyone that want to make a port, you need: PAC Editor and ReShape. 1. Step: uncompress the 000.yobj from the pac with PAC Editor 2. Step: Open with Reshape and remove the 2 last items to be renderable with the option Render Objects 3. Step: inject the file that you have modified on step 2 with Pac Editor. Choose inject as ZLIB. THATS ALL FOLKS, should working. Thank you @Tarnathos!! Edited October 17, 2018 by DFM85 1 Quote
motishow Posted October 19, 2018 Posted October 19, 2018 did you uncompress all files? wwe2k18 don't read oddl files Quote
Nightrain3 Posted November 4, 2018 Posted November 4, 2018 How can i uncompress 000.yobj file from the pac? I opened pac with PAC Editor and I see just oodl files in the pac. Quote
motishow Posted November 5, 2018 Posted November 5, 2018 On 11/5/2018 at 12:41 AM, Nightrain3 said: How can i uncompress 000.yobj file from the pac? I opened pac with PAC Editor and I see just oodl files in the pac. wrestleminus 1 Quote
Nightrain3 Posted November 9, 2018 Posted November 9, 2018 (edited) I uncompressed the 0.yobj from 00.oodl file, removed the 2 last object with ReShape reduced the objects to 25 and injected the yobj file with PAC Editor. But when I install the pac file, game crashed. Where am I making a mistake? Edited November 9, 2018 by Nightrain3 Quote
DFM85 Posted November 12, 2018 Author Posted November 12, 2018 On 11/9/2018 at 9:35 PM, Nightrain3 said: I uncompressed the 0.yobj from 00.oodl file, removed the 2 last object with ReShape reduced the objects to 25 and injected the yobj file with PAC Editor. But when I install the pac file, game crashed. Where am I making a mistake? I saw that isn't the same for every file. For esample with Pete Dunne works, but with the bold version from Baron Corbin don't. Quote
Nightrain3 Posted November 12, 2018 Posted November 12, 2018 Tucker Knight don't work too. I will write here if I find a solution. Thanks. Quote
Tarnathos Posted November 13, 2018 Posted November 13, 2018 have you uncompressed every file of the .shdc? I tested several ones and every one was working for me. The removal in the .yobj is correct. I decompressed everything, recreated the texture archive and injected everything in a dummy .shdc file. Quote
jkdevil Posted January 14, 2019 Posted January 14, 2019 Hi everyone, so I assume that in order to do the reverse (port WWE 2k18 to 2k19 model), I have to do it backward then? Say, On 10/17/2018 at 5:35 PM, DFM85 said: So for everyone that want to make a port, you need: PAC Editor and ReShape. 1. Step: uncompress the 000.yobj from the pac with PAC Editor 2. Step: Open with Reshape and remove the 2 last items to be renderable with the option Render Objects 3. Step: inject the file that you have modified on step 2 with Pac Editor. Choose inject as ZLIB. THATS ALL FOLKS, should working. 1. Uncompress the ZLIB 2. Open with Reshape, add (???) 2 last items? 3. Inject the file, choose inject as YOBJ Am I right? Anything wrong? Quote
Fawuwu Posted January 14, 2019 Posted January 14, 2019 (edited) no you dont have to do that when going from older games to 19 al least not with any i have done Edited January 14, 2019 by Fawuwu Quote
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